Master Config, MC 1.7 and Biome Ids

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GreenZombie

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Jul 29, 2019
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Item IDs are changing / going away in MC 1.7 reducing the need for a master config. Some things like biomes are still going to be identified by ID afaik and as such there is still a need for a master config.

My question then is this. Has the master config reserved the biome id's that 1.7 is going to require to ensure that bop/atg/ebxl/highlands/tf/etc are not using biome ids that will conflict when upgrading a world to 1.7?
 

VikeStep

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Jul 29, 2019
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On top of what Tristam says, IDs aren't the only reason Universal Configs exist. There are lots of other config options that are essential to the FTB Theme, for example World Generation settings. What minY and maxY levels ores spawn at is an example of that. Secondly, the Biomes IDs being used are in the places that the vanilla biomes will be when it replaces it. So your answer is no, even if we could upgrade from 1.6 to 1.7 there will be biome compatibility issues with Biome IDs
 

GreenZombie

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Jul 29, 2019
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A lot of mods have pushed out item compatibility updates that must be installed and run on 1.6 to get items into the correct format for a move to 1.7 - An upgrade path is planned and so doesn't look totally out of reach.
 

Tristam Izumi

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Jul 29, 2019
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A lot of mods have pushed out item compatibility updates that must be installed and run on 1.6 to get items into the correct format for a move to 1.7 - An upgrade path is planned and so doesn't look totally out of reach.
I'll believe it when I see it. Looking back at every major Minecraft update, it has been tedious at best to try and migrate a modded world, assuming the mods get updated without major changes.