Mod Update: Lycanites Mobs 1.10.6.0

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ModMyMC

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Jul 29, 2019
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Lycanites Mobs 1.10.6.0

http://minecraft.curseforge.com/mc-mods/224770-lycanites-mobs/files/2219369

Behold The Beholder! - Version 1.10.6.0 for Minecraft 1.7.10
Configs older than 1.10.6.0 will be reset!

New Mountain Mob Added: Beholder
New Items Added: Arcane Laser Storm Scepter/Charge


New Stat: Pierce, this stat is configurable like the other stats and affects how some attack damage ignores armor.


Improvements:

Improvement: Mobs spawned from World Events will despawn when a new event has started, this will now include mobs that have been in unloaded chunks whilst the events have switched, etc too.

Improvements: Mobs spawned from events are given a 10 minute timer before they despawn, if they are unloaded, this timer wont tick however. The Timer can be configured on a per event basis too.

Improvement: Greatly lowered the rate, chance and count of the Sky Spawn Type's defaults, this should greatly reduce the amount of flying mobs that are spawning. Note: Jengu use the Water Spawn Type so will be unaffected by this.

Improvement: The Rock Spawn Type's (Geonach's) block breaking radius has been lowered and is now configurable.

Improvement: The Spectral Bolts fired by Phantoms no longer place Shadowfire (which deals damage and causes blindness), instead the Fear effect is guaranteed.

Improvement: Infected Conbas will now explode after a minute into a swarm of Vespids!


Bug Fixes:

Bug Fix: Fixed a ranged attack speed issue that has been around for a very long time making ranged mobs attack much faster than they should have been.

Bug Fix: Piercing damage will no longer ignore the damage cooldown that entities have (the damage cooldown limits how many times an entity can be damaged per second). This should especially stop rapid fire mobs like Cinders from doing far too much damage!

Bug Fix: Stat Boosts should now work in the ExtraBehaviour NBT system for other mods or NBT editors to use.

Bug Fix: The effect durations of effects applied by projectiles were still not accurate, some were far to lower making the effect last for a second or less! This has now been fixed!

Bug Fix: Vespid Queens should now respect their minion limit instead of spawning infinite minions! They were checking for other Vespid Queens instead of Vespids, oops!

Bug Fix: projectiles will no longer collide with their throwers, this should stop large mobs from sometimes absorbing their own projectiles before it has a chance to be fired.

Post Author: VictiniX888