Metallurgy 3

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PiggyLord

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Jul 29, 2019
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I really like this mod on new world but every time I go and put it into unleashed it crashed is there any way for this mod to work on the unleashed mod pack
 

Pokefenn

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Jul 29, 2019
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Generally when there is problems like this you should provide a crash log, go into your ftb directory > unleashed > crash-logs then look for the latest one, please post the contents of it here in a spoiler or in pastebin.
Then we can try to fix the problem.
 

SatanicSanta

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Jul 29, 2019
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Most likely ID conflicts. With basic understanding of crash reports you should be able to tell what the issue is.
 

PhantomRage

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Jul 29, 2019
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I usually scan the crash report for the key words Id(number here) from (Mod) conflitcs with Id(number here) from (Mod), then I proceed to change the ID's
I'm not very good at crash reports, so this may not be quite accurate.
 

SatanicSanta

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Jul 29, 2019
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I usually scan the crash report for the key words Id(number here) from (Mod) conflitcs with Id(number here) from (Mod), then I proceed to change the ID's
I'm not very good at crash reports, so this may not be quite accurate.

That isn't very efficient, as the mods conflicting, along with the first ID registered that crashed the game are at the top of the report.

A better way would to be
Add the mod
Crash
Remove the mod
ID Dump
Change all IDs of that mod to free IDs.

Warning: This doesn't work for crap with Ars Magica installed, it uses ghost ids (ids that claim to be unused, but are used by spells).
 

CascadingDragon

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Jul 29, 2019
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Warning: This doesn't work for crap with Ars Magica installed, it uses ghost ids (ids that claim to be unused, but are used by spells).
All of my server admining hatred goes to Ars Magica for this. And once I thought I fixed it all, one of my players asked me why they need to use Omniwrenchs in something from Ars Magica. Such a headache.

OT:
If you would like some help, just post your crash log in spoilers on here. Giving wild guesses won't help, usually.
 
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cloudbyday90

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Jul 29, 2019
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Yea, I think most of the ID conflicts come from Steve's Cart and GregTech (if you have it installed)...I ended up changing Steve's Carts ID's to the 800 range cause it was easier than changing Metallurgy's IDs. I have a comprehensive ID dump which includes about 160ish mods after I added a bunch of mods. Let me know if you would like a copy of that. Or I could send you my config file if you want. Just know that any existing world won't work with my configs since I changed alot of the ID's around. I try to change the mod with the least amount of ID's that has a conflict with whatever mod I am trying to add lol
 

SatanicSanta

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Jul 29, 2019
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All of my server admining hatred goes to Ars Magica for this. And once I thought I fixed it all, one of my players asked me why they need to use Omniwrenchs in something from Ars Magica. Such a headache.

OT:
If you would like some help, just post your crash log in spoilers on here. Giving wild guesses won't help, usually.
I am in the process of making a modpack, and I tried to smelt copper and got pure essence. It's a fantastic mod but the id setup is horrible.


Sent from a rich kids phone that I stole. (I'll regift it soon)
 
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mushroom taco

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Jul 29, 2019
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I am in the process of making a modpack, and I tried to smelt copper and got pure essence. It's a fantastic mod but the id setup is horrible.


Sent from a rich kids phone that I stole. (I'll regift it soon)
Silly silly, don't you know never to smelt ores directly in a vanilla furnace? :p

Use an as quartz grindstone, or, if you can't find any quartz/don't have ae, go with factorization slag furnaces. They don't always double, but they have a chance to.