Melee Turtle Mob Farm Question

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Alice

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Jul 29, 2019
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For now I have gone with

Code:
while true do
  turtle.attack()
  turtle.drop()
  turtle.select(2)
  turtle.drop()
  turtle.select(1)
  sleep(1)
end

Just because it is only for 1 spawner and I am on a single player world. If I notice much lag then I will re-think the whole idea.

I wanted it mainly for XP which it is doing perfectly, so Im happy :)

1 more thing though ... is there anyway to stop spiders from climbing the walls?


I just want a turtle.getItemID()... :D

That would be awesome ... a drop all would also be nice.
 

Guswut

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Jul 29, 2019
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1 more thing though ... is there anyway to stop spiders from climbing the walls?

Nope, at least no way that I know of, so your best bet is to design your system to avoid allowing them to climb the walls, or make it so that climbing the walls is a part of the system as they always climb when they can.

I used pistons to knock them down back when I farmed spiders, but with flax I don't need string, and skeleton spawners are much more common than spider spawners (barrows hills have one and a zombie spawner always) so I had a T5 skeleton soul shard well before I ever found a second spider spawner.

For XP, I'd suggest trying to get yourself a T5 skeleton spawner as they are much easier to move and drop for XP, until you get blazes which are worth more XP. But if you are dead set on spiders, then pistons on the top to push them down.
 

Alice

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Jul 29, 2019
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Ooh, pistons might be a good idea for now.

For XP, I'd suggest trying to get yourself a T5 skeleton spawner as they are much easier to move and drop for XP, until you get blazes which are worth more XP. But if you are dead set on spiders, then pistons on the top to push them down.

Yeh, spiders aren't great, but I had about 5 greatwood trees with the spawners underneath them very close to my base, so I took advantage of that :p

By the way... whats barrows hills?
 

Guswut

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Jul 29, 2019
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Ooh, pistons might be a good idea for now.

Yeah, pistons should do the trick. Cactus, if you have flowing water below and don't mind the loss of XP from the system. And if you want to be extra-awesome, line the roof with attack turtles attacking away (they can be spaced every other space, so that shouldn't be too bad).



By the way... whats barrows hills?

http://ftbwiki.org/Barrow_Hill

Thaumcraft added them. They spawn in grassland, are only uncommon (if you have mystcraft, you can get five in ten minutes of looking around), and have some alright loot as well as a zombie and skeleton spawner. And, sometimes, dark nodes which spawn wisps. Fun times!

Lasted edited by Poppycocks on Saturday, February 23, 2013 (02/23/2013) at 15:18:57 PST.
 

Poppycocks

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Jul 29, 2019
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Thaumcraft added them. They spawn in grassland, are only uncommon (if you have mystcraft, you can get five in ten minutes of looking around), and have some alright loot as well as a zombie and skeleton spawner. And, also, dark nodes which spawn wisps. Fun times!
Fixed that for ya.
 

Poppycocks

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Jul 29, 2019
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Ah, it is an always event? I usually don't see wisps in the ones I find, so I assumed it was a sometimes event. Edited!
Well, the wisps don't always spawn, the flux has to build up for that a bit. But the dark node is always there.
 

Guswut

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Jul 29, 2019
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Well, the wisps don't always spawn, the flux has to build up for that a bit. But the dark node is always there.

Good to know. As an aside, are dark nodes good for anything besides wisp farms? Perhaps we can use melee turtles against them, eh?
 

Poppycocks

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Jul 29, 2019
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Good to know. As an aside, are dark nodes good for anything besides wisp farms? Perhaps we can use melee turtles against them, eh?
Dunno, are the essences a rare drop? If not, then you could simply drown them, or use high energy pellets - or something(by the way, I've been dying to do a high energy pelet farm, but can't find an excuse). Killing uncontrollable flying balls of light with turtles with swords wouldn't be very efficient.

You know, killing uncontrollable flying balls of light with highly controllable energy bursts in the form of balls of light sounds kinda neat :D.
 

Guswut

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Jul 29, 2019
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Dunno, are the essences a rare drop? If not, then you could simply drown them, or use high energy pellets - or something(by the way, I've been dying to do a high energy pelet farm, but can't find an excuse). Killing uncontrollable flying balls of light with turtles with swords wouldn't be very efficient.

You know, killing uncontrollable flying balls of light with highly controllable energy bursts in the form of balls of light sounds kinda neat :D.

Yeah, it does. I guess throwing turtles at EVERY problem isn't the best--- Wait, we need a High Energy Pellet Turtle! There we go.
 

Poppycocks

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Jul 29, 2019
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Yeah, it does. I guess throwing turtles at EVERY problem isn't the best--- Wait, we need a High Energy Pellet Turtle! There we go.
tumblr_kveo2bI8Sy1qa3ucjo1_500.jpg
 
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Guswut

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Jul 29, 2019
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Really now, an advanced turtle wouldn't be all that hard to set up to use almost any item. You should be able to define it as a left click tool, right click tool, place down tool, place down left click tool, etc etc. It would be extremely nice to be able to have a turtle with this level of functionality, and hopefully more.
 
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343N

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Jul 29, 2019
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I've made my zombie pigmen t5 so it checks the first 5 slots and only selects the slot with items in it, and drops it then goes and selects slot 1 again. I'll post the code when I get back on my PC