Blood Magic 1.2.1 - New Sigils & Rune, FMP Teleposer compatibility & More!
http://forum.feed-the-beast.com/thr...ed-minecraft-today.39595/page-346#post-827575
- Added several Soul Network events for addon makers to exploit
- Continued work on the Demon Invasion system
- Fixed a few rituals and potion effects so crashing does not occur. Crashing is kind of bad.
- Added creative dagger, added filled belljars to the Creative tab
- Crusher ritual no longer breaks through unbreakable blocks
- Teleposers now properly telepose FMP structures
- Ritual Diviner now can cycle directions by right-clicking on non-rital blocks
- Made blood look more like blood and made the texture flow
- Added Blood Letter's Backpack, Rune of Acceleration, Sigil of the Harvest Goddess, and Sigil of Compression.
- Added proper item textures for Sanguine armour set.
- (Yes, I nerfed the green grove sigil)
- Added config to allow disabling of Bound Armour's custom model
Post Author: @RandomV0x3L
http://forum.feed-the-beast.com/thr...ed-minecraft-today.39595/page-346#post-827575
- Added several Soul Network events for addon makers to exploit
- Continued work on the Demon Invasion system
- Fixed a few rituals and potion effects so crashing does not occur. Crashing is kind of bad.
- Added creative dagger, added filled belljars to the Creative tab
- Crusher ritual no longer breaks through unbreakable blocks
- Teleposers now properly telepose FMP structures
- Ritual Diviner now can cycle directions by right-clicking on non-rital blocks
- Made blood look more like blood and made the texture flow
- Added Blood Letter's Backpack, Rune of Acceleration, Sigil of the Harvest Goddess, and Sigil of Compression.
- Added proper item textures for Sanguine armour set.
- (Yes, I nerfed the green grove sigil)
- Added config to allow disabling of Bound Armour's custom model
Post Author: @RandomV0x3L