ME chests, ME drives, storage busses - pros and cons?

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rhn

Too Much Free Time
Nov 11, 2013
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And since my usual endgame ME setup is distributed across multiple dimensions, I need singularities, for which I need to condense a literal bumload of items. So it's kind of handy to have a comically oversized storage system.
Or just use a Fluid disk storing some water/other trash fluid :p
(the "item/bit" to "fluid/bit" relation is somewhat off, so you can rather easily fill the condenser with relatively "small" amounts of liquids :p)
 

ljfa

New Member
Jul 29, 2019
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I had a rancher milking cows in AgS for the milk quest and it was a bit oversized :D I filled a whole 64k fluid storage with milk
Putting it into the condenser made a crapton of singularities
Each millibucket counts as one item
 

Yusunoha

New Member
Jul 29, 2019
6,440
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I had a rancher milking cows in AgS for the milk quest and it was a bit oversized :D I filled a whole 64k fluid storage with milk
Putting it into the condenser made a crapton of singularities
Each millibucket counts as one item

sometimes I really love but also really hate ExtraCells
I love being able to use liquids with AE, but it can be so very damn buggy from time to time
 

SaintLucifer

New Member
Jul 29, 2019
285
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Personally i only use drives for things that i keep on small quantities, everything else that require a lot of space, i just keep on a room with some Deep Storage units hooked to storage buses.
 

DREVL

Well-Known Member
Jul 10, 2013
1,251
380
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I really like using me chests instead of drives because I can quickly find something that I recognize visually but can't recall the name of. That and with the prioritization numbering per chest, I can have my full inventory grouped to whatever listing fashion I want. No way I'll be able to do that in AE 2 though.... too many devices.
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
1,440
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I really like using me chests instead of drives because I can quickly find something that I recognize visually but can't recall the name of. That and with the prioritization numbering per chest, I can have my full inventory grouped to whatever listing fashion I want. No way I'll be able to do that in AE 2 though.... too many devices.
With some clever usage of dense cable and/or P2P tunnels, you can make use of every single one of the 32 channels that each face of the AE2 controller can provide, which means that you can connect 32 chests to that one face. By the time you actually manage to put things in all of those chests, you'll no doubt have some disks with things whose names you can remember (i.e. cobblestone, ores, ingots, wood, etc), and won't need to look through them, so you can put them in drives.

AE2 channels really aren't as big a deal as some people think. Tricky to manage and occasionally annoying, yes. But there are always several clever ways to solve almost any cabling problem, including using dense cables; P2P tunnels connected to your main network, a sub-network with its own controller, or their own ad-hoc network; or breaking your main network up unto several smaller sub-networks, as Algorithm demonstrates here.
 

ratchet freak

Well-Known Member
Nov 11, 2012
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a no-controller network can pass along 4*32 with dense on each side or 32 channels over 5 channels (dense input+4 normal output/used)