McBuilds Modpack

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the force

New Member
Jul 29, 2019
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Welcome to McBuilds this pack is based around Thermal Expansion, Project Red, Applied Energistics, and EnderIO. I also have Carpenter's Blocks to add more options for you to build your base/home with and then you can decorate it with BiblioCraft and MrCrayfish's Furniture Mod.

Server is up and running mc1.mc-builds.com:25582

Code: McBuilds1710

What do my version numbers mean?
a.b.xy
a
- Major release, will change only when some big change is added which will not work, or will work incorrectly on old worlds (like MC version update, or massive world generation) - NEW WORLD REQUIRED
b - Minor release, This will change when something is being addded/removed (mostly worlgen stuff like ores) - NEW WORLD NOT NEEDED, BUT NEW STUFF WILL PROBABLY NOT SPAWN IN ALREADY GENERATED CHUNKS
xy - hotfix versions, just hotfixes, that should not affect the world too muc
Known Issues
Extra Utilities can't be updated past 1.2.6 without breaking EE3's EMC system.
 
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lenscas

Over-Achiever
Jul 31, 2013
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do you mean that your computer has a total of 2GB ram or that you was able to play it with 2GB ram allocated?
 

lenscas

Over-Achiever
Jul 31, 2013
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Then what makes this modpack so light weight? I can run my own home brew with 2GB allocated and infinity with 2GB allocated both without any problems and both are not light weight.
Not trying to bash you I say this because your first post doesn't explain why it is light weight because at first glance I see allot of mods that I personally wouldn't put in a modpack for weaker computers.
 

the force

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Jul 29, 2019
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Oh... well a friend and I made a pack like this just with a few more mods and it can't run with only 2GB allocated. Which mods wouldn't you put in a modpack for weaker computers?
 

lenscas

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Jul 31, 2013
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From my own experience entities create more lag then tile entities therefor I would change minions with another mod that doesn't use entities for automation but normal blocks.
The last time I used it the only thing that it did where farming wood and mining both are already done by other mods in your pack.

this hurts me as I like buildcraft more then extra utilities but I believe that both the extra utility's pump and quarry give less lag then the buildcraft version.Therefore I would recommend to remove buildcraft as it has not much else to offer that can't already be done.

Biomes O'plenty it doesn't do a whole lot as 1.7 already has some nice biomes by itself. It is debatable though as I don't think it will give that much lag if it is enabled

Logistics pipes can be replaced by AE and it probably causes more lag as AE because it renders the items I am not so sure about it though.


it may also be a bit heavy on the decoration mods, all of them need extra RAM to load and thus may cause a problem for weak computers.
 

the force

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Jul 29, 2019
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Minions is already planed for removal just wanting for the next update and I think BOP will be going also since I forgot to set the world type to BOP anyway. I need to keep buildcraft for Log Pipes because I like there auto crafting better but I do use AE for storage.
 

lenscas

Over-Achiever
Jul 31, 2013
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another thing but it may just me being a derp, if its hosted on the ftb launcher and you want other people to have access to it you need to give us the code.
I may be a derp and missed it or another detail that explains why you didn't put the code in your first post.
 

the force

New Member
Jul 29, 2019
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Pack has been updated to 2.0.0 so much has changed that a world reset is a good idea. Mod list in OP has been updated