Moderators: They make you lose count(Longest thread still alive!)

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RealKC

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58 that's how you do damage in MCPE
Code:
 var dmg == 5//you can insert any number here

Entity.setHealth(Entity.getHealth() - dmg) // this is the function that deals damage to the Entity
 

Someone Else 37

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59... That seems like a terribly hacky way to do that. I mean, there's no way for armor or potions to affect the results of directly setting an entity's health in any way.
 

RealKC

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63 yes, there are lots of small server and some big and popular one, one of them is LBSG.
Also you can use add-ons(also named native mods) on multiplayer, but ModPE get stopped once you connect to a server.
 

RealKC

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65 that's what Pahimar said when I asjed him if I'd get any problems if I use different textures, but the same names and recipes for my MCPE mod that was inspired by EE2/3.
 

Someone Else 37

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66 Doesn't sound like he gave you a very definitive answer, then... maybe ask x3n0ph0b3 (the original EE1/EE2 developer, as well as more recent developer of Xeno's Reliquary) if he's still around?
 

RealKC

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71 the only reason i aksed him about that was because of the Porting content to MCPE policy. I don't think I'd have a problem because ProjectE used different textures but the same names and crafting recipes before they got the permission to use the EE2 textures