Manager

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crazy_fab

New Member
Jul 29, 2019
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I don't want to be the guy raging for no reason over somebody work, especially considering the time modder invest in their mod. But in that case I have to rage a bit. I build my whole biofuel setup using manager and I regret now.
The issue was that I had a greg tech autocrafting table putting bog earth in a chest and an ender chest where I wanted the bog earth to go. I tried many configuration with the ender chest, but what always happened was that as soon as something took bog earth out of the ender chest, the manager on it would request more bog earth, the other manager would send too much of it and as a result because the auto crafting table would have filled back the chest meanwhile bog earth would have nowhere to go. To avoid item loop and whatnot I tried fixing this and to disable it while I was working I broke the chest the bog earth was crafted into. BAD IDEA, it crashed my game with no way to log back in and obviously I had no recent save. I finally fixed it through NBT explorer but it took me two hour of debugging with multiple crash while working on it. The point is that while doing so I realized I had more than 32 stack of bog earth in the buffer of the different manager I had connected.
Anyhow I just wanted to point out that those thing are dangerous both because of the crash and because 32 stack is a lot of item to have running around in pipe and whatnot.
 

crazy_fab

New Member
Jul 29, 2019
64
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It's not about how to use them, I don't mind learning thing through trial and error. It's about
a- huge crash hard to fix
b-lots of item "hidden" in buffer, with buildcraft when you have an overflow you see it(and have your item spilled on the ground), with manager you have tons of item looping around and not even realize. I'd rather see that I have a problem than have the game pretend everything i allright while it's cooking up a crash.
 
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Zjarek_S

New Member
Jul 29, 2019
802
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It's not about how to use them, I don't mind learning thing through trial and error. It's about
a- huge crash hard to fix
b-lots of item "hidden" in buffer, with buildcraft when you have an overflow you see it(and have your item spilled on the ground), with manager you have tons of item looping around and not even realize. I'd rather see that I have a problem than have the game pretend everything i allright while it's cooking up a crash.
ad b. Well, this is more of design choice of RP2 and a huge advantage of BC IMO. This buffer isn't bad in itself, but is too easy to abuse and get too many items in it causity entity hell when you break it. Buildcraft was bad in 1.2.5, more laggy, if inventory was filled when items were going to it in a pipe they would spill, now they choose another destination, stacked items also could cause spillage and there were no gates in BC 2, however it got a lot better and due to items stacking and shorter lifespan of spilled items (by default 1 min, can be shortened further) a lot more server friendly. Paraphrasing Stroustrup: Buildcraft makes it easy to shoot yourself in the foot; RedPower 2 makes it harder, but when you do it blows your whole leg off.