This is a cool chicken farm that I have been working on.
(I am using Minecraft 1.5.2. The only mods that are required are Minefactory Reloaded and Buildcraft and possibly Computercraft. It also helps to have Thermal expansion for liquid and power transmission [ender storage is helpful too], railcraft might also be a good choice for storing the essence).
I chose chickens because they can reproduce without having to feed them. This setup took awhile to set up but I am pretty sure that it will be maintenance free once set up.
To sum it up, there is a holding pen of adult chickens. The floor in that pen is made entirely of hoppers (beware if you set this up yourself - young chicks appear to be able to escape through the hoppers). They lay eggs into the hoppers which then get pushed into a chest. An autarchic powered wooden gate (items in inventory -> energy pulsar) then pulls the eggs out and drops them on a conveyor which brings them into a vanilla dispenser which hatches the eggs. Hatched chicks then get transported to a 5*5 pen with a grinder in it. Items get sent to my AE network and sewage is turned to fertiliser and you get all that monster essence. The dispenser is run off of a computer craft timer. You can just as easily use the PLC, I only used a computer because I am not very experienced at using the PLC.
The only input you need is power for the grinder (and the composter although you could void the sewage).
Check the Spoiler Below for more information (and code for my computers) (Includes screenshots)
EDIT: I didn't test my turtle properly before releasing this code. If anyone copies it, beware that it doesn't refuel itself properly. I will fix it when I get a chance.
EDIT2: I have fixed the fuel problem and changed the code below. However, I then realised that the program will also fail if you turn off the game while it is mid cycle. I have read other programs that save there current progress or use GPS but I am not good enough to do that yet and now I am going to use a chronotyper to remove the adults and convey them up to another grinder that I have set up that has an item collector hooked up to it.
Here is the setup as a whole. The holding pen is up at the right there and you can see the path that the eggs go to enter the structure on the left. There is an MFR Item Router that puts the incoming eggs down into the dispenser that is pulsed by the computer you can clearly see (notice the rednet cable suspending the conveyor belt).
This just shows how eggs are conveyed onto the belt.
There is the dispenser (the rednet cable is below the conveyor). It drops the eggs onto another conveyor belt.
I use this conveyor belt because I don't want eggs to be hitting the chicks. However, I needed to do something else because in ordinary conditions the chicks would work against the belt until they grow up.
This adult chicken tricks the chicks into going down the conveyor belt. Upon hatching, chicks will attempt to stay near their parents or any other adult chicken. In my testing I found that if there were no adults it would attempt to stay where it was hatched. That is why this chicken must be here. Its eggs go through a hopper into an ender chest.
Here is the the chick pen. They are killed when they grow up. Unfortunately the Grinder doesn't seem to be working properly and it isn't picking everything up. That is why I have that turtle in the corner who is programmed to sweep up once a minute.
I wrote two programs for this farm. Here they are behind this spoiler
(I am using Minecraft 1.5.2. The only mods that are required are Minefactory Reloaded and Buildcraft and possibly Computercraft. It also helps to have Thermal expansion for liquid and power transmission [ender storage is helpful too], railcraft might also be a good choice for storing the essence).
I chose chickens because they can reproduce without having to feed them. This setup took awhile to set up but I am pretty sure that it will be maintenance free once set up.
To sum it up, there is a holding pen of adult chickens. The floor in that pen is made entirely of hoppers (beware if you set this up yourself - young chicks appear to be able to escape through the hoppers). They lay eggs into the hoppers which then get pushed into a chest. An autarchic powered wooden gate (items in inventory -> energy pulsar) then pulls the eggs out and drops them on a conveyor which brings them into a vanilla dispenser which hatches the eggs. Hatched chicks then get transported to a 5*5 pen with a grinder in it. Items get sent to my AE network and sewage is turned to fertiliser and you get all that monster essence. The dispenser is run off of a computer craft timer. You can just as easily use the PLC, I only used a computer because I am not very experienced at using the PLC.
The only input you need is power for the grinder (and the composter although you could void the sewage).
Check the Spoiler Below for more information (and code for my computers) (Includes screenshots)
EDIT: I didn't test my turtle properly before releasing this code. If anyone copies it, beware that it doesn't refuel itself properly. I will fix it when I get a chance.
EDIT2: I have fixed the fuel problem and changed the code below. However, I then realised that the program will also fail if you turn off the game while it is mid cycle. I have read other programs that save there current progress or use GPS but I am not good enough to do that yet and now I am going to use a chronotyper to remove the adults and convey them up to another grinder that I have set up that has an item collector hooked up to it.
Here is the setup as a whole. The holding pen is up at the right there and you can see the path that the eggs go to enter the structure on the left. There is an MFR Item Router that puts the incoming eggs down into the dispenser that is pulsed by the computer you can clearly see (notice the rednet cable suspending the conveyor belt).
This just shows how eggs are conveyed onto the belt.
There is the dispenser (the rednet cable is below the conveyor). It drops the eggs onto another conveyor belt.
I use this conveyor belt because I don't want eggs to be hitting the chicks. However, I needed to do something else because in ordinary conditions the chicks would work against the belt until they grow up.
This adult chicken tricks the chicks into going down the conveyor belt. Upon hatching, chicks will attempt to stay near their parents or any other adult chicken. In my testing I found that if there were no adults it would attempt to stay where it was hatched. That is why this chicken must be here. Its eggs go through a hopper into an ender chest.
Here is the the chick pen. They are killed when they grow up. Unfortunately the Grinder doesn't seem to be working properly and it isn't picking everything up. That is why I have that turtle in the corner who is programmed to sweep up once a minute.
I wrote two programs for this farm. Here they are behind this spoiler
This is the turtle Code
This is the timer (you can disable it although the eggs will eventually pile up).
--As I was writing this I added a small improvement. Turning the Dispenser timer off will now also turn off the wooden pipe from extracting. I upgraded the autarchic gate to a gold AND autarchic gate.
Code:
--ChickenBot
function penClear()
function aboutTurnLeft()
turtle.turnLeft()
turtle.forward()
turtle.suck()
turtle.turnLeft()
end
function aboutTurnRight()
turtle.turnRight()
turtle.forward()
turtle.suck()
turtle.turnRight()
end
function penRun()
for i = 1,4 do
turtle.suckDown()
turtle.forward()
turtle.suckDown()
end
end
function reset()
turtle.turnRight()
for i = 1,4 do
turtle.forward()
end
turtle.turnRight()
for i = 1,5 do
turtle.forward()
end
for i = 1,16 do
turtle.select(i)
turtle.drop()
end
turtle.turnRight()
turtle.turnRight()
end
turtle.forward()
for i = 1,5 do
penRun()
if i == 1 then
aboutTurnLeft()
elseif i == 3 then
aboutTurnLeft()
elseif i == 2 then
aboutTurnRight()
elseif i == 4 then
aboutTurnRight()
end
end
reset()
end
function refuel()
turtle.turnRight()
turtle.turnRight()
turtle.select(1) --This was where I made the mistake. In the first version turtle.select and turtle.suck were
turtle.suck() --the other way round meaning the turtle pulled the coal into the wrong slot and didn't use it
turtle.refuel(64)
turtle.turnRight()
turtle.turnRight()
end
function checkFuel()
local fuelLevel = turtle.getFuelLevel()
if fuelLevel <1000 then
refuel()
end
end
while true do
term.setCursorPos(1,1)
term.clear()
print("Initiating Sequence")
checkFuel()
penClear()
sleep(60)
end
This is the timer (you can disable it although the eggs will eventually pile up).
--As I was writing this I added a small improvement. Turning the Dispenser timer off will now also turn off the wooden pipe from extracting. I upgraded the autarchic gate to a gold AND autarchic gate.
Code:
--aniFarmer
local ioSwitch = redstone.getInput("right")
print("EggDispenser")
while true do
if ioSwitch == true then
redstone.getOutput("back", 4)
print("Dispenser: On")
redstone.setBundledOutput("back", 6)
sleep(0.5)
redstone.setBundledOutput("back", 4)
sleep(9.5)
else
redstone.setBundledOutput("back", 0)
print("Dispenser: Off")
sleep(10)
end
ioSwitch = redstone.getInput("right")
term.setCursorPos(1,3)
term.clearLine()
end