Hi guys, I've been working on something for the last couple of days and now that its finished I figured I would share it with you. As the title suggests, its a set of scripts for Minetweaker. Mostly focused on the Modtweaker side of things as I only changed a few regular crafting table recipes. I've put a lot of thought into all of the changes Ive made.
In general, what they do is integrate two of my favorite mods, Tinkers Construct and Thermal Expansion. Also makes all TE recipes more complicated and expensive and introduces a much more stringent tech tree. Ive also added a new ore tripling system to Thermal Expansion that requires huge amounts of power. Ive broken each bit into separate scripts but I have designed them to be played together so that early on you have to use the smeltery to craft machine components until you work your way out of the stone age.
Now as for the specifics. The "TE gears" replaces recipes with new Tinker's Construct casting table recipes. Starting with copper, you must layer on molten tin, then iron, lead, silver, gold, bronze, invar all the way up to electrum. There are alternative crafting recipes for all of them requiring a fluid transposer and molten metal. The final three gears require an Induction smelter to craft. Also added ingot melting recipes to the magma crucible and changed names of items to stuff like iron-plated tin gear and renamed tinkers alloy and ferrous to bronze and nickel.
The "TE frames" script changes machine frame recipes in a similar way to the gears script. This time it uses the casting basin, not table. Just pour molten invar onto a block of tin, electrum, signalum or enderium. Optionally you can use molten steel which requires half as much. Forgot to add alternate recipes for the high tech age. Will do that soon.
The "TE machines" script replaces most machine recipes with much more expensive versions and if played alongside the other two scripts should enforce a tiered structure to when you can craft the machines. It should be impossible to craft the highest tier machine (the induction smelter) without first crafting a few other machines which in turn will require a bit of manual labor before you can start fully automating your gear manufacturing.
And finally just for fun theres the "Ore tripling" script which actually gives you back a tiny bit more than just triple the molten metal when you melt ores in the magma crucible. Which means there will always be some left over so it wont be super easy to automate. Also it costs an obscene amount of power. Also added a Fluid transposer recipe to turn the molten metal into dust by combining it with blocks of snow. Could just use the casting basin of course.
So anyway, heres the scripts if you are interested:
https://www.mediafire.com/?8majsatnkima9dk
PS: This is only phase one of my plan. Ive always craved a more unified experience. Next I plan on changing EnderIO recipes so that its more integrated with Thermal Expansion. Eventually I will unite all tech mods under one banner. Or two, since my scripts make progress in TE wholly dependent on Tinker's Construct. I will post them here when finished.
In general, what they do is integrate two of my favorite mods, Tinkers Construct and Thermal Expansion. Also makes all TE recipes more complicated and expensive and introduces a much more stringent tech tree. Ive also added a new ore tripling system to Thermal Expansion that requires huge amounts of power. Ive broken each bit into separate scripts but I have designed them to be played together so that early on you have to use the smeltery to craft machine components until you work your way out of the stone age.
Now as for the specifics. The "TE gears" replaces recipes with new Tinker's Construct casting table recipes. Starting with copper, you must layer on molten tin, then iron, lead, silver, gold, bronze, invar all the way up to electrum. There are alternative crafting recipes for all of them requiring a fluid transposer and molten metal. The final three gears require an Induction smelter to craft. Also added ingot melting recipes to the magma crucible and changed names of items to stuff like iron-plated tin gear and renamed tinkers alloy and ferrous to bronze and nickel.
The "TE frames" script changes machine frame recipes in a similar way to the gears script. This time it uses the casting basin, not table. Just pour molten invar onto a block of tin, electrum, signalum or enderium. Optionally you can use molten steel which requires half as much. Forgot to add alternate recipes for the high tech age. Will do that soon.
The "TE machines" script replaces most machine recipes with much more expensive versions and if played alongside the other two scripts should enforce a tiered structure to when you can craft the machines. It should be impossible to craft the highest tier machine (the induction smelter) without first crafting a few other machines which in turn will require a bit of manual labor before you can start fully automating your gear manufacturing.
And finally just for fun theres the "Ore tripling" script which actually gives you back a tiny bit more than just triple the molten metal when you melt ores in the magma crucible. Which means there will always be some left over so it wont be super easy to automate. Also it costs an obscene amount of power. Also added a Fluid transposer recipe to turn the molten metal into dust by combining it with blocks of snow. Could just use the casting basin of course.
So anyway, heres the scripts if you are interested:
https://www.mediafire.com/?8majsatnkima9dk
PS: This is only phase one of my plan. Ive always craved a more unified experience. Next I plan on changing EnderIO recipes so that its more integrated with Thermal Expansion. Eventually I will unite all tech mods under one banner. Or two, since my scripts make progress in TE wholly dependent on Tinker's Construct. I will post them here when finished.
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