Minecraft 1.9

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DREVL

Well-Known Member
Jul 10, 2013
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In a game that wasn't designed for combat, does combat horribly from a functional and visual standpoint, MC 1.9 is all about combat. In a game that was intended for expanded content from outside sources, MC 1.9 is still nothing to do with an API.
 

NinjaEnergy

New Member
Jul 29, 2019
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Wording was a bit horrible, but i think u mean that they focused the new version on fighting instead of the mod API? Should test the new version before i place my word on it
 

DREVL

Well-Known Member
Jul 10, 2013
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Minecraft has been terrible historically with the idea of fighting mechanics. The update info bullits mention nothing of attempting to revert the clunkiness of 1.8. People have been waiting on an MC API since 2012.
 

FyberOptic

New Member
Jul 29, 2019
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The 1.5 update was called the "redstone update" but did nothing to improve redstone's average use, so it wouldn't be the first time that they don't live up to the hype. All you can really do is accept that every version will be flawed, then wait for mods to improve it, while still appreciating the things that they do right along the way. And to be fair, this is an early snapshot and they did very specifically say that a lot is missing.

Personally I'm more bothered about the bugs which have survived since 1.8 snapshots than a lack of features, since many of them will probably survive into the 1.9 release as well.
 

lenscas

Over-Achiever
Jul 31, 2013
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so.... the redstone block and comparator didn't improve redstone?
and if we just look for things that help with automating things which redstone is often part of in vanilla then the dropper and hopper also greatly improved the uses for redstone.

I will admit that in a modded environment they seems underwhelming but in vanilla they are huge improvements as before the hopper you couldn't even automatically get items in a chest, now people have sorting systems that sort more items than the ones I have ever build in modded minecraft and all that because the comparator and hoppers. Even the block was a huge addition for certain systems as some systems are now able to be build smaller and someone even managed to use it together with pistons to get spawners to spawn in not fully generated terrain.

The 1.5 update in my eyes did what it was supposed to do, make redstone more useful for automating.

As for the "mods will improve everything" I have to ask, where are the 1.8 skins in my modded environment or something like it that is better? Tails is fun and all but I am still limited to 5 pixel wide arms and the fact that my two arms must be the exact same together with my legs. (Unless there is a mod that I am not aware off), then there is also the performance thing because let's all be honest 1.7 is the worst, and I am not sure how it is with others but for me 1.8 is a lot, and I mean a lot faster than 1.7 or 1.6

The bugs part: There are a lot of things that annoy me and I also fear that those bugs will stay, on the other hand if they focus on combat then they might get the mob related bugs fixed as they are part of combat in some way or another, but I wouldn't be surprised if that will not be the case.
 

FyberOptic

New Member
Jul 29, 2019
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I'm not downplaying the usefulness of hoppers or anything. The point was that they simply added more things, they didn't improve the fundamental issues with the existing redstone mechanics, which still drives most people away from using it. That's why I used it in comparison to combat. They'll add shields, new arrows, etc, but they'll doubtfully do anything to change the mechanics of how you actually fight. It's been worse in 1.8+ ever since they decided to move all movement logic server-side, hence that inexcusable mob floating from the delay and smoothing of the motion that goes on.

1.7's performance has always been fine for me because I don't try to run 200 mods at a time. Vanilla gets around 300fps, and my modded games usually stay around 100. There's no evidence yet to say that modded 1.8 will be better since there's simply not enough of the mainstream mods available for a comparison. My instincts tell me it'll be worse due to how rendering is implemented for mods. Vanilla 1.8 gets around the same thing as 1.7 did for me. Vanilla 1.9 so far is a significant decrease, hovering around 200.
 

jordsta95

New Member
Jul 29, 2019
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I feel Mojang say "We are working on an API" to keep modders happy, but as a matter of fact, why would we want it?
If there's a bug in the API, and Mojang have started working on the next update, the likelihood is that we won't see a bug fix in the version that is the current standard. We are usually 1 version behind vanilla Minecraft when it comes to modding, mainly because updating mods takes time. Yes, API changes, and code changes slow the update process, and Mojang may keep the API the same. But at the end of the day, when a new update comes out, they would expect modders and players to move along too.
This means, if you're lucky, you would get a month or two, before mods start to need updating. Or if Mojang are slow, a month or two before mod packs are no longer in the supported MC API version.

When 1.8 came out, the massive world loading bug in 1.7's code was found, and fixed. But that wouldn't happen with a Mojang API. If the community found, and fixed a bug, but Mojang moved on, the likelihood is, it won't get fixed.

Also, not to mention, 9/10 times when Mojang say they'll do something the (modded) community want/have done for a while, they screw it up somehow. With the exception of hoppers and pistons (hoppers being the only improvement on the original concept; the chute from BC), they have cherry picked a few things from a mod, and not really implemented it in a decent way (is that the sound of glitchy horses I hear?).
 

Cptqrk

Popular Member
Aug 24, 2013
1,420
646
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Yeah, I see new vMC news and think...

Different arrow types? Thaumcraft.
Harder End? Hardcore Ender Expansion
Sheilds? Some mod did this, can't remember atm... but it must not have been that great as I don't see it in major packs

Weird ass named blocks? Purpur?

I do like the little guys that make you float in those End Dungeons tho'.....
 

Type1Ninja

New Member
Jul 29, 2019
1,393
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I feel Mojang say "We are working on an API" to keep modders happy, but as a matter of fact, why would we want it?
If there's a bug in the API, and Mojang have started working on the next update, the likelihood is that we won't see a bug fix in the version that is the current standard. We are usually 1 version behind vanilla Minecraft when it comes to modding, mainly because updating mods takes time. Yes, API changes, and code changes slow the update process, and Mojang may keep the API the same. But at the end of the day, when a new update comes out, they would expect modders and players to move along too.
This means, if you're lucky, you would get a month or two, before mods start to need updating. Or if Mojang are slow, a month or two before mod packs are no longer in the supported MC API version.

When 1.8 came out, the massive world loading bug in 1.7's code was found, and fixed. But that wouldn't happen with a Mojang API. If the community found, and fixed a bug, but Mojang moved on, the likelihood is, it won't get fixed.

Also, not to mention, 9/10 times when Mojang say they'll do something the (modded) community want/have done for a while, they screw it up somehow. With the exception of hoppers and pistons (hoppers being the only improvement on the original concept; the chute from BC), they have cherry picked a few things from a mod, and not really implemented it in a decent way (is that the sound of glitchy horses I hear?).
Yeah, I see new vMC news and think...

Different arrow types? Thaumcraft.
Harder End? Hardcore Ender Expansion
Sheilds? Some mod did this, can't remember atm... but it must not have been that great as I don't see it in major packs

Weird ass named blocks? Purpur?

I do like the little guys that make you float in those End Dungeons tho'.....
On the flip side, if they DID totally devote their time to making an API, presumably the half-done modded content would stop. They could work on their own, more localized version of the Curse Launcher, and maybe allow servers to (optionally) sync their mods to the client without the player ever needing to do anything. They could open up a host of stuff modders currently need workarounds to get to, and fix longstanding bugs that drive people nuts. With this development model, eventually, MC would stop having super-large updates altogether; just the occasional bugfix or extra API feature would come out. Heck, if they get bored, they could start working on their OWN mods.
 

jordsta95

New Member
Jul 29, 2019
5,056
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On the flip side, if they DID totally devote their time to making an API, presumably the half-done modded content would stop. They could work on their own, more localized version of the Curse Launcher, and maybe allow servers to (optionally) sync their mods to the client without the player ever needing to do anything. They could open up a host of stuff modders currently need workarounds to get to, and fix longstanding bugs that drive people nuts. With this development model, eventually, MC would stop having super-large updates altogether; just the occasional bugfix or extra API feature would come out. Heck, if they get bored, they could start working on their OWN mods.
I feel they would never do that though. It has been obvious through almost every update, that they don't really care about the modded community.

I think a model like KSP's would work.
You have the team, and you hire the most popular/influential mod dev(s), and they work on integrating things into the game which fit, but appease the people who want <x> from <mod(s)>. And then, for special events, instead of doing updates, they release a mod... Yes, this means native mod support, however KSP doesn't really have an API.
 

Type1Ninja

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Jul 29, 2019
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I feel they would never do that though. It has been obvious through almost every update, that they don't really care about the modded community.

I think a model like KSP's would work.
You have the team, and you hire the most popular/influential mod dev(s), and they work on integrating things into the game which fit, but appease the people who want <x> from <mod(s)>. And then, for special events, instead of doing updates, they release a mod... Yes, this means native mod support, however KSP doesn't really have an API.
I'm saying that you could be wrong. What if they DID do that? What if Microsoft is struck by inspiration from a heavenly entity and decides to do something for GOOD instead of MONEY (it's possible; again, human beings work there)? They tell Mojang "alright, call off ALL projects except optimizations, bugfixes, and the Modding API. The rest of you can make mods (and tutorials!) for this new API in an official capacity. Oh, and by the way, say hello to @LexManos, @Azanor, and @KingLemming; they'll be joining you."
BOOM! This crazy event happens. Everyone lives happily ever after. It might be improbable, but it's not impossible; and the thing about probability is that we, as human beings, can change probabilities to be closer to what we want.
 

PierceSG

New Member
Jul 29, 2019
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I'm saying that you could be wrong. What if they DID do that? What if Microsoft is struck by inspiration from a heavenly entity and decides to do something for GOOD instead of MONEY (it's possible; again, human beings work there)? They tell Mojang "alright, call off ALL projects except optimizations, bugfixes, and the Modding API. The rest of you can make mods (and tutorials!) for this new API in an official capacity. Oh, and by the way, say hello to @LexManos, @Azanor, and @KingLemming; they'll be joining you."
BOOM! This crazy event happens. Everyone lives happily ever after. It might be improbable, but it's not impossible; and the thing about probability is that we, as human beings, can change probabilities to be closer to what we want.
I'ld like to have what you're smoking right now. ;)
 

Type1Ninja

New Member
Jul 29, 2019
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I'ld like to have what you're smoking right now. ;)
Again, possible, not probable. There's always hope; maybe it'll happen, and maybe we can help it to happen. Also, I'm kinda sick of people walking around talking about how the world will end when Microsoft ruins MC, which really won't happen... People have been talking about the end of the world for every little thing in every little game since the dawn of time video games, and the reality is that in a game this big it doesn't happen. Look at KSP, mentioned earlier - since the beginning of the development, people have been uttering dire warnings about how the dev team will fall apart. Has it happened? No! People have left, people have joined - no issue. Look at Starbound, a smaller and less famous game - people STILL complain about "lack of content" but the devs release nightly builds every day, and stable builds every couple months. People complain about stuff that doesn't even exist!

So, seriously; your life will not fall apart because of 1.9, or Win10 Edition. Seriously.
 

mattp_12

New Member
Jul 29, 2019
901
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Yeah, I see new vMC news and think...

Different arrow types? Thaumcraft.
Harder End? Hardcore Ender Expansion
Sheilds? Some mod did this, can't remember atm... but it must not have been that great as I don't see it in major packs

Weird ass named blocks? Purpur?

I do like the little guys that make you float in those End Dungeons tho'.....
I know where you're coming from, but Mojang doesn't really have options, other than waiting, and thinking about new and interesting mechanics no one has ever seen before. I like the 1.9 update because of one thing. Mojang is keeping it feeling like you are still playing vanilla. Sure, thaumcraft has different kinds of arrows, but it ALSO has tons of magic, which vanilla doesn't have. That applies to most of the other things that Mojang "copied" from other mods. I vaguely see it as a attempt at "stealing" items in different mods, but they still manage to keep it "feeling like you're still playing" vanilla. I think that they added different types of arrows in, and shields, just to spice up vanilla gameplay. I don't think their intent was to make it feel like the person playing, was playing modded, like some people think.

Purpur blocks look cool >:3
 

efefe48

New Member
Jul 29, 2019
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I'm still changing the lang file for "purpur" since it sounds like a Pokemon.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
I started laughing when i heard the name purpur
It's litterally purple in russian.
What were they thinking when they came up with that name.
 
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ljfa

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Jul 29, 2019
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I started laughing when i heard the name purpur
It's litterally purple in russian.
What were they thinking when they came up with that name.
Yeah similar in German.

But I am kinda worried about the mere existance of the Win 10 edition - before you know it, they will have ported it to Mac and Linux (as stripped binaries of course) and ditched the Java version, because you see how much they care about modding.