Microblocks; Good? Bad?

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Greyed

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Jul 29, 2019
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Immibis Microblocks can't work with Thermal Expansion

Actually, they can. There was a time when TE broke it but KL backed out of that code path. Was, uhm, about a week?

With that said, though, you're going to drive me batty. You wrote, "Both popular implementations of Microblocks use tile entities. Facades are not." I asked if you could expand on that. IE, if Facades are not tile entities, what are they? IE, how do they differ and does that make them better/worse than the alterntives? If so, why?

But this comment was made before that Microparts thing by chickenbones. That's probably the Way Forward.

Linky? I can't find anything from the Oracle of Google on that one.
 

casilleroatr

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Jul 29, 2019
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Immibis Microblocks can't work with Thermal Expansion, but it works with just about everything else der the sun and you can even add new tile entity classes into the config file and it works. Facades work with AE and pipes and well... let's face it that IS a lot of use! :D

But this comment was made before that Microparts thing by chickenbones. That's probably the Way Forward.


I was wondering if on the resonant rise test server you could use rednet cables with immibis microblocks. I have both of these lines in the config file

blockClass: powercrystals.minefactoryreloaded.block.BlockRedstoneCable
tileEntityClass: powercrystals.minefactoryreloaded.tile.TileRedstoneCable

but the microblocks just won't wrap the cable.

I'm not using the same versions of the mods as you are on the RR server but I would be interested to know if it works in the end and if you had that problem in earlier versions.
 

KirinDave

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Jul 29, 2019
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Actually, they can. There was a time when TE broke it but KL backed out of that code path. Was, uhm, about a week?

AFAIK they still don't work right. They flip out every time I try.

You wrote, "Both popular implementations of Microblocks use tile entities. Facades are not."

This was a simplification. As far as I can tell Facades are a rendering API for existing Tile Entities, which is why they can never end up on their own. They attach to exisiting, opted-in objects (which is why they can do custom rendering the way AE does).

I was wondering if on the resonant rise test server you could use rednet cables with immibis microblocks. I have both of these lines in the config file

blockClass: powercrystals.minefactoryreloaded.block.BlockRedstoneCable
tileEntityClass: powercrystals.minefactoryreloaded.tile.TileRedstoneCable

but the microblocks just won't wrap the cable.

I'm not using the same versions of the mods as you are on the RR server but I would be interested to know if it works in the end and if you had that problem in earlier versions.

Yeah it's not working for me either. I'm not sure why. We'll have to ask them, because it should. I think it might be because of the changes PC made to cables. Basically Immibis's code can't work on tile entities with multiple click targets.
 
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casilleroatr

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Jul 29, 2019
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It isn't so much of a big deal to me anymore. There is only one room in my base where not having exposed cables is one of my top design considerations. Since my bases have stopped being automated primarily with redpower I haven't been as preoccupied with covering everything up. I still like to use microblocks or facades but I use them more sparingly now.