Memory Connection Overburdened

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Redius

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I'm very confused as to why (and what I suppose) this message is.

I'm running a computer that should have zero issues with a heavily modded FTB client (4.1ghz, 8gb ram, of which 5GB is allocated through the ATlauncher). I am using a 128x texture pack, but even so, 5gb worth of memory shouldn't be having issues with this. Is there a mod that's causing similar issues for other people?

Unleashed 1.1.7 with BDcraft (sphax 128x texturepack)

Pastebin of the debug log:

http://pastebin.com/qR3UCGkY

Any thoughts or help on the matter would be appreciated.
 
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Redius

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Additionally;
2013-11-09 17:44:49 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.OutOfMemoryError: Direct buffer memory
2013-11-09 17:44:49 [INFO] [STDERR] at java.nio.Bits.reserveMemory(Unknown Source)
2013-11-09 17:44:49 [INFO] [STDERR] at java.nio.DirectByteBuffer.<init>(Unknown Source)
2013-11-09 17:44:49 [INFO] [STDERR] at java.nio.ByteBuffer.allocateDirect(Unknown Source)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.renderer.texture.Texture.<init>(Texture.java:118)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.renderer.texture.Texture.<init>(Texture.java:100)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureManager.func_94261_a(TextureManager.java:160)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureManager.func_98145_a(TextureManager.java:167)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.renderer.texture.Stitcher.func_94306_e(Stitcher.java:65)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:130)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:522)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_78352_b(RenderEngine.java:433)
2013-11-09 17:44:49 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:258)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:479)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
2013-11-09 17:44:49 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:733)
2013-11-09 17:44:49 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)

.....Out of memory? How in blue blazes?[DOUBLEPOST=1384041183][/DOUBLEPOST]I bumped my memory usage in ATLauncher up to 6.5GB; 2013-11-09 17:48:47 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 4418 to go!

I'm not sure what I'm missing here.
 

Redius

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Managed to catch this;

2013-11-09 19:03:29 [INFO] [STDERR] java.lang.NullPointerException
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.multiplayer.ServerList.func_78853_a(SourceFile:25)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.multiplayer.ServerList.<init>(SourceFile:18)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiMultiplayer.func_73866_w_(SourceFile:83)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73872_a(SourceFile:98)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71373_a(Minecraft.java:643)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiMainMenu.func_73875_a(GuiMainMenu.java:306)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73864_a(SourceFile:72)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiMainMenu.func_73864_a(GuiMainMenu.java:600)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:127)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:760)
2013-11-09 19:03:29 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-11-09 19:03:29 [INFO] [STDERR] java.lang.NullPointerException
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.multiplayer.ServerList.func_78853_a(SourceFile:25)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiMultiplayer.func_73866_w_(SourceFile:84)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73872_a(SourceFile:98)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71373_a(Minecraft.java:643)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiMainMenu.func_73875_a(GuiMainMenu.java:306)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73864_a(SourceFile:72)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiMainMenu.func_73864_a(GuiMainMenu.java:600)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:127)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
2013-11-09 19:03:29 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:760)
2013-11-09 19:03:29 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)

I've checked, and according to my computer, my eyes, and java.com, I've got the most updated Java32 and 64. So why am I seeing java errors? I'm very confused here.
 

Redius

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2013-11-09 19:52:06 [SEVERE] [Minecraft-Client] ########## GL ERROR ##########
2013-11-09 19:52:06 [SEVERE] [Minecraft-Client] @ Post render
2013-11-09 19:52:06 [SEVERE] [Minecraft-Client] 1283: Stack overflow
 

Redius

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2013-11-09 20:02:55 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?

Is there a chance is this a daylight savings time bug or something?
 

Redius

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You only need 64bit java not both.
Java's home page indicated that having both wouldn't cause issue, and was beneficial for some applications/surfing. I included that information to try and be as thorough as possible. I figured, the more information given, the better the odds that someone knows how to fix the issue.

**as an update, I dropped my ram use down to 4.75GB and went back to the "recommended" version, (still 1.1.3, correct?) and it actually seems to be more stable now. I'm not ready to call it fixed, because I still get the memory overburdened error, but I didn't crash out in my final 45 minutes of gameplay last night. I wonder if there's a memory leak somewhere on the 1.1.7 version, or a compatibility issue somewhere in my system.
 

UniZero

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Java's home page indicated that having both wouldn't cause issue, and was beneficial for some applications/surfing. I included that information to try and be as thorough as possible. I figured, the more information given, the better the odds that someone knows how to fix the issue.

**as an update, I dropped my ram use down to 4.75GB and went back to the "recommended" version, (still 1.1.3, correct?) and it actually seems to be more stable now. I'm not ready to call it fixed, because I still get the memory overburdened error, but I didn't crash out in my final 45 minutes of gameplay last night. I wonder if there's a memory leak somewhere on the 1.1.7 version, or a compatibility issue somewhere in my system.

You don't need both versions because the 64bit install has all you need. You don't really want to go above 4gb because java is not great at utilising memory well.
 

Redius

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You don't need both versions because the 64bit install has all you need. You don't really want to go above 4gb because java is not great at utilising memory well.

Will reduce memory to 4gb and see what shakes loose.
 

Redius

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Jul 29, 2019
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Crashed x2 with memory reduced to 4GB. ATLauncher closes too quickly to read the error message.
 

Redius

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Set my ATLauncher's GB use to 3.75. Fired up windows task manager. Watched RAM use. Loaded game. Sitting at 7.8GB used....apparently Javaw.exe is hogging 6.5k. I have no idea why, or how to fix/prevent this, as it's taking my RAM up to the breaking point (I have 8gb in the system). Thoughts?

(for reference, without FTB running, RAM hovers at the 1GB mark)

Minecraft is reporting (via the F3 key) that I'm currently using 1.03GB in game. Window's task manager has my use at 7.7GB

I'm at a loss here....might try and upgrade RAM to 12gb+
 
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Vauthil

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Aaaaaaand nobody here's probably going to have anything of much use to you because we aren't ATLauncher. They have their own forums for this stuff. Running an FTB pack on somebody else's full-out launcher is so far removed from spec that it's just fair to give everybody here a pass if they just ignore you.

If this issue crops up when running an FTB pack on the FTB launcher, circle back and folks can troubleshoot. Otherwise, please don't freak out if this just dies of old age without additional input from anybody. Staying on top of things where the variables are more under our thumb takes more than enough energy and bandwidth as it is.
 
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Menoch

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I can't say for certain that this is the be-all end all fix, or it was simply a fluke, however:

After a MV Transformer took out a portion of flooring and cables after exploding, I got continuous GL ERROR STACK OVERLOAD 1238 Errors spammed onto my log.
It took a while, but this having happened on my server, I started a single player game and I had no such problems.
I deduced that there was a file having to do with my player.dat information on the server that was not in single player. I ended up (finally) deleting the NEI information for me "<playername>.dat and SHABLAMMO! I have no more graphical anomalies of floating structures in a circular pattern, and no more GL spams.
For those of you not savvy in navigating there….get there by going into your server or game files: open the folder with your world name, then the NEI folder, then the Players folder, then delete the .dat file with your name.
This may work for you, it may not. But it did for me and I hope very much that it helps.
 
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