Moderators: They make you lose count(Longest thread still alive!)

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

duckfan77

Popular Member
Mar 18, 2013
80
683
118
259. Yeah. Don't know why, but so far this week I've just been exhausted, but blowing off class is a bad plan.
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
1,507
224
260.
259. Yeah. Don't know why, but so far this week I've just been exhausted, but blowing off class is a bad plan.
Me too. And unfortunately it is. I benefited from dragging myself to lectures every day regardless, much as it was tough at the time.
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
1,507
224
268. Would it be a dick move, in a fairly customised mod pack along the lines of Age of Engineering (or heavily like All The Mods: Expert) to gate certain recipes behind materials found in the Twilight Forest? Like low or mid level needing Ironwood, mid needing something like knightmetal, and high level stuff needing blocks from the Final Castle?
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
1,507
224
270. Awesome. I think that might work quite well as a gating mechanic for certain things. Say you didn't want players to go too far in Botania until later, you could gate off terrasteel so the agglomeration plate requires runestone from the castle, as an example. Or if you wanted Mekanism held back but you didn't want them to need to get materials from the Twilight Forest constantly, you could make the metallurgic infuser and/or steel casings require knightsteel, then add in a metallurgic infuser recipe to make knightsteel from knightslime infused with diamond. So to make it the first time you HAVE to go to the Twilight Forest, but that unlocks the ability to make it at home from then on. Obviously these are just examples off the top of my head; I wouldn't necessarily do it this way.