Hello everyone, i recently had the opportunity to try out one of Jampakced's winner modpacks and I have to say I am impressed by it. I love the adventure-esqued feel to it and it doesn't dissappoint how well the author goes to utilizing such a feature as Spacial storage to create such dungeons. I do have a couple things that I'd think would go a long way to improve it.
Tinkerer's construct, admittedly, most of us have become addicted to this useful little mod that makes it so delightful to make tools but in this modpack I think it would be an interesting challenge to include since you have very little in the way of lava and considering the amount of infrastructure you would have to set up before even getting close to manufacturing your own tools would make it quite the nice distraction. I know some people might say to include Extra TiC which adds in a bunch of tool parts using metallurgy and other mods but Metallurgy is still somewhat buggy in that regard when it comes down to it. Perhaps even have 16^2 square spacial storage we can earn as reward that comes with all the appropriate equipment such as functioning smeltery and stations.
Big Reactors, I am just throwing this one out there because I seem to notice that the Pylons take up quite the amount of power which is somewhat distressing, I could imagine a worst case scenario happening where I could no longer access the spatial storage units due to a low amount of power. Granted, this could be accomplished somewhat early game but synthesizing uranium/yellorium could be a latter staged quest line.
Occasionally switching loot locations around, I mean when you're discovering a high level sword in one of the safes located around the map, you are going to get bored rather quickly every time you start or have to remake the level. I mean every version update may suffice enough so players dont get keen on where every thing they might need is at their finger tips.
More levels! Well, some different levels/maps to help mix things up might help but i think thats even a little farfetched for me to ask for considering the author has the book calibrated for that level. I'd also like to see more spatial storage dungeons and modules early on, like maybe a Mob grinding module?
Tone down the spiders! Well this is more of personal opinion cause the fact there is like so many spiders on my level that a bane of the Arthropods enchantment would be valuable. How about considering since you are the survivor(s) of an explosion, why not some corrosive zombies and Mad scientist skeletons that throw poison potions at you, something with a real Science-fictiony feel to the modpack. Endermen are alright so far cause Slendy Endy kind of feels like pocket dimension monster LOL.
Tinkerer's construct, admittedly, most of us have become addicted to this useful little mod that makes it so delightful to make tools but in this modpack I think it would be an interesting challenge to include since you have very little in the way of lava and considering the amount of infrastructure you would have to set up before even getting close to manufacturing your own tools would make it quite the nice distraction. I know some people might say to include Extra TiC which adds in a bunch of tool parts using metallurgy and other mods but Metallurgy is still somewhat buggy in that regard when it comes down to it. Perhaps even have 16^2 square spacial storage we can earn as reward that comes with all the appropriate equipment such as functioning smeltery and stations.
Big Reactors, I am just throwing this one out there because I seem to notice that the Pylons take up quite the amount of power which is somewhat distressing, I could imagine a worst case scenario happening where I could no longer access the spatial storage units due to a low amount of power. Granted, this could be accomplished somewhat early game but synthesizing uranium/yellorium could be a latter staged quest line.
Occasionally switching loot locations around, I mean when you're discovering a high level sword in one of the safes located around the map, you are going to get bored rather quickly every time you start or have to remake the level. I mean every version update may suffice enough so players dont get keen on where every thing they might need is at their finger tips.
More levels! Well, some different levels/maps to help mix things up might help but i think thats even a little farfetched for me to ask for considering the author has the book calibrated for that level. I'd also like to see more spatial storage dungeons and modules early on, like maybe a Mob grinding module?
Tone down the spiders! Well this is more of personal opinion cause the fact there is like so many spiders on my level that a bane of the Arthropods enchantment would be valuable. How about considering since you are the survivor(s) of an explosion, why not some corrosive zombies and Mad scientist skeletons that throw poison potions at you, something with a real Science-fictiony feel to the modpack. Endermen are alright so far cause Slendy Endy kind of feels like pocket dimension monster LOL.