Minecraft won't launch or crashes within seconds of being in a server

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C

Chozandrias

Guest
Title:
Minecraft won't launch or crashes within seconds of being in a server
Launcher Version:
1.6.61
Modpack:
FTB Infinity Evolved
Modpack Version:
1.7.10
Log Link:
Details of the issue:
Played the game all day today, restarted computer, launched game, crashed within seconds into server. After this I reinstalled my game, uninstalled all versions of java, and reinstalled the latest version of java again. I was able to launch into the game once and the game crashed while idle. Then I launched again 3 more times and it crashes before the game can start.
 

erindalc

Popular Member
Mar 3, 2015
992
512
109
Steam
That's not a full log or a crash report. Go to your instance and put the latest crash report into pastebin please.
 
J

Jardface

Guest
I have having what sounds like the exact same issue. No details or patterns are obvious in the logs when it crashes after loading a game.
When it crashes during the launch, it gives what looks like OpenGL stuff. Do you Choz, happen to have AMD graphics of which the drivers were quite recently updated? I think that may be a problem.

The full details for me are this.
FTB, Minecraft, and so forth were working flawlessly.
Windows 10 was having issues (BSoDs on every 2nd startup, Windows Store broken, a few other things).
So I formatted the drive and re-installed Windows. Prior to this, I was often prompted to update AMD drivers. I was too lazy to bother, though normally I'm on top of this.
Now, since my PC needed the drivers again, I downloaded the latest from AMD. After a few hours, I then downloaded Minecraft, FTB, and the latest Java.
It doesn't work now.
Sometimes it launches completely, and loads the game, and around 60 seconds in, it crashes. Sometimes it crashes while loading, displaying EXCEPTION_ACCESS_VIOLATION.
It only displays anything relevant when it crashes while loading.

When a game has already loaded, it's just like "Changed Render Distance to 20 from 21" or "Cleared the Inventory of Jarod, removing 3 items", and then "Java has stopped working, Windows will now commence to annoy you further by trying to find the solution using a utility that has never EVER worked. Sorry for the inconvenience."
No logs display anything about noticing errors when this happened, except for the launcher log, which just said something like "Process stopped unexpectedly, ignoring options and showing launcher due to crash"


Here are the last few lines of latest.log, from when it crashes after loading a save:
Code:
[10:16:53] [Server thread/INFO]: Saving chunks for level 'New World'/Bedrock
[10:16:53] [Server thread/INFO]: Saving chunks for level 'New World'/The Outer Lands
[10:16:53] [Server thread/INFO]: Saving chunks for level 'New World'/The Last Millenium
[10:17:45] [Server thread/INFO]: Saving and pausing game...
[10:17:45] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/Twilight Forest
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/Underdark
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/Dungeon
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/Spirit World
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/Torment
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/Mirror
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/Bedrock
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/The Outer Lands
[10:17:54] [Server thread/INFO]: Saving chunks for level 'New World'/The Last Millenium
[10:17:55] [Server thread/INFO]: Changing view distance to 20, from 21

Here are the last few lines from fml-client-latest.log, from when it crashes after loading a save:
Code:
[10:16:25] [Client thread/DEBUG] [INpureCullingEngine/]: Found ItemStack Forestry:ffarm. 64xtile.for.ffarm@0
[10:16:34] [Client thread/INFO] [Draconic Evolution/]: Requesting speed packet from server
[10:16:35] [Client thread/INFO] [journeymap/]: JourneyMap: Press [J]
[10:16:35] [Client thread/INFO] [Draconic Evolution/]: Server speed is set to 10.0
[10:16:38] [Client thread/INFO] [inventorytweaks/]: net.minecraft.client.gui.GuiIngameMenu
[10:16:38] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save New World
[10:16:47] [Client thread/INFO] [inventorytweaks/]: net.minecraft.client.gui.GuiIngameMenu
[10:16:48] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save New World
[10:17:45] [Client thread/INFO] [inventorytweaks/]: net.minecraft.client.gui.GuiIngameMenu
[10:17:45] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save New World
[10:17:45] [JM-task-5/INFO] [journeymap/]: Custom biome color will be used with BlockMD [BiomesOPlenty:foliage:6] (CustomBiomeColor,NoShadow,Transparency,Error,Plant,NoTopo)
[10:17:54] [Client thread/INFO] [inventorytweaks/]: net.minecraft.client.gui.inventory.GuiContainerCreative
[10:17:54] [Client thread/INFO] [inventorytweaks/]: net.minecraft.client.gui.inventory.GuiContainerCreative$ContainerCreative
[10:18:02] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save New World



In the hs_err longs, I actually have useful info (From when it crashes while loading).

This is in one of the two I have.
Code:
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 4741  org.lwjgl.opengl.WindowsContextImplementation.nSwapBuffers(Ljava/nio/ByteBuffer;)V (0 bytes) @ 0x0000000003201f92 [0x0000000003201f40+0x52]
J 4740 C1 org.lwjgl.opengl.WindowsContextImplementation.swapBuffers()V (67 bytes) @ 0x0000000003203a44 [0x00000000032035c0+0x484]
J 4738 C1 org.lwjgl.opengl.DrawableGL.swapBuffers()V (4 bytes) @ 0x0000000003202e5c [0x0000000003202d80+0xdc]
J 4737 C1 org.lwjgl.opengl.Display.swapBuffers()V (55 bytes) @ 0x0000000003202674 [0x0000000003202300+0x374]
J 4673 C1 org.lwjgl.opengl.Display.update(Z)V (154 bytes) @ 0x0000000002c9411c [0x0000000002c93ca0+0x47c]
J 4672 C1 org.lwjgl.opengl.Display.update()V (5 bytes) @ 0x0000000002d19ddc [0x0000000002d19d80+0x5c]
j  cpw.mods.fml.client.SplashProgress$3.run()V+632
j  java.lang.Thread.run()V+11
v  ~StubRoutines::call_stub

I've searched online for this (Minus the memory addresses), and a lot of people have outputs pretty similar, with answers saying to update drivers. There's also a fair few YouTube videos on how to fix Minecraft OpenGL errors, but I haven't looked at any of them since they're pretty old. Maybe I should try it anyways, huh?
 
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J

Jardface

Guest
I made boosted the memory to 3 Gibibytes, which wasn't a problem before. (8 Gibibyte machine,so 3 for FTB, 3 for Server)
At least, I thought it said ERROR_ACCESS_VIOLATION. I would check, but that was before I reinstalled FTB to try and get it working on a clean install.
I'll try downgrading my graphics again. Apparently when you have the latest version, you can't just download and install an older version without uninstalling the first.

I want to know what the OP has to say about this too, and see if there's any further details we both have in common.


Edit: That didn't fix it. The driver was downgraded to one from several months ago, and it still crashes. What else could be missing or not missing? Permissions? I probably took ownership of the files in the previous install. Other drivers? Windows Updates? Weird. This is really hard to diagnose without helpful log files. I would upload the hs_err ones, but of course this account is under 5 days and it won't allow me to post links.


Edit 2: I tried a custom profile, no mods. It crashed again, but this time in the menu. (Since I was AFK) Apparently you don't need to be in-game for it to crash. Maybe a different version of Forge? I don't really know.
Vanilla works flawlessly. I was in-game long enough to detonate 30,000 TNT and explore the caverns it made. I'll get back to you when I have an idea as to what is happening with Forge.

Edit 3: I tried the recommended forge version, which somehow worked. I will try that with FTB after re-downloading the mods, and cross my fingers that the mods are tolerant enough to support it. Otherwise I can try for a version in between. Why though? Why does it crash? It didn't use to!!! :(
 
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mc.crab

Well-Known Member
Feb 2, 2013
1,397
116
89
@Jardface It's usually best to start your own thread unless you are 100% sure it's the same issue.
Post the full fml-client-latest.log and the hss_err log.
 
J

Jardface

Guest
Yeah, I worried about that a couple of hours ago when searching through the Forge forums. "No two issues are alike. Even if it looks like the same issue, make a new thread."
Then it dawned on me that I kind of hijacked this. What should I do about that? Make a new thread and delete my current replies?
In my defense, most forums I visit proclaim "LEIK OGM, MAEK SURE U CHECK FER EXISTEN THREDS LIKE THEES BEFROE POSTIN!!!"

Here are the two hs_err logs I still have.
hs_err 1
hs_err 2
Those ones only pop up when the game crashes during launch. I saved them to my HDD previously, so I still have them.

However, I also get this same crash from standard Forge, no mods. Again, this is only when it crashes during launch.
hs_err (Just forge)

Here is the fml-client-latest, but only from standard Forge. I didn't think to save the FML logs from the Infinity Evolved before I deleted it to reinstall curse (To see if that would help, with virtually no hope).
fml-client-latest (Just forge)


The Forge forums don't want me posting about anything but the latest Minecraft version though, so since this seems to be a Forge problem, what do I do?
 

mc.crab

Well-Known Member
Feb 2, 2013
1,397
116
89
Do you have plays.tv installed? Looks like it might be the cause.
 
J

Jardface

Guest
Oh, you're a genius! I think that was crashing Halo as well!
It worked, too!
 
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