Mechanic Face Heel Turn

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Vovk

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Jul 29, 2019
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So there are a lot of different ways to play FTB and a lot of game mechanics that appeal to a wide variety of players. Opinions on those mechanics also change as well.

What game mechanics did you hate when you started out, but came to love after you'd played for a while.

Alternatively, what game mechanics did you love at first but grow to hate?


I personally used to hate the idea of non-renewable energy sources like buildcraft fuel. Now I've got a base that relies on ender chest oil pumping and a combination of 12 combustion engines and 2 petrogens.

I used to love using the coal -> diamond recipe. now I save my coal for steel and advanced machines.
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
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Tartarus.. I mean at work. Same thing really.
What game mechanics did you hate when you started out, but came to love after you'd played for a while.

I wouldn't say it love it, more tolerate its existence and occasionally use until I fine a compatible mod to fix it.
- but getting XP for doing every little thing is somewhat ridiculous, its made enchanted tools/armour way to cheap for what they do.
 

Rakankrad

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Jul 29, 2019
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Depends on which pack I play personally. For example: I always hated nuclear energy but in my mindcrack pack, I've been enjoying using it. For the DW20 pack, it's Steve Carts stuff.
 

MrRobbie

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Jul 29, 2019
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I would have to go with Bio fuel. Before I got use to it seemed like so much work for the end product but now I am using it with steam boilers and it is my go to power source now.
 

Evil Hamster

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Jul 29, 2019
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What game mechanics did you hate when you started out, but came to love after you'd played for a while.

Hated figuring out the RP2 machines and which one does what. Love what they do though. Still not entirely sure if I'm using the entire variety of them as efficiently as possible, but I think I'm making progress.

Alternatively, what game mechanics did you love at first but grow to hate?

The "Adventure" update (mostly the food bar). Oh wait, I never loved it, hated it when it came out and still do.

I would have to go with Bio fuel. Before I got use to it seemed like so much work for the end product but now I am using it with steam boilers and it is my go to power source now.

That's probably the best mostly maintenance free fuel source available at the moment.
 

Quesenek

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Jul 29, 2019
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Not totally a hate to love thing more a scared to try it.
I use to think that solar panels > MJ use to be the only way to go when I needed buildcraft energy. Now its simply out of the fact I can get 12 MJ/t out of a single electric engine. I love the monstrosities that you can build for things like steam boilers even if I have no need for them due to the electric engines.

Another one would be buildcraft pipes. I use to HATE them because of their tendency to overflow and loved RP machines for their ability to be care-free however now with my experiments with gates. I love buildcraft pipes for their ability to make things compact and hate RP tubes for their bulkyness.
 

ItharianEngineering

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Jul 29, 2019
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Bees. I was never really interested in them at first and my first attempts with them ended with failure and wondering how people even get reliable resources from them, now I love them and quickly try to get them on whatever world I am working on.

Also fuel. I used to see all these oil geysers during exploration and would try to make note of them to eventually go find them when I planned on using fuel, but a recent world I made started out almost immediately using the fuel from a nearby geyser. I haven't looked back since. The amount of power I was able to generate after only a few hours of gameplay was awesome.
 

whythisname

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Jul 29, 2019
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I'm not sure if I hate the IC2 "a wrench on anything except lossless can still break your machines" the most out of anything, but it definitely is among the top.

Directly related is also a love though, the Omni Wrench which can take care of most wrenching needs.

That said though, if I had to pick a mod with the most love/hate things/mechanics in it, it would be RP2. I mean I love the machines it adds, I hate how poor they work with anything BC related. I love marble, I hate how volcanoes look at the moment (especially the flat ones, those are just big black spots of terrain with a smaller lava flow than most vanilla lava lakes). And I'm pretty sure I can come up with quite a few other things I love/hate about RP2.
For most other mods things are generally a lot more clear cut for me, I either like them or hate them, but RP2 is extraordinary in that I have almost a 50/50 love/hate ratio for it.
 

zooqooo

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Jul 29, 2019
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For me that is definitely forestry farms. They are expensive, require a ton of infrastructure, and I could never make them do what I wanted. And now that I finally figured them out and kind of grew to like them, BAM, forestry 2.0
 

Carrington

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Jul 29, 2019
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Used to hate the GregTech difficulty scaling, but now that I've played around with it and built the entire 'ecosystem' of machines connected to sorting and automation I can't imagine not having it.
 

Abdiel

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Jul 29, 2019
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I used to love using RP tubes and assorted machines everywhere for everything imaginable. Now with GregTech automation being faster and arguably more flexible, and BC pipes much more compact and controllable by gates, I find myself using tubes less and less. Practically the only thing I use them for nowadays is sorting - there's still no other system that can sort as many different item types in as small space as a RP sorting machine.

On the other hand, for the longest time I didn't really find much use in enderchests, particularly in using all the different combinations. Sure, transporting items cross-dimensionally is nice, but what else? Then I realized the potential of having a single inventory accessible from everywhere at once, and started using them throughout my base in more and more creative ways. Now I keep a table of all the combinations I use just to remember them, and it's getting more and more full.
 

RavynousHunter

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Jul 29, 2019
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Thing I hated the most, but came to eventually love? ComputerCraft. Being a C/C++/C# programmer, I reflexively use those nice, curly braces for all my scoping needs, and completely forgot that other languages (VB, Lua, etc) actually require end statements for damn near everything control-related. But, send me a few moons into the future, and I love it. Its got the kind of potential almost no other mod has: a Turing-complete set of simple, programmable machines I can get to do, with some coding work, damn near anything I could ever possibly want and more.

The thing I still hate? That's a hard choice, there's very few mods I hate. I'd have to say that the most annoying one has to be GregTech on hard mode, though. Compressor and macerator as requisite machines for the simple creation and dismantling of item storage blocks? Seriously? Fuck that shit.
 

Quesenek

New Member
Jul 29, 2019
396
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Thing I hated the most, but came to eventually love? ComputerCraft. Being a C/C++/C# programmer, I reflexively use those nice, curly braces for all my scoping needs, and completely forgot that other languages (VB, Lua, etc) actually require end statements for damn near everything control-related. But, send me a few moons into the future, and I love it. Its got the kind of potential almost no other mod has: a Turing-complete set of simple, programmable machines I can get to do, with some coding work, damn near anything I could ever possibly want and more.

The thing I still hate? That's a hard choice, there's very few mods I hate. I'd have to say that the most annoying one has to be GregTech on hard mode, though. Compressor and macerator as requisite machines for the simple creation and dismantling of item storage blocks? Seriously? Fuck that shit.
And to top it off miscperipherals adds sooooooooo much to computer craft/turtles its crazy.