In a game that wasn't designed for combat, does combat horribly from a functional and visual standpoint, MC 1.9 is all about combat. In a game that was intended for expanded content from outside sources, MC 1.9 is still nothing to do with an API.
Try 2010Minecraft has been terrible historically with the idea of fighting mechanics. The update info bullits mention nothing of attempting to revert the clunkiness of 1.8. People have been waiting on an MC API since 2012.
I feel Mojang say "We are working on an API" to keep modders happy, but as a matter of fact, why would we want it?
If there's a bug in the API, and Mojang have started working on the next update, the likelihood is that we won't see a bug fix in the version that is the current standard. We are usually 1 version behind vanilla Minecraft when it comes to modding, mainly because updating mods takes time. Yes, API changes, and code changes slow the update process, and Mojang may keep the API the same. But at the end of the day, when a new update comes out, they would expect modders and players to move along too.
This means, if you're lucky, you would get a month or two, before mods start to need updating. Or if Mojang are slow, a month or two before mod packs are no longer in the supported MC API version.
When 1.8 came out, the massive world loading bug in 1.7's code was found, and fixed. But that wouldn't happen with a Mojang API. If the community found, and fixed a bug, but Mojang moved on, the likelihood is, it won't get fixed.
Also, not to mention, 9/10 times when Mojang say they'll do something the (modded) community want/have done for a while, they screw it up somehow. With the exception of hoppers and pistons (hoppers being the only improvement on the original concept; the chute from BC), they have cherry picked a few things from a mod, and not really implemented it in a decent way (is that the sound of glitchy horses I hear?).
On the flip side, if they DID totally devote their time to making an API, presumably the half-done modded content would stop. They could work on their own, more localized version of the Curse Launcher, and maybe allow servers to (optionally) sync their mods to the client without the player ever needing to do anything. They could open up a host of stuff modders currently need workarounds to get to, and fix longstanding bugs that drive people nuts. With this development model, eventually, MC would stop having super-large updates altogether; just the occasional bugfix or extra API feature would come out. Heck, if they get bored, they could start working on their OWN mods.Yeah, I see new vMC news and think...
Different arrow types? Thaumcraft.
Harder End? Hardcore Ender Expansion
Sheilds? Some mod did this, can't remember atm... but it must not have been that great as I don't see it in major packs
Weird ass named blocks? Purpur?
I do like the little guys that make you float in those End Dungeons tho'.....
I feel they would never do that though. It has been obvious through almost every update, that they don't really care about the modded community.On the flip side, if they DID totally devote their time to making an API, presumably the half-done modded content would stop. They could work on their own, more localized version of the Curse Launcher, and maybe allow servers to (optionally) sync their mods to the client without the player ever needing to do anything. They could open up a host of stuff modders currently need workarounds to get to, and fix longstanding bugs that drive people nuts. With this development model, eventually, MC would stop having super-large updates altogether; just the occasional bugfix or extra API feature would come out. Heck, if they get bored, they could start working on their OWN mods.
I'm saying that you could be wrong. What if they DID do that? What if Microsoft is struck by inspiration from a heavenly entity and decides to do something for GOOD instead of MONEY (it's possible; again, human beings work there)? They tell Mojang "alright, call off ALL projects except optimizations, bugfixes, and the Modding API. The rest of you can make mods (and tutorials!) for this new API in an official capacity. Oh, and by the way, say hello to @LexManos, @Azanor, and @KingLemming; they'll be joining you."I feel they would never do that though. It has been obvious through almost every update, that they don't really care about the modded community.
I think a model like KSP's would work.
You have the team, and you hire the most popular/influential mod dev(s), and they work on integrating things into the game which fit, but appease the people who want <x> from <mod(s)>. And then, for special events, instead of doing updates, they release a mod... Yes, this means native mod support, however KSP doesn't really have an API.
I'ld like to have what you're smoking right now.I'm saying that you could be wrong. What if they DID do that? What if Microsoft is struck by inspiration from a heavenly entity and decides to do something for GOOD instead of MONEY (it's possible; again, human beings work there)? They tell Mojang "alright, call off ALL projects except optimizations, bugfixes, and the Modding API. The rest of you can make mods (and tutorials!) for this new API in an official capacity. Oh, and by the way, say hello to @LexManos, @Azanor, and @KingLemming; they'll be joining you."
BOOM! This crazy event happens. Everyone lives happily ever after. It might be improbable, but it's not impossible; and the thing about probability is that we, as human beings, can change probabilities to be closer to what we want.
Again, possible, not probable. There's always hope; maybe it'll happen, and maybe we can help it to happen. Also, I'm kinda sick of people walking around talking about how the world will end when Microsoft ruins MC, which really won't happen... People have been talking about the end of the world for every little thing in every little game since the dawn ofI'ld like to have what you're smoking right now.
I know where you're coming from, but Mojang doesn't really have options, other than waiting, and thinking about new and interesting mechanics no one has ever seen before. I like the 1.9 update because of one thing. Mojang is keeping it feeling like you are still playing vanilla. Sure, thaumcraft has different kinds of arrows, but it ALSO has tons of magic, which vanilla doesn't have. That applies to most of the other things that Mojang "copied" from other mods. I vaguely see it as a attempt at "stealing" items in different mods, but they still manage to keep it "feeling like you're still playing" vanilla. I think that they added different types of arrows in, and shields, just to spice up vanilla gameplay. I don't think their intent was to make it feel like the person playing, was playing modded, like some people think.Yeah, I see new vMC news and think...
Different arrow types? Thaumcraft.
Harder End? Hardcore Ender Expansion
Sheilds? Some mod did this, can't remember atm... but it must not have been that great as I don't see it in major packs
Weird ass named blocks? Purpur?
I do like the little guys that make you float in those End Dungeons tho'.....
Preach!So, seriously; your life will not fall apart because of 1.9, or Win10 Edition. Seriously.
Can confirm, am pokemanI'm still changing the lang file for "purpur" since it sounds like a Pokemon.
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I started laughing when i heard the name purpurI'm still changing the lang file for "purpur" since it sounds like a Pokemon.
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Yeah similar in German.I started laughing when i heard the name purpur
It's litterally purple in russian.
What were they thinking when they came up with that name.