Minetweaker3/Modtweaker3 Thermal expansion?

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LinkOcarinaTime

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I'm making an HQM modpack currently and I have been using Minetweaker and modtweaker to add in a few ex nihilo recipes, but there are some thermal expansion recipes I'd like to add in, such as the saplings or leaves to water in a fluid transposer, but I can't find any addons that support thermal expansion. I was just wondering if anyone knew whether or not there was an addon to support thermal expansion.
 

jordsta95

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I'm making an HQM modpack currently and I have been using Minetweaker and modtweaker to add in a few ex nihilo recipes, but there are some thermal expansion recipes I'd like to add in, such as the saplings or leaves to water in a fluid transposer, but I can't find any addons that support thermal expansion. I was just wondering if anyone knew whether or not there was an addon to support thermal expansion.
Modtweaker supports it. Depends what you need to do, depends exactly what you would need to do.
If you wanted to put ANY sapling into a fluid transposer I believe you would need to do
mods.thermalexpansion.Transposer.addExtractRecipe(100, <ore:treeSapling>, <minecraft:glass_bottle>, <liquid:water> * 200, 10);

EDIT:
Explanation:
(100, RF used
<ore:treeSapling>, what you put in (this would be any sapling in the ore dictionary)
<minecraft:glass_bottle>, output (so what you could get out of it... first thing that came to mind)
<liquid:water> * 200, liquid you will get (so this would be 200mb of water)
10); Chance to get output (so a 10% to get a glass bottle out of the sapling)
 

LinkOcarinaTime

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Jul 29, 2019
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Modtweaker supports it. Depends what you need to do, depends exactly what you would need to do.
If you wanted to put ANY sapling into a fluid transposer I believe you would need to do
mods.thermalexpansion.Transposer.addExtractRecipe(100, <ore:treeSapling>, <minecraft:glass_bottle>, <liquid:water> * 200, 10);

EDIT:
Explanation:
(100, RF used
<ore:treeSapling>, what you put in (this would be any sapling in the ore dictionary)
<minecraft:glass_bottle>, output (so what you could get out of it... first thing that came to mind)
<liquid:water> * 200, liquid you will get (so this would be 200mb of water)
10); Chance to get output (so a 10% to get a glass bottle out of the sapling)
Thanks so much! Where did you find this information? If you can answer that that would really help haha, also do you any way of adding meta data items to a script?
 

buggirlexpres

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Thanks so much! Where did you find this information? If you can answer that that would really help haha, also do you any way of adding meta data items to a script?
If we had <minecraft:wood>, that would be oak. Spruce (or whatever comes next) would be <minecraft:wood:1>, then <minecraft:wood:2>, and so on. If you're only using it in a recipe, you can do <minecraft:wood:*> to allow for any metadata of item.

And the Thermal Expansion compatibility has been around for a while, just not documented.
 
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LinkOcarinaTime

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Jul 29, 2019
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If we had <minecraft:wood>, that would be oak. Spruce (or whatever comes next) would be <minecraft:wood:1>, then <minecraft:wood:2>, and so on. If you're only using it in a recipe, you can do <minecraft:wood:*> to allow for any metadata of item.

And the Thermal Expansion compatibility has been around for a while, just not documented.
thanks.
 

ljfa

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If we had <minecraft:wood>, that would be oak. Spruce (or whatever comes next) would be <minecraft:wood:1>, then <minecraft:wood:2>, and so on. If you're only using it in a recipe, you can do <minecraft:wood:*> to allow for any metadata of item.
I'd rather use ore dictionary for this, so <ore:logWood>
 

jordsta95

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Jul 29, 2019
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I'd rather use ore dictionary for this, so <ore:logWood>
Yes, but some recipes don't like that. Such as PneumaticCraft pressure chamber recipes (I wanted to allow the use of any plastic in a recipe, but I actually had to choose :()


do you know if there is any way to make galacticraft machines work with let's say, ender IO energy conduits?
They do don't they? EnderIO transfers RF? GC machines can run off of RF
 

ljfa

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Yes, but some recipes don't like that. Such as PneumaticCraft pressure chamber recipes (I wanted to allow the use of any plastic in a recipe, but I actually had to choose :()
How come it works in crash landing? You can substitute MFR raw plastic with PC plastic in most cases there.
 

jordsta95

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How come it works in crash landing? You can substitute MFR raw plastic with PC plastic in most cases there.
I don't think you get what I mean...
val Plastic = <ore:plastic>;
Plastic.add(<PneumaticCraft:plastic>);
Plastic.add(<PneumaticCraft:plastic:1>);
Plastic.add(<PneumaticCraft:plastic:2>);
Plastic.add(<PneumaticCraft:plastic:3>);
Plastic.add(<PneumaticCraft:plastic:4>);
Plastic.add(<PneumaticCraft:plastic:5>);
Plastic.add(<PneumaticCraft:plastic:6>);
Plastic.add(<PneumaticCraft:plastic:7>);
Plastic.add(<PneumaticCraft:plastic:8>);
Plastic.add(<PneumaticCraft:plastic:9>);
Plastic.add(<PneumaticCraft:plastic:10>);
Plastic.add(<PneumaticCraft:plastic:11>);
Plastic.add(<PneumaticCraft:plastic:12>);
Plastic.add(<PneumaticCraft:plastic:14>);
Plastic.add(<PneumaticCraft:plastic:15>);
You can't put "Plastic" into the pressure chamber, you have to do <PneumaticCraft:plastic:15>
 

ljfa

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Gotcha. I thought you were referring to crafting recipes.
Well you could add one recipe for each plastic type.
 

LinkOcarinaTime

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Jul 29, 2019
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Yes, but some recipes don't like that. Such as PneumaticCraft pressure chamber recipes (I wanted to allow the use of any plastic in a recipe, but I actually had to choose :()



They do don't they? EnderIO transfers RF? GC machines can run off of RF
I don't know, I hooked up some ender IO conduits to a GC machine to have energy go from a coal generator to an oxygen collecter, didn't seem to work. I did go into the config and make GC run off of RF. Maybe 1.7.10 is different?
 
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jordsta95

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Jul 29, 2019
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I don't know, I hooked up some ender IO conduits to a GC machine to have energy go from a coal generator to an oxygen collecter, didn't seem to work. I did go into the config and make GC run off of RF. Maybe 1.7.10 is different?
Does enderIO convert RF into a different power type/produce it's own power type?
And by coal generator do you mean the GC one? If so then I don't think EnderIO can transport that, as it doesn't produce RF it produces GC's own power type
 

LinkOcarinaTime

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Does enderIO convert RF into a different power type/produce it's own power type?
And by coal generator do you mean the GC one? If so then I don't think EnderIO can transport that, as it doesn't produce RF it produces GC's own power type
oh, I'll try using a stirling generator then and see what happens. it's a shame because the coal generator generates about 80 rf/t :p

EDIT: I tried the stirling generator, that works. I'll probably disable the crafting for the coal generator because it won't be compatible with all the machines and because it generates a decent early-game amount of power for something cheap, and ya know, hardcore questing mode maps aren't hardcore for no reason, right?
 
Last edited:

jordsta95

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oh, I'll try using a stirling generator then and see what happens. it's a shame because the coal generator generates about 80 rf/t :p

EDIT: I tried the stirling generator, that works. I'll probably disable the crafting for the coal generator because it won't be compatible with all the machines and because it generates a decent early-game amount of power for something cheap, and ya know, hardcore questing mode maps aren't hardcore for no reason, right?
Hardcore? Questing? Mode? I wouldn't say that are that hardcore to be honest... I'd say they're more of a PITA ;)
 
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