[mindcrack] Bronze cost via config

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SReject

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Jul 29, 2019
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Ok, I'm not sure if I'm remembering incorrectly or if something in the config has changed it, but on FTBeta, I thought 3copper + 1 tin gave 4 bronze but on the mindcrack pack it gives two. The server admin thought the same thing and we are wondering if there's something in the configs that have changed it.

If so, how would we change it back to get the 4 bronze for 3cop + 1tin?
 

Scaffolding

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Jul 29, 2019
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server_location/config/GregTech/GregTech.cfg
Code:
####################
# features
####################
 
features {
    B:AllowDuplicatedDragonEggs=false
    B:ConstantEnergyMachine=true
    B:DisableStoneInRecycler=false
    I:DragonEggEnergyPerTick=128
    I:EnderCrystalEnergyPerTick=32
    B:ForestryBronzeNerf=true
    I:MatterFabricationRate=16666666
    I:MaxLogStackSize=64
    I:MaxOreStackSize=64
    I:MaxOtherBlockStackSize=64
    I:MaxPlankStackSize=64
    B:MinerListLavaAddition=true
    B:RPBlockBreakerNerf=false
    B:Reactorplanner=true
    B:Seedscanner=true
    I:UpgradeStacksize=4
    I:VisEnergyPerUnit=12800
}
"B:ForestryBronzeNerf=true" to false might be what you are looking for.
 

Mero

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Jul 29, 2019
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Gregtech changes it. Not sure where to go but I'm sure there is a config for it.
 

Zelfana

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Jul 29, 2019
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It is changed because bronze in IC2 takes that much copper and tin to make. Should have gone the other way imo but it's Greg, what would you expect.
 

SReject

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Jul 29, 2019
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server_location/config/GregTech/GregTech.cfg
"B:ForestryBronzeNerf=true" to false might be what you are looking for
Are you sure of this, we don't want to go mucking up the config and messing up someone's whatcha-macallit-thinger-bobby[DOUBLEPOST=1360812894][/DOUBLEPOST]
It is changed because bronze in IC2 takes that much copper and tin to make. Should have gone the other way imo but it's Greg, what would you expect.
I know the cost to make bronze, it's the 'reward' Im wondering about:

A: At any time in any of the ftb packs has there been a way to get 4 bronze for the 3cop+1tin required?

If so, B: is there a way to edit the configs for mindcrack to set it as such from the current 2 bronze for the same price?
 

SReject

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Jul 29, 2019
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For anyone that stumbles upon this looking for answers, Scaffolding was correct. To get more bang for your copper & tin ores do as following:
  1. Close your client/shutdown the server
  2. Locate your Feed the Beast folder
  3. Navigate to /mindcrack/minecraft/config/GregTech/ in your Feed the Beast folder
  4. Open GregTech.cfg
  5. Under the "Features" header, find the line that reads "B:ForestryBronzeNerf=true"
  6. Change it to "B:ForestryBronzeNerf=false"
  7. Save the config
  8. Finished - restart minecraft server/client
Note: By disabling the Forestry nerf an exploit is opened up that allows for the duplication of copper & tin via centrifuging bronze dust, as arkangyl explained below this post.
 

arkangyl

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Jul 29, 2019
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For anyone that stumbles upon this looking for answers, Scaffolding was correct. To get more bang for your copper & tin ores do as following:
  1. Close your client/shutdown the server
  2. Locate your Feed the Beast folder
  3. Navigate to /mindcrack/minecraft/config/GregTech/ in your Feed the Beast folder
  4. Open GregTech.cfg
  5. Under the "Features" header, find the line that reads "B:ForestryBronzeNerf=true"
  6. Change it to "B:ForestryBronzeNerf=false"
  7. Save the config
  8. Finished - restart minecraft server/client

I'd note that this enables an exploit, which is why GregoriusT disabled it: crafting Bronze with the Forestry recipe gives four Bronze Ingots, which can be macerated into Bronze Dust. Bronze Dust can be centrifuged into 6 Tiny Piles of Copper Dust, and 2 Tiny Piles of Tin Dust. Every two Bronze Dust returns three Copper and one Tin, as intended with IC2's recipe. The problem arises in that the four Bronze Dust obtained with three Copper and one Tin via Forestry, can then be centrifuged into six Copper and two Tin, making Copper and Tin infinitely exploitable.
 
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Zelfana

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Jul 29, 2019
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Forestry config has an option to disable its bronze recipe so I don't get why Greg had to make his own nerf option.

Code:
# set to false to disable crafting recipe for bronze
crafting.bronze.enabled=true

But really, this makes Forestry recipes harder. IC2 by itself doesn't really use much bronze for anything, just the bronze tools and armor which no one really uses. It's just my opinion but Greg could have changed IC2 bronze instead of Forestry bronze.
 

arkangyl

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Jul 29, 2019
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Forestry config has an option to disable its bronze recipe so I don't get why Greg had to make his own nerf option.
Greg is nothing if not thorough. He saw an exploit, and did what he could to stop it. I personally think that's a great service to server owners.

But really, this makes Forestry recipes harder. IC2 by itself doesn't really use much bronze for anything, just the bronze tools and armor which no one really uses. It's just my opinion but Greg could have changed IC2 bronze instead of Forestry bronze.
Valid, but I don't think a mod that bills itself as being "hard mode for modded Minecraft" will be increasing the yields for basic resources. It's more generally concerned with giving end-game methods of producing higher yields. I think a better solution all around would have been to increase the IC2 Bronze yield to 3 or 4 ingots per batch, and nerf Forestry's recipe (which requires no infrastructure) to 2 ingots. This would give Forestry players a reason to invest in better ore processing technology for higher bronze yield, and would still prevent the exploit. However, I am not Greg, and one person's balance doesn't have to make total sense to everyone else, as long as exploits are avoided.
 

Bahnmor

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Jul 29, 2019
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Forestry config has an option to disable its bronze recipe so I don't get why Greg had to make his own nerf option.

If you leave the forestry recipe enabled then you are able to craft the bronze using just the ingots in the recipe, rather than having to macerate the tin and copper back into dust, blend them and re-smelt them (which is what you'd have to do if you just had the IC2 option).
Slightly less realistic, yes, but it's a nice little bit of convenience which I appreciate as I can quickly craft what bronze I need without having to wait for the macerate/blend/smelt combi to finish. Plus it neatly cuts off a potential exploit loop that would enable me to expand my tin and copper reserves inifinitely.
 

SReject

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Jul 29, 2019
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The 'exploits' opened up by ic2 and forestry really aren't an issue for the server I play on. I mean even the platinum exploit, before it was nerfed, wasn't abused. Most the people I play with have a 'If it feels cheaty, don't do it' sort of mentality so I don't see an issue with us disabling the forestry nerf. With that said though, I understand some/most servers aren't like the one I play on, and I can understand why GT nerfed it.

(I like gregtech, so no complaints, but still think 4 ingots in should give 4 ingots out - which is why we disabled the nerf)
 

noskk

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Jul 29, 2019
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Yep... there are 2 standard of bronze with both IC2 and Forestry installed..Without the change, no doubt everyone will use Forestry one.. as you know GT author really love IC2 so he chose the IC2 standard :p ..

The thing is that GT/IC2 bronze usage is not that much (apart from early mixed metal ingots) since you can get similar amount of MMI with brass (3 copper + 1 zinc).. So to be honest, what GT did is nerfing most forestry recipes.. but it's not a real problem, just turn off the config if you feel it's unreasonable..

I wish I could use brass instead of bronze in forestry recipes (grafter :( )..

From the wiki you can see that actually the modern bronze is 88% copper and 12% tin.. so it should be 9 copper (1 copper block) + 1 tin ingot to get 10 bronze lol..
 

Hydra

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Jul 29, 2019
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Greg is nothing if not thorough. He saw an exploit, and did what he could to stop it. I personally think that's a great service to server owners.

So he created an exploit (through the centrifuge) and instead of doing the smart thing and just adapt the yield based on what mods are enabled he went and changed a recipe in ANOTHER mod? Yeah, great service.
 

noskk

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Jul 29, 2019
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So he created an exploit (through the centrifuge) and instead of doing the smart thing and just adapt the yield based on what mods are enabled he went and changed a recipe in ANOTHER mod? Yeah, great service.

LOL, the other exploit is the fact that you can use Forestry bronze for all IC2 bronze recipes.. The ind. centrifuge recipe will also change if you turn that nerf off..

But the nerf is also not really needed since bronze is not that important in GT/IC2 (because brass can be used as a substitute of bronze in mixed metal ingot).. unless you want more expensive forestry..
 

Hydra

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Jul 29, 2019
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LOL, the other exploit is the fact that you can use Forestry bronze for all IC2 bronze recipes.. The ind. centrifuge recipe will also change if you turn that nerf off..

But the nerf is also not really needed since bronze is not that important in GT/IC2 (because brass can be used as a substitute of bronze in mixed metal ingot).. unless you want more expensive forestry..

That's the whole point. It's a rediculous change because you hardly use bronze in IC2 (a wrench and some ingots) but you need craptons of it for forestry. This makes mindcrack a pack for people who only want to play IC2 and GregTech and Dw20 a balanced pack for people who want to use all the mods the way their authors created them.
 

noskk

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Jul 29, 2019
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That's the whole point. It's a rediculous change because you hardly use bronze in IC2 (a wrench and some ingots) but you need craptons of it for forestry. This makes mindcrack a pack for people who only want to play IC2 and GregTech and Dw20 a balanced pack for people who want to use all the mods the way their authors created them.

hmm, IMO they have different gameplay; probably for player that's new to modded minecraft dw20 is a good choice; but for me, dw20 is too repetitive... it's all the same thing again and again and again lol.. GT offers more playability and also configurable..

I also enjoy using other mods.. mindcrack is not only about GT and IC2; mods like TE, RC, RP2, Forestry, BC, XBee and other are also very useful..

Actually you can always complain in GT thread, and he will reply you most of the time, just make sure you provide a good reason (and there's no config to fix the problem).. most of GT buff/nerf came from the complaints anyway.
 

Icarus White

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Jul 29, 2019
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Personally, I've thought of a rather nice solution, that is consistent with what Greg's done in the past:

We have established that there is an incompatibility between IC2 bronze costs and Forestry bronze costs. Greg has also been willing to get the Railcraft Rolling Machine involved in the mixed metal ingot recipe, so there is precedent for what I'd suggest:

Perhaps one of the two 'families' could use regular bronze ingots, while the other could use 'rolled bronze plates' or similar. This would allow for a roughly similar recipe for the items, while permitting a change in cost. Personally I'd prefer to have IC2 items require 'rolling' - after all, IC2 hardly uses bronze at all. This causes trouble when you consider the IC2 wrench, which should remain fairly low-tier. It is a rather sensible solution for the armor - of course, it raises some rather strange questions about 'vanilla' armor.

Alternatively, one could have 'refined bronze' - that is, bronze that is reduced with a furnace - but that seems less elegant, somehow.
 

SReject

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Jul 29, 2019
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Ooooor, GT could check which bronze recipe(IC2 or Forestry) is active, and alter the centrifuge intake/output to account for such. I mean, it is his machine that causes the issues after all.