Solved Merging Unleashed & Unhinged

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Revamp1984

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Jul 29, 2019
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Hey people!

Today I have a pretty basic question, I hope.
I am thinking of resetting my server, but I want to merge Unleashed & Unhinged.
As far as I am aware, we are able to install Unhinged, and then copy & replace Unleashed on top of it.
BUT to me this looks like you would still turn all the mods in to "easy mode" and it would just add GT?
I am looking for a way to install Unleashed, and then Copy & Replace the Unhinged files over it, setting all Mods to Hard Mode.
Is this possible? I so, is this as simple as it sounds, just copy & replace? What do I need to do to make GT play nice with the rest of the mods?

I hope I can get some help with this, because lets face it, standard Unleashed, is just to easy.

Thanks a lot!
 

Shadowzfire

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Jul 29, 2019
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Don't quote me, but I heard unleashed and unhinged shares the exact same config folder. Therefore all you need to do is add the mods from unhinged to the unleashed mods folder and load up your server. Post how it goes.
 

Revamp1984

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Jul 29, 2019
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I am 99,9% certain that this will work, I am worried however that GT will not play nice with Unleashed mods.
I don't know if anyone is able to verify this, or has encountered this issue and has a solution to it.
I will post it when I decide to go ahead with it.
 

Shadowzfire

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Jul 29, 2019
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You'll have to modify the configs yourself if GT isn't playing nice as it really isn't tech support's problem once you are playing with a combined version of their pack.
 

Revamp1984

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Jul 29, 2019
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Alright, so where do I continue this quest?
Atm im trying to sort things out, and ive taken it a step further.
I took DW20 latest as a basis, then added Unleashed, and put Unhinged on top of it.
I went in to the edit mudpack and filtered out duplicate mods etc.
When loading up MC, it gives me the following message.

java.lang.IllegalArgumentException: Slot 4076 is already occupied by appeng.compatabilty.tnt.BlockTinyTNT@3a1beec3 when adding shedar.mods.ic2.nuclearcontrol.BlockNuclearControlMain@7fd86202

Where do I take this to possible get some help on it?
 

Shadowzfire

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Jul 29, 2019
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I'll try help, some others might, but we'll see.
First things first. You'll notice it says slot 4076 is occupied. Meaning you can't use that ID for the block Nuclear Control Main because it's already occupied by the block TinyTnt. So your first objective there is to find what mod gives Tinytnt. From there, switch the item id in that mod's config with a free item id.

Free Item ID's must be found then. Perform an Item ID Dump with NEI on the separate modpacks and compare, see which id's should be free throughout all of them.
I think it was NEI that had a +256 number shift. So add +256 to any unused item id and use that.

I'm an amateur at modpack design. But we'll see how this goes.
 
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lavarthan

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Jul 29, 2019
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It appears you have an ID Conflict. You should not get any ID Conflicts unless you add an external mod. Check here for fixing the conflicts. If that does not work you will need to post a complete console log in debug mode to pastebin.com and link it here for us to figure out what else is causing the error. Look here for more info about the logs.
 

Revamp1984

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Jul 29, 2019
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I have disabled the tiny TNT, running in to more ID conflicts now, going to see if I can solve them all in an easy way, without deleting to much.
 

Shadowzfire

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Jul 29, 2019
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Try record and delete the items, then perform an ID dump with NEI when you can run the world?
Then simply use what lavarthan linked for solving the ID conflicts, its far better than my minipost on the subject
 

Revamp1984

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Jul 29, 2019
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Got it to work, had to move some items around, but nothing to mayor :)
It was mostly Dimensional Doors + BoP conflicts