Item IDs are changing / going away in MC 1.7 reducing the need for a master config. Some things like biomes are still going to be identified by ID afaik and as such there is still a need for a master config.
My question then is this. Has the master config reserved the biome id's that 1.7 is going to require to ensure that bop/atg/ebxl/highlands/tf/etc are not using biome ids that will conflict when upgrading a world to 1.7?
My question then is this. Has the master config reserved the biome id's that 1.7 is going to require to ensure that bop/atg/ebxl/highlands/tf/etc are not using biome ids that will conflict when upgrading a world to 1.7?