Despite around a year of modded Minecraft experience, up until this point I've never actually built a mob grinder- of any kind. It's a consequence of sticking to peaceful mode for so long. But now I'm slowly edging my way into higher difficulty settings and was trying to come up with some cool designs. I've considered a number of mechanisms and would like some help weighing the pros and cons.
-Fall trap: Based on my google results, fall traps are a popular way of setting up a vanilla mob grinder. Have some running water on the platform with your spawner push your enemies to their doom and scrap their loot off the floor by hand, or with transposers. (I was under the impression that mobs won't spawn on a surface with running water, but I guess I was wrong. Does your mob spawner or soul cage need to be touching the spawning platform in order for this to work?) Google also says that a 23 block fall will kill most enemies while 22 blocks will leave them with half a heart remaining, so you could conceivably set up some pistons to convert your mob grinder into an xp farm with the push of a button. That versatility is definitely a plus. On the downside, a 23-block structure is awkward and unsightly. Besides, killing mobs with gravity seems a little mundane.
-Lava trap: Apparently if you run water over a one-block gap with a ladder and lava beneath the ladder, monsters will die in the lava and their drops will be washed away by the water, into whatever collection mechanism you have in mind. I don't really understand why that works, but I suppose it makes "Minecraft sense".
-Tesla Coils: This option has the advantage of being badass and the disadvantage of being seriously inefficient in terms of power usage. Tesla coils hog a lot of power, and would probably require a nuclear reactor or large supply of lava to run. You could set up a system to only run the coils periodically, but it will still be more expensive than other alternatives.
-MFFS: This is one of those mods I never got around to learning well, given its limited utility in single player on peaceful mode. But I think you can make a forcefield that will automatically kill all hostile mobs inside it? Can someone confirm that? Potentially this is a really cool option, but I don't know how MFFS stacks up in terms of power usage and expense.
-Portal gun turrets: Turrets are simultaneously adorable and badass, will look really cool lining the border of your spawning area, and require no fuel source that I'm aware of. On the downside, they don't do a lot of damage, and I've seen skeletons break them by returning fire with their arrows. You might consider setting up your grinder so that the turrets are behind some pistons on a timer. When the cycle starts, the room is dark, the pistons are extended, and mobs can spawn unmolested. Then after some time (will need to be tweaked according to the tier of your soul shard), the lights go on, the pistons retract, and the turrets have a clear line of sight into the mobs massed in the spawning area. Turrets don't do a lot of damage, so they'll need some time to mop up before the lights go out and the cycle starts again. This is the system I'm leaning towards, but it's probably best automated with a computer... I really need to learn how to use Computercraft properly.
-Turtles: Speaking of needing to learn Computercraft better, how does one make an infinite attack loop with a turtle? I could do something like (ignore the syntax errors, I'm still new to lua):
"local x=1
for x=1,100 do
turtle.attack()
sleep 2
x=x+1
end"
I think this will make the turtle attack every 2 seconds 100 times, but I don't know how to have the turtle just keep attacking forever. Help?
-A note on blazes: It seems to me the easiest way to set up a blaze grinder is to run around the Nether sucking up their spawners with your soul shard until it hits tier 5, then bring it back to the overworld and have them spawn in a wet room. I actually thought blazes wouldn't drop their loot if you kill them with water, but I guess based on Direwolf's recent video that I was wrong about that too. Since they fly I don't think you can use the drop trap with them, and I have no idea if they're immune to lava (I'm guessing they probably are). Therefore I'm assuming that blazes must be killed with mod items or with a piston trap, since they're impervious to environmental damage.
So there are a lot of options. If you're a mob grinder veteran, what advice do you have? Are there other, better mechanisms I haven't considered? Do you have a screenshot or video of a grinder you're particularly proud of? Please, share with the class!
-Fall trap: Based on my google results, fall traps are a popular way of setting up a vanilla mob grinder. Have some running water on the platform with your spawner push your enemies to their doom and scrap their loot off the floor by hand, or with transposers. (I was under the impression that mobs won't spawn on a surface with running water, but I guess I was wrong. Does your mob spawner or soul cage need to be touching the spawning platform in order for this to work?) Google also says that a 23 block fall will kill most enemies while 22 blocks will leave them with half a heart remaining, so you could conceivably set up some pistons to convert your mob grinder into an xp farm with the push of a button. That versatility is definitely a plus. On the downside, a 23-block structure is awkward and unsightly. Besides, killing mobs with gravity seems a little mundane.
-Lava trap: Apparently if you run water over a one-block gap with a ladder and lava beneath the ladder, monsters will die in the lava and their drops will be washed away by the water, into whatever collection mechanism you have in mind. I don't really understand why that works, but I suppose it makes "Minecraft sense".
-Tesla Coils: This option has the advantage of being badass and the disadvantage of being seriously inefficient in terms of power usage. Tesla coils hog a lot of power, and would probably require a nuclear reactor or large supply of lava to run. You could set up a system to only run the coils periodically, but it will still be more expensive than other alternatives.
-MFFS: This is one of those mods I never got around to learning well, given its limited utility in single player on peaceful mode. But I think you can make a forcefield that will automatically kill all hostile mobs inside it? Can someone confirm that? Potentially this is a really cool option, but I don't know how MFFS stacks up in terms of power usage and expense.
-Portal gun turrets: Turrets are simultaneously adorable and badass, will look really cool lining the border of your spawning area, and require no fuel source that I'm aware of. On the downside, they don't do a lot of damage, and I've seen skeletons break them by returning fire with their arrows. You might consider setting up your grinder so that the turrets are behind some pistons on a timer. When the cycle starts, the room is dark, the pistons are extended, and mobs can spawn unmolested. Then after some time (will need to be tweaked according to the tier of your soul shard), the lights go on, the pistons retract, and the turrets have a clear line of sight into the mobs massed in the spawning area. Turrets don't do a lot of damage, so they'll need some time to mop up before the lights go out and the cycle starts again. This is the system I'm leaning towards, but it's probably best automated with a computer... I really need to learn how to use Computercraft properly.
-Turtles: Speaking of needing to learn Computercraft better, how does one make an infinite attack loop with a turtle? I could do something like (ignore the syntax errors, I'm still new to lua):
"local x=1
for x=1,100 do
turtle.attack()
sleep 2
x=x+1
end"
I think this will make the turtle attack every 2 seconds 100 times, but I don't know how to have the turtle just keep attacking forever. Help?
-A note on blazes: It seems to me the easiest way to set up a blaze grinder is to run around the Nether sucking up their spawners with your soul shard until it hits tier 5, then bring it back to the overworld and have them spawn in a wet room. I actually thought blazes wouldn't drop their loot if you kill them with water, but I guess based on Direwolf's recent video that I was wrong about that too. Since they fly I don't think you can use the drop trap with them, and I have no idea if they're immune to lava (I'm guessing they probably are). Therefore I'm assuming that blazes must be killed with mod items or with a piston trap, since they're impervious to environmental damage.
So there are a lot of options. If you're a mob grinder veteran, what advice do you have? Are there other, better mechanisms I haven't considered? Do you have a screenshot or video of a grinder you're particularly proud of? Please, share with the class!