Ender Zoo 1.0.4.12 - Added Dire Wolf?! More config options, fixes.
http://minecraft.curseforge.com/mc-mods/225247-ender-zoo/files/2219143
Changes
- Added Dire Wolf
- Added config options to modify the health and attack damage of EZ and/or all mobs based on difficulty setting
- Updated format and options for SpawnConfig_Core/User.xml
- Added ability to exclude biomes
- Added 'any' and 'all' biome matching filters
- Added support for specifying biomes by name
- Increased default Fallen Knight health to 20 (same as a Zombie, Skeleton etc)
- #14 Rename pt_BR to pt_BR.lang (Adaptivity)
- #17, #18 Update zh_CN.lang (Mrkwtkr)
Bugs
- #16 Fallen Steeds not killable using Cauldron protection plugin (MikeLydeamore)
- #20 crash if fallen knight ends up in a cart
- Fixed wander speed of fallen mount
- Fixed Fallen Mounts loosing saddles and armor on reload.
Post Author: @Fixided
http://minecraft.curseforge.com/mc-mods/225247-ender-zoo/files/2219143
Changes
- Added Dire Wolf
- Added config options to modify the health and attack damage of EZ and/or all mobs based on difficulty setting
- Updated format and options for SpawnConfig_Core/User.xml
- Added ability to exclude biomes
- Added 'any' and 'all' biome matching filters
- Added support for specifying biomes by name
- Increased default Fallen Knight health to 20 (same as a Zombie, Skeleton etc)
- #14 Rename pt_BR to pt_BR.lang (Adaptivity)
- #17, #18 Update zh_CN.lang (Mrkwtkr)
Bugs
- #16 Fallen Steeds not killable using Cauldron protection plugin (MikeLydeamore)
- #20 crash if fallen knight ends up in a cart
- Fixed wander speed of fallen mount
- Fixed Fallen Mounts loosing saddles and armor on reload.
Post Author: @Fixided