manual tree cross breeding!

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I wonder if trees will continue to mutate, as they do now, just by being in the presence of bees. If not, it puts tree breeding deep into the bee experience, requiring industrious and imperial breeds just to make the alveary as well as some investment in tropical bees to get the silk.
 
I wonder if trees will continue to mutate, as they do now, just by being in the presence of bees. If not, it puts tree breeding deep into the bee experience, requiring industrious and imperial breeds just to make the alveary as well as some investment in tropical bees to get the silk.
I'd imagine that they would. The description of the block as a "sifter" implies that it's just refining something that was happening already. It'll at least make the biome-specific breeding easier.
 
To my understanding, an uncrafting table (not overly hard to get via the Twilight Forest) lets you convert regular string to silk wisps. Haven't had any need for the stuff, hence I haven't tried. Thus far I've only used it to snag string from wool...

From the YouTube comments:
ForestryMC said:
The "old" way of breeding trees is not going away.
 
To my understanding, an uncrafting table (not overly hard to get via the Twilight Forest) lets you convert regular string to silk wisps. Haven't had any need for the stuff, hence I haven't tried. Thus far I've only used it to snag string from wool...
Not sure it'd allow that recipe, particularly if you have xycraft installed (multiple recipes for string). Plus that is something that is definately not intended (getting a difficult to obtain item from an easy one).
 
I wonder if trees will continue to mutate, as they do now, just by being in the presence of bees. If not, it puts tree breeding deep into the bee experience, requiring industrious and imperial breeds just to make the alveary as well as some investment in tropical bees to get the silk.

The alveary sieve just complements the "traditional" way of treebreeding. It's intended to allow finer control at a later stage in the game, when you are possibly not hunting for random tree species anymore, but rather want to breed specific traits into your trees. (Basically it just exposes to the player what has been happening behind the scenes: Bees were randomly checking blocks around them for tree leaves and grabbed their genetic information if they found some. Then they again randomly checked around for other leaves to pollinate with that information. With the alveary sieve the player can take control of that second part of the process at some cost.)
 
All I can say is that anything that helps me with my pretty wood is welcome.

And nothing is removed! It's pure feature, no nerf at all! Whoo!
 
Awesome, It both gives silk a good use and it also allows you to be more direct in your tree breeding.