Making a modpack 1.7.10

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Tepigg4444

New Member
Jul 29, 2019
5
0
0
Hey, I was trying to use the FtB launcher to make a modpack, but when I try to edit one it seems to crash. I was hoping someone could make a modpack in 1.7.10 and give me the code for it with these mods:
Must have mods:
Applied Energistics
Ender IO
OpenBlocks
BuildCraft
Ars Magica 2
Blood Magic
Ender Tech
Tinkers Construct
BigReactors
Random Things
Extra Utilities
ThaumCraft
Archimedes Ships
Chisel
Thermal Expansion
Minefactory Reloaded
Minechem
Witchery
Would be nice to have mods:
Elemental Magic
Botania
Galacticraft
Ender Tech
Nether Ores

And any extra mods required for these to run properly.
 

Fuzzbling

New Member
Jul 29, 2019
68
-2
1
USA
You can only modify the existing mod packs listed on the FTB launcher. If you want build your own pack from scratch and to be accessible from the FTB launcher, you will need to get familiar with this [Link] section of the forums. Tons of information to glean before you get started. You could also use MultiMC [http://multimc.org/], Curse voice [http://beta.cursevoice.com/] or Technic [http://www.technicpack.net/] to build a mod pack.
 
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Tepigg4444

New Member
Jul 29, 2019
5
0
0
M

mr_miner288

Guest
Thinking i know a modpack and he has most all of those mods and the code is "Etho" and yes im aloud to give you this. WARNING he edited biome's o plenty so there are more sharp clifs