mod list for direwolf20 1.6 pack?

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Yusunoha

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Jul 29, 2019
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That doesn't make any sense at all. How can both of them be pointless? Why does choice spoil anything?

I am not saying they are both pointless or that choice is a bad thing. what I meant was that if you compare the tinkering of tools from DC and TiC, DC is easier and cheaper to do, with result that people often go for DC and do not really pay much attention for TiC.
 

PhilHibbs

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...if you've both DC and TiC installed they kind of make eachother pointless...
I am not saying they are both pointless or that choice is a bad thing. what I meant was that if you compare the tinkering of tools from DC and TiC, DC is easier and cheaper to do, with result that people often go for DC and do not really pay much attention for TiC.
The "race to the bottom" is unfortunate, but I'm sure it's not deliberate. With multiple mods adding similar capabilities, it's inevitable that one method will work out to be cheaper than another. I've seen a lot of discussion about TiC tools, though, so I think it still has a lot of fans. I made one of those DC tables, but the mechanism didn't really interest me and I've only used it a couple of times.
 

Yusunoha

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The "race to the bottom" is unfortunate, but I'm sure it's not deliberate. With multiple mods adding similar capabilities, it's inevitable that one method will work out to be cheaper than another. I've seen a lot of discussion about TiC tools, though, so I think it still has a lot of fans. I made one of those DC tables, but the mechanism didn't really interest me and I've only used it a couple of times.

I like a bit of challenge and infrastructure, so I also prefer TiC above DC. DC it just a bit too easy for me, plus TiC also adds quite some nice and useful other items to the game
 

Omicron

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Tinker's Construct is slowly heading in the "conversion mod" direction, much like GregTech is, and what TerraFirmacraft already did. It aims to change the way you play Minecraft from the ground up, instead of adding content on top of vanilla. Did you know the mod has had a "remove all vanilla tool recipes" config setting for the last half year already? There are also settings that change how food and hunger are handled. Now that mDiyo is working on integrating armor casting, we'll soon see an option to disable those recipes as well. And then who knows where things will go next.

It's difficult to compare other mods to a conversion mod because they follow completely different design paradigms. TiC isn't as "in your face" about it as some others, because so far the conversion mechanics are all toggled off by default. But if you give it a good hard look and really see what mDiyo is doing, the intent is fairly obvious.
 

PhilHibbs

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Tinker's Construct is slowly heading in the "conversion mod" direction, much like GregTech is, and what TerraFirmacraft already did. It aims to change the way you play Minecraft from the ground up, instead of adding content on top of vanilla. Did you know the mod has had a "remove all vanilla tool recipes" config setting for the last half year already?
It's turned off by default, so it's only a conversion mod if you want it to be. And I thought that feature development had stopped, so it isn't heading in any direction at all, apart from a few minor tweaks.
 

Omicron

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Well he's definitely working on features right now... take a look at the dev builds/changelogs.
 

PhilHibbs

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Well he's definitely working on features right now... take a look at the dev builds/changelogs.
Wooden rails and meltable tool parts are the only two significant changes I can see. Neither of those really change the game though. Oh, there's armor as well. I suppose that counts as major feature development. I think we knew that was coming though. OK, so it provides a parallel system for tools and armor. So does MPS, so does GraviSuite. I don't see the problem. There's no big conspiracy here.
 

Omicron

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...at which point was I making a conspiracy out of anything? o_O

I was pointing out that TiC is following a different design paradigm than most other mods, which makes direct feature comparison difficult. I apologize if I didn't word that properly in my initial post.
 

BaxtorUK

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Jul 29, 2019
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You guys make it sound like FTB are the only ones working for free, the at launcher guys work for free and the resonent rise guys also the multi mc launcher people and all of them have been on 1.6 for months with exeption of multi mc
The excuse is wearing thin, I think there are major problems behind the scenes at FTB which we have no knowledge of
Again just my opinion which we are all entitled to
 

Yusunoha

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Jul 29, 2019
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Tinker's Construct is slowly heading in the "conversion mod" direction, much like GregTech is, and what TerraFirmacraft already did. It aims to change the way you play Minecraft from the ground up, instead of adding content on top of vanilla. Did you know the mod has had a "remove all vanilla tool recipes" config setting for the last half year already? There are also settings that change how food and hunger are handled. Now that mDiyo is working on integrating armor casting, we'll soon see an option to disable those recipes as well. And then who knows where things will go next.

It's difficult to compare other mods to a conversion mod because they follow completely different design paradigms. TiC isn't as "in your face" about it as some others, because so far the conversion mechanics are all toggled off by default. But if you give it a good hard look and really see what mDiyo is doing, the intent is fairly obvious.

most of those functions were added because Jadedcat requested them from mDiyo and mDiyo agreed on the changes. it's mainly for Jadedcat's modpack called Magic Farm, which tries to make things more difficult then normally, in which Tinker's Construct was an important mod for the modpack
 

SatanicSanta

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Jul 29, 2019
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You guys make it sound like FTB are the only ones working for free, the at launcher guys work for free and the resonent rise guys also the multi mc launcher people and all of them have been on 1.6 for months with exeption of multi mc
The excuse is wearing thin, I think there are major problems behind the scenes at FTB which we have no knowledge of
Again just my opinion which we are all entitled to

Considering the Launcher was completely rewritten, I don't think "the excuse is wearing thin". It's not only about the launcher though, there are certain mods that they want updated that just aren't quite ready yet.
 

Tyrindor

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Jul 29, 2019
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Considering the Launcher was completely rewritten, I don't think "the excuse is wearing thin". It's not only about the launcher though, there are certain mods that they want updated that just aren't quite ready yet.

I would love to see the launcher released even if the modpacks aren't ready. It would help iron out any launcher errors before people start making new 1.6.4 worlds.

Personally, I'm expecting some major problems at first. If they are releasing the launcher and all the modpacks at the same time, I'd be very surprised if there aren't issues. I will probably give it a week or so before making a non-test world. Don't want another DW20 modpack situation where people were forced to restart if they wanted new versions of the pack. :(
 

SatanicSanta

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I would love to see the launcher released even if the modpacks aren't ready. It would help iron out any launcher errors before people start making new 1.6.4 worlds.

Personally, I'm expecting some major problems at first. If they are releasing the launcher and all the modpacks at the same time, I'd be very surprised if there aren't issues. I will probably give it a week or so before making a non-test world. Don't want another DW20 modpack situation where people were forced to restart if they wanted new versions of the pack. :(

There has already been extensive testing.
 

BaxtorUK

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Jul 29, 2019
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There has already been extensive testing.
According to slowpoke he said last week on his stream , the launcher is at about alpha stage , able to launch a game but not much else
So it will need to be tested alot more before it can be released
 

SatanicSanta

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According to slowpoke he said last week on his stream , the launcher is at about alpha stage , able to launch a game but not much else
So the extensive testing is useless till it is completed

Regardless, it has happened. And yes, as I said before "public alpha will be out 'very soon'".
 

BaxtorUK

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Jul 29, 2019
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Regardless, it has happened. And yes, as I said before "public alpha will be out 'very soon'".
Now that is some good news at last
I know my posts come across as negative but I am very much looking forward to the next release of FTB
 

Tyrindor

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Jul 29, 2019
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According to slowpoke he said last week on his stream , the launcher is at about alpha stage , able to launch a game but not much else
So the extensive testing is useless till it is completed

That's really depressing. Based on what DW20 was saying in his videos, I was thinking 3-5 weeks tops before we get the new launcher and 1.6.4 packs. That still may be true, but if that's the case it probably won't be something we'd want to make a long term world on. Wonder how long it'll be before "release" 1.6.4 packs.
 

PhilHibbs

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The way I see it, the current state of mods for 1.6 is unstable. If FTB had released a mod pack with Thaumcraft3 and IndustrialCraft 2, then now (and again fairly soon, if IC2-experimental gets released), those mod packs would be out of date in a world-breaking way. So, yes it's possible to release a 1.6 mod pack, but I would rather wait for a pack that will last as long as the original Ultimate, DW20, and Mindcrack packs lasted. Also, Thermal Expansion.
 

Tyrindor

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Jul 29, 2019
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The way I see it, the current state of mods for 1.6 is unstable. If FTB had released a mod pack with Thaumcraft3 and IndustrialCraft 2, then now (and again fairly soon, if IC2-experimental gets released), those mod packs would be out of date in a world-breaking way. So, yes it's possible to release a 1.6 mod pack, but I would rather wait for a pack that will last as long as the original Ultimate, DW20, and Mindcrack packs lasted. Also, Thermal Expansion.

I'm actually hoping they put IC2-experimental in the pack even if it's not released soon. I messed around with it a bunch today and didn't really see anything wrong with it, outside of wires not blowing up when too much power is sent through then. EU Reader wasn't working either, which would be greatly helpful with the new system. Those things are minor though and can be fixed post-world/mod release.

I could of swore Thermal Expansion was ready for 1.6, but I guess not. Seems to be the only thing, outside of IC2, that doesn't have a "stable" release. Really can't release a pack without TE though...