Minecolony and Magic Farm 2

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FloppyDingo

New Member
Jul 29, 2019
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So recently a friend asked if I'd be able to get minecolony working with Magic Farm 2. Easy, for the most part. The only problem I've come across is that minecolony requires some of the original tools to work, most importantly the wooden tools, and iron pickaxes for the miners.

Now, I wish I could get them working with the tinker construct equivalents but I don't think that's going to be possible, instead I've been trying to get the recipes working for the wooden tools and iron tools again, but...haven't had much luck. Any advice in this region?

I tried going in and removing the recipe restrictions in minetweaker, and even tried adding the following recipe but...it didn't work:

recipes.addShaped(<270>, [[null, <14282>, null], [null, <14277>, null], [null, <14277>, null]]);

270 is a wood pickaxe
14282 is a wood pickaxe head from TiCon and 14277 are wooden tool rods. I figured that was a good recipe for them.
 

MigukNamja

New Member
Jul 29, 2019
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I can't find a config option in IguanaTweaks.cfg for that. Perhaps the only way to get the wooden pick back is to remove/disable IguanaTweaks.

Of course, IT is a core MF2 mod, so removing/disabling that mod is probably not desirable.