Minetweaker How Can I Make It Not Consumed?

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1SDAN

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Jul 29, 2019
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I am working on a tweak for crafting wood where I use tools to craft said wood. My problem is I have no idea if it's possible to make it so the tool used is not consumed and instead simply damaged.

So, is it possible?
 
I am working on a tweak for crafting wood where I use tools to craft said wood. My problem is I have no idea if it's possible to make it so the tool used is not consumed and instead simply damaged.

So, is it possible?

I think it should be possible, though I have no idea on how to do it.
you could have it so the recipe will return you a tool with an added damage value
 
I think it should be possible, though I have no idea on how to do it.
you could have it so the recipe will return you a tool with an added damage value

Yes, but then how do I give a wood plank in addition if the output is also a tool?
 
Yes, but then how do I give a wood plank in addition if the output is also a tool?

with that, I have no idea.
best thing is to ask this in the MCF topic of Minetweakers, there are some very helpful people there helping others
 
Blood n Bones has it set up like this, not sure if it's pure minetweaker or if there's an extra mod that it's using. I do know that it uses minetweaker to make the standard recipe only give 2 planks.
 
Speaking of Minetweaker, can anyone see what I've done wrong with this one little recipe

All it should be doing is adding a steel plate from railcraft in a dynamo recipe

Code:
recipes.remove(<2003:0>);
recipes.addShaped(<2003:0>, [[null, item.thermalexpansion.material.powerCoilSilver, null], [oreDict.gearCopper, item.railcraft.part.plate.steel, oreDict.gearCopper], [oreDict.ingotCopper, item.redstone, oreDict.ingotCopper]]);
 
Speaking of Minetweaker, can anyone see what I've done wrong with this one little recipe

All it should be doing is adding a steel plate from railcraft in a dynamo recipe

-snip-

I think using minetweaker.remove disables all crafting. to just disable the original recipe you need

recipes.removeShaped(<BLOCK ID>, [[null, <Item/Block IDs>, null],[null, <ID>, null], [null, <ID>, null]]);

and with minetweaker, you gotta have all the capitals, commas, parentheses, periods etc etc perfect and in place as well as a semi-colon at the end of each line

As for item damage/return. Looking at minetweaker's MC forum page, I believe this isnt a feature yet, but it IS planned. I also want to use this extensively
 
Last edited:
Okay, somI got a response on the MCF thread and damaging inputs will be added in the 1.7 update apparently