MFR Question : Can I do something that will .....

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Brian Cherrick

Well-Known Member
Jul 5, 2013
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Let me explain, the question that started in the title will be asked later on. :)

I have a mob farm set up with tainted earth, as you can see in the screen shot below.

2014-04-16_03.02.21.png
My MFR spawner is set up just beyond it. Now there are two glass partitions keeping each area separate, triggered via the drawbridge/redstone setup I have. It's a pain in my butt, not to mention me being lazy to keep running back and forth, especially if I want to run the farm at the same time. My question is, is there a way to automate which safari net is going into the launch, or even change them without going in there to do so. Just outside of the first room I have a chest set up with safari nets for Ghast, Blaze, Withered Skeleton, and Slime.

Can anyone advise. Do note I am not that good with computer craft, nor do I understand how to program, so that probably won't be an option for me.

Thanks for the help,

Brian
 

Yusunoha

New Member
Jul 29, 2019
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I believe the best way would be using turtles... you'd select which mob you'd want to spawn through a touchscreen, and a turtle would pick the safari net from a chest, and place it in the spawner.
when you're done you'd select the shut-off button, and the turtle would take out the safari net and put it back in the chest
 

Zarkov

Well-Known Member
Mar 22, 2013
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Maybe a bit simple and boring, but can't you just dig a tunnel under the auto-spawner and change safari nets from there? Also, why have the rooms right next to each other? Just pipe the essence to a steel tank somewhere and then use it in a separate area where you don't have problems with the cursed earth.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
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Maybe a bit simple and boring, but can't you just dig a tunnel under the auto-spawner and change safari nets from there? Also, why have the rooms right next to each other? Just pipe the essence to a steel tank somewhere and then use it in a separate area where you don't have problems with the cursed earth.

Trying to make the various mob farms compact, so that is a bit hard to do atm, but is something I am considering.
 

XLT_Frank

New Member
Jul 29, 2019
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I wish I had a picture but my spawn room is as follows.
- 11 wide by 10 deep by 10 high
- 2 grinders on the left, 2 grinders on the right.
- the floor is cursed earth with a strip of inverted lamps splitting the two halves of the room (remember I am 11 blocks wide) - Three blocks above the lights is a strip of spanners.
- Below the spawners is my RF conduit.
- Above the spawners are my ME import bus.
- right of my spawners is my mob essence fluid ducts
- left of my spawners are my ME level emitters set for the desired loot.

Basically it allows me to use switch for lights to control the cursed earth. I then have enough mob essence to allow my AE system to keep up on my supply of Ender, blaze, blitz, ghast tears, and necrotic bone.

This is very over powered. In a matter of a week of cursed earth, I have 30k of standard drops for flesh, bones, arrows, etc. I have 3.5million milli buckets of mob essence. In a matter of a few hours I can generate 1k of Ender, rods, etc. Not do much on the tears. Also you can generate about 300 hearts in that time.

Sent from my Galaxy Nexus using Tapatalk
 

XLT_Frank

New Member
Jul 29, 2019
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I found a picture on my phone after I had the first two spawners setup.

uploadfromtaptalk1397658868208.jpg


Sent from my Galaxy Nexus using Tapatalk
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
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Nonononono. Use direwolf's mystcraft turtle code. It should work for the safari nets. :D

I still don't know how to write code, lol. The code I've ever dabbled with was code I've found on the net, but nothing for what I have setup, or anywhere close for that matter.


If you still want something like that, I can see if I can scrable together my code I have for a system like that

If you want to take a crack at it, that'd be swell. :)


I wish I had a picture but my spawn room is as follows.
- 11 wide by 10 deep by 10 high
- 2 grinders on the left, 2 grinders on the right.
- the floor is cursed earth with a strip of inverted lamps splitting the two halves of the room (remember I am 11 blocks wide) - Three blocks above the lights is a strip of spanners.
- Below the spawners is my RF conduit.
- Above the spawners are my ME import bus.
- right of my spawners is my mob essence fluid ducts
- left of my spawners are my ME level emitters set for the desired loot.

Basically it allows me to use switch for lights to control the cursed earth. I then have enough mob essence to allow my AE system to keep up on my supply of Ender, blaze, blitz, ghast tears, and necrotic bone.

This is very over powered. In a matter of a week of cursed earth, I have 30k of standard drops for flesh, bones, arrows, etc. I have 3.5million milli buckets of mob essence. In a matter of a few hours I can generate 1k of Ender, rods, etc. Not do much on the tears. Also you can generate about 300 hearts in that time.

Sent from my Galaxy Nexus using Tapatalk

Might look into this as well. I like the setup and doesn't seem to resource intensive. Thanks for the pic as well :).
 

midi_sec

New Member
Jul 29, 2019
1,053
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I just build individual spawning cells. Level limiters determing whether it's raining witches or not.
E95R65o.png


16 spawners, 20 grinders. designed for smp. it brings me to my server's "mob per chunk" cap and then annihilates them.
 

MrCervelo

New Member
Jul 29, 2019
248
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Could you do it with TE Ducts? could you set one up to extract, send it a redstone signal to pull the item out, and then you dump whatever you want to use in another chest that is then inserted?
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
98
64
Could you do it with TE Ducts? could you set one up to extract, send it a redstone signal to pull the item out, and then you dump whatever you want to use in another chest that is then inserted?

That's kinda I was thinking of doing, but I'd have to modify my layout a bit for it. My basement, where it's at currently, is 17x17, with about 40-50% of it being used on other things. Could always make a Third basement for it (my boiler is on the second).

I just build individual spawning cells. Level limiters determing whether it's raining witches or not.
E95R65o.png


16 spawners, 20 grinders. designed for smp. it brings me to my server's "mob per chunk" cap and then annihilates them.

What do the level emitters do again? That is quite the setup you have there. As it's just me, and my nephew on my server, not sure I'd need that many things :p. Just looking to get rid of some small, yet annoying things to me.
 

XLT_Frank

New Member
Jul 29, 2019
157
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ME Level Emitters will emit a redstone signal when a quantity condition has been meet for the item. I set it to emit a redstone signal when I have > 1024 blaze rods to turn off the spawner.
 

twisto51

New Member
Jul 29, 2019
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Could just use a stack of spawners, one for each mob type and then run rednet to the stack, separating out a color to turn each one on, then put a bank of switches at the other end if you didn't want to do any coding. It is not like resources are a problem at this point. :p

The other advantage is that you could run multiple mob types at once if you needed/wanted to.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
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ME Level Emitters will emit a redstone signal when a quantity condition has been meet for the item. I set it to emit a redstone signal when I have > 1024 blaze rods to turn off the spawner.

Will have to look into that.


Could just use a stack of spawners, one for each mob type and then run rednet to the stack, separating out a color to turn each one on, then put a bank of switches at the other end if you didn't want to do any coding. It is not like resources are a problem at this point. :p

The other advantage is that you could run multiple mob types at once if you needed/wanted to.

What's the rednet stuff do again?
 

null123

Well-Known Member
Mar 27, 2014
567
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I still don't know how to write code, lol. The code I've ever dabbled with was code I've found on the net, but nothing for what I have setup, or anywhere close for that matter.




If you want to take a crack at it, that'd be swell. :)




Might look into this as well. I like the setup and doesn't seem to resource intensive. Thanks for the pic as well :).
-_-
No, you litteraly run like, 2 or 3 commands to just download it on the computer and turtles. Then its all setup. And it *should* work for your safari nets.
 

Albeleo

New Member
Jul 29, 2019
171
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I use a variation with two chests, two lines of impulse itemducts, and wireless redstone.

Autospawner is in the middle of the room. Power feeds into the top, essence into the bottom. Left and right sides are impulse itemducts. Back is red alloy wire (connected to a wireless receiver) that also transmits a redstone signal to the itemduct on the right. Itemducts each connect to different chests on my side of the glass, then there is a lever connected to a wireless transmitter next to the chests (coded to the receiver in the back of the spawner); this is the kill switch.

Left side chest is the input chest, itemduct on chest is set to extract & ignore redstone, outputs safari nets into spawner. Itemduct on the right side is set to extract safari nets from the autospawner, high redstone signal required, outputs into my right side chest where all my safari nets are stored.

So, if I want to use the spawner, I hit the lever to disable the redstone signal (turns on the autospawner, disables the extracting right side itemduct). Then I take the safari net I want out of the right side chest and drop it in the left one. The safari net is then pulled into the autospawner, which works its magic. When I'm done, I hit the lever to turn the redstone signal back on. This disables the spawner and enables the extracting itemduct, which pulls the safari net out of the autospawner and drops it back into the storage chest.

Rinse. Repeat. Profit.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
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Lost as always
Damn. Guess I'd have to do it manually then. Not to good with the code writing :(.
Fortunately, you don't need to be. Pastebin is your friend. DW20 posted his code up to pastebin. All you need to do is copypasta, just like everyone else.

This is the fundamental core reason why I consider ComputerCraft to be the single most obscenely powerful mod currently being maintained. In fact, I'd consider CC to be several orders of magnitude more powerful (not to mention many times magnitude less expensive) than EE2.

A bit of smoothstone, a piece of redstone, some iron... then just pastebin (url) and done. Any task ever, at your fingertips with a single line of code.
 
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MrCervelo

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Jul 29, 2019
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This is the fundamental core reason why I consider ComputerCraft to be the single most obscenely powerful mod currently being maintained. In fact, I'd consider CC to be several orders of magnitude more powerful (not to mention many times magnitude less expensive) than EE2.

A bit of smoothstone, a piece of redstone, some iron... then just pastebin (url) and done. Any task ever, at your fingertips with a single line of code.

In most of my games, I tend to use CC pretty heavily early game. I tend to create a mining turtle which I use for several tasks such as mining, building houses etc. However, all of my code I've written myself, but of course, that was a one off cost everytime I build a turtle now, I just pull down my code and I'm away. So is it still over powered for me? Genuine question, I'm not trolling, I do agree with your point though, someone who doesn't have a clue with coding or lua can very easily use my code to save them the time.