Thaumcraft 4.2.2.1
http://minecraft.curseforge.com/mc-mods/223628-thaumcraft/files/2222677
4.2.2.1
- fixed symbols on banners not following the banner movements or placement
- fixed greatwood and silverwood stairs bounding boxes
- fixed essentia loss that occurs when using alchemy golems to fill thaumatoriums
- unupgraded warding focus will now only ward 1 block like it is supposed to
- frost focus projectiles will now lose a lot of momentum once they hit an entity
- sun scorned "positive" effect now just does a straight heal instead of trying to add the regeneration buff
- arcane crafting will no longer consume double the required vis
- focus manipulator now plays a sound when it completes
- fire resistant golems are now truly fire resistant
- I now register my biome tags a lot earlier which should hopefully reduce the chance of odd creatures from other mods spawning where they shouldn't
Post Author: Azanor
http://minecraft.curseforge.com/mc-mods/223628-thaumcraft/files/2222677
4.2.2.1
- fixed symbols on banners not following the banner movements or placement
- fixed greatwood and silverwood stairs bounding boxes
- fixed essentia loss that occurs when using alchemy golems to fill thaumatoriums
- unupgraded warding focus will now only ward 1 block like it is supposed to
- frost focus projectiles will now lose a lot of momentum once they hit an entity
- sun scorned "positive" effect now just does a straight heal instead of trying to add the regeneration buff
- arcane crafting will no longer consume double the required vis
- focus manipulator now plays a sound when it completes
- fire resistant golems are now truly fire resistant
- I now register my biome tags a lot earlier which should hopefully reduce the chance of odd creatures from other mods spawning where they shouldn't
Post Author: Azanor