After seeing dw20 uberminer, I decided to give it a shot as well.
The pack I am using is Monster 1.1.1, so mileage may vary
I had several ideas and lots of client crashes so use caution!
Any comments or suggestions are welcome.
Idea #1: Tunnel bore with the RotaryCraft - Sonic Bore (SB).
It was A LOT of fun testing this machine.
Moving the SB seemed to cause issues when it was facing forward. The sonic wave often destroyed blocks behind it, bounced, or got stuck in weird places. Caught some sonic waves idle mid air, clicking them seemed to launch them
Item ducts seemed to cause lots of client crashes, but somehow resolved after some reboots.
More trouble with these guys in the next idea.
First time blocks got destroyed, I thought it might be the SB exploding because it had too much power, but it turned out to be the waves that were dispersed (?) right before the rig moved. So that got me thinking
Idea #2: Downward bore with the SB and TE3 Terrain Smasher (TS).
Basically what I did here is a SB facing down, and having an item vacuum suck items that the SB dropped.
Have TS eat the blocks in front of the rig. This worked okay, but it was very quirky.
Itemducts seem to be the culprit when I did the next setup. Every time I changed a facing of an itemduct and moved the rig,
the game crashed. To me it seems moving an itemduct that is not in the same state as when you placed it, can cause crashes?
I gave up this rig because it escaped. It still has items coming in, but it's nowhere to be found!
Idea #3: Upward bore with SB and TS
Why pull blocks up when you can make them fall down ?
This one still plagues me with crashes. I'm trying to do as much testing as I can.
I didn't want this one to get away, so I dropped in a wireless turtle for movement control.
Apparently turtles can't send any messages over rednet after you move a turtle listening for rednet events?
This bad boy is still work in progress and will try to keep you guys up to date with any progress or findings!
The pack I am using is Monster 1.1.1, so mileage may vary
I had several ideas and lots of client crashes so use caution!
Any comments or suggestions are welcome.
Idea #1: Tunnel bore with the RotaryCraft - Sonic Bore (SB).
It was A LOT of fun testing this machine.
Moving the SB seemed to cause issues when it was facing forward. The sonic wave often destroyed blocks behind it, bounced, or got stuck in weird places. Caught some sonic waves idle mid air, clicking them seemed to launch them
Item ducts seemed to cause lots of client crashes, but somehow resolved after some reboots.
More trouble with these guys in the next idea.
First time blocks got destroyed, I thought it might be the SB exploding because it had too much power, but it turned out to be the waves that were dispersed (?) right before the rig moved. So that got me thinking
Idea #2: Downward bore with the SB and TE3 Terrain Smasher (TS).
Basically what I did here is a SB facing down, and having an item vacuum suck items that the SB dropped.
Have TS eat the blocks in front of the rig. This worked okay, but it was very quirky.
Itemducts seem to be the culprit when I did the next setup. Every time I changed a facing of an itemduct and moved the rig,
the game crashed. To me it seems moving an itemduct that is not in the same state as when you placed it, can cause crashes?
I gave up this rig because it escaped. It still has items coming in, but it's nowhere to be found!
Idea #3: Upward bore with SB and TS
Why pull blocks up when you can make them fall down ?
This one still plagues me with crashes. I'm trying to do as much testing as I can.
I didn't want this one to get away, so I dropped in a wireless turtle for movement control.
Apparently turtles can't send any messages over rednet after you move a turtle listening for rednet events?
This bad boy is still work in progress and will try to keep you guys up to date with any progress or findings!
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