What helps server side CPU load for Mindcrack are the following few point that need changing (If people want i can explain)
1) Disable Twilght Forest (Buggy)
2) Disable Chicken Chunks (No cost for chunck loading)
3) Set Fillers to destroy block not drop them
4) Reduce tick rate load of quarry's (Reduces lag ALOT)
5) A world border help (And using Fill to preload all the chunck in border so people roaming wont cause lag)
6) Personal and World Anchores (Make personal ones alot cheaper upkeep cost to reduce lag while they not on server)
7) Setup script to restart server and backup every 12 hours
My private server has about 15 people on at one time. Running for quite a while and load on the single core is around 24% avg. With 3GB of ram. World border set to 10k and all preloaded.
What helps server side CPU load for Mindcrack are the following few point that need changing (If people want i can explain)
4) Reduce tick rate load of quarry's (Reduces lag ALOT)
6) Personal and World Anchores (Make personal ones alot cheaper upkeep cost to reduce lag while they not on server)
What helps server side CPU load for Mindcrack are the following few point that need changing (If people want i can explain)
1) Disable Twilght Forest (Buggy)
2) Disable Chicken Chunks (No cost for chunck loading)
3) Set Fillers to destroy block not drop them
4) Reduce tick rate load of quarry's (Reduces lag ALOT)
5) A world border help (And using Fill to preload all the chunck in border so people roaming wont cause lag)
6) Personal and World Anchores (Make personal ones alot cheaper upkeep cost to reduce lag while they not on server)
7) Setup script to restart server and backup every 12 hours
My private server has about 15 people on at one time. Running for quite a while and load on the single core is around 24% avg. With 3GB of ram. World border set to 10k and all preloaded.
https://github.com/BuildCraft/BuildCraft/issues/598 may be the quarry issue - to fix it, just make sure no quarries exist which are completely finished (no possible minable blocks).Thanks for the information!
An explanation for some of these would be wonderful
Running MindCrack v7 with the BukkitForge 1.4.7-91 plugin. Ported bukkit plugins are ClearLag, Lockette, WorldBorder, CoreProtect, Essentials, and GroupManager.
1) We haven't encountered lag in twilight, would you mind elaborating the bug? If we get any lag its when people travel between worlds. This also happens from the nether and the end to the overworld.
2) I thought the point of chicken chunks was more effective chunk loading. Wouldn't disabling CC increase lag when players travel?
3) The filler block drop can also be circumvented by using a plugin such as ClearLag
4) I assume your talking about buildcraft quarries? I tried to find a setting for quarry tick rate in the buildcraft main.conf file but was unable to.
5) I set the world border at 15000 blocks, and used the world fill command at a rate of 500. Its been 12 hours and the world is still filling, is this normal? Currently WorldBorder says its still filling, but i did get an exception error from BukkitForge.
6) Are these anchors better than the chicken chunks chunk loader?
7) If you can get the McMyAdmin control panel installed on your server, you can also set automated backups and restarts, if anyone else would like an non scripted way ^^
I also had success in reducing lag on a tekkit server by limiting redpower Timers to 1s instead of 0.2s. However, the redpower config.cfg for MindCrack file has no settings for the timer anymore (minInterval). Manually adding the command doesnt work eiither. In previous versions of redpower, the option was in the config file. Does anyone know how to limit it now?
https://github.com/BuildCraft/BuildCraft/issues/598 may be the quarry issue - to fix it, just make sure no quarries exist which are completely finished (no possible minable blocks).