magmatic dynamo

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melonheadorion

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Jul 29, 2019
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Hello all!

im a bit new to everything, including MC in general, so forgive me if i dont know names of items.
I am currently on a server that is using the infinity mod pack, but am running into some issues when trying to automate a power system.

I am trying to use a magmatic dynamo with lava fabricators to create endless power. there are obviously multiple videos online for this, and have attempted it myself, but doesnt seem to be working. perhaps something was nerfed, but not really sure. my brain is tired from trying to figure out how to fix it.

i have the redstone connections that everyone uses to connect the outgoing power from the dynamo to go to the redstone power cell i have setup, and then loops back to power the lava fabricators as seen in most setups for this. based on my trouble shooting, it is as if the fabricators are not getting consistent power to be able to keep up with creating enough lava to power the dynamos. I have even attempted to keep it simple and use one fabricator on one dynamo with the energy storage to see if i could find the issue.

from what i found, i can see that if the dynamo has lava in it, it will charge the cell. i can also see that the fabricator will feed the dynamo if it has enough power, but that seems to be where the issue is. having a closed loop between the three items does not create enough power to operate. the cell will power things until it is depleted and allow it to create power, but will eventually run dry and not allow the fabricator to get enough power to create enough lava for the dynamo. therefore, it really just struggles to power itself, and ultimately in my eyes, does not even do that. it seems that the dynamo cannot produce the power to sustain itself because of the lack of fuel. but, even with full power, supplied to it, it loses the ability to sustain itself once the power cell is empty.
the fabricator, i can see gets power, and gains energy until the lava creation threshold, then transfers the lava, and the energy it gained goes back to zero, rinse and repeat.

any thoughts on what i may be doing wrong.
 

Type1Ninja

New Member
Jul 29, 2019
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Hello all!

im a bit new to everything, including MC in general, so forgive me if i dont know names of items.
I am currently on a server that is using the infinity mod pack, but am running into some issues when trying to automate a power system.

I am trying to use a magmatic dynamo with lava fabricators to create endless power. there are obviously multiple videos online for this, and have attempted it myself, but doesnt seem to be working. perhaps something was nerfed, but not really sure. my brain is tired from trying to figure out how to fix it.

i have the redstone connections that everyone uses to connect the outgoing power from the dynamo to go to the redstone power cell i have setup, and then loops back to power the lava fabricators as seen in most setups for this. based on my trouble shooting, it is as if the fabricators are not getting consistent power to be able to keep up with creating enough lava to power the dynamos. I have even attempted to keep it simple and use one fabricator on one dynamo with the energy storage to see if i could find the issue.

from what i found, i can see that if the dynamo has lava in it, it will charge the cell. i can also see that the fabricator will feed the dynamo if it has enough power, but that seems to be where the issue is. having a closed loop between the three items does not create enough power to operate. the cell will power things until it is depleted and allow it to create power, but will eventually run dry and not allow the fabricator to get enough power to create enough lava for the dynamo. therefore, it really just struggles to power itself, and ultimately in my eyes, does not even do that. it seems that the dynamo cannot produce the power to sustain itself because of the lack of fuel. but, even with full power, supplied to it, it loses the ability to sustain itself once the power cell is empty.
the fabricator, i can see gets power, and gains energy until the lava creation threshold, then transfers the lava, and the energy it gained goes back to zero, rinse and repeat.

any thoughts on what i may be doing wrong.
Firstly:
This may have been nerfed, and it really just might not work anymore. This is one of the simplest "infinite energy" dupes; they're actually quite popular, and the more creative ones are seen not as exploits but as skillfully made masterpieces. That said, this simple one would have been spotted right away by the devs of the mods involved; my guess is that it's gone.

Nextly:
I can almost guarantee you that you will want more than one dynamo per fabricator. When your fabricator does run, does it fill the dynamo entirely? If so, try attaching another dynamo to that particular fabricator. Continue adding more until the dynamos do not fill up. If you're still not getting a surplus at that point, then it won't ever work.

Keep trying to get into modded MC; it's infinitely more fun than vanilla. Definitely well worth your time. :D

If you need some power gen for your world:
Try finding an oil well. You can pump out the oil, refine it, and then burn that in a compression dynamo along with coolant (water) for energy. It's quite powerful, and oil power is a classic that has been around since the dawn of mods.
You might also be able to find solar panels of some type in Infinity (be sure the ones you get support RF; stuff from IC2 won't give you RF without jumping through some hoops). You can then follow the time honored path of simply spamming those freaking everywhere. :)
Pumping lava from underground lakes is also a really cool way to get power. Just run it into your existing magmatic dynamos and remember to move your pump every once in a while.
Finally, potentially the most popular option, is to make an automatic tree farm hooked up to some steam dynamos (or equivalent). Automate chopping wood, smelt the wood into charcoal in an RF-furnace, burn for power. It'll be able to run itself and have a surplus for your other projects.

If you need help with any of those, do some googling and/or start a thread here. There's always tons of people wiling to help. :D
 
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Baron_Falcon

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Jul 29, 2019
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I agree with Ninja, its apparent that the lava fab uses more rf/t than one dynamo puts out. Then the question becomes, will a lava fab produce enough lava for more than one dynamo, and if so, how many will one fab keep up with.

Ninja, if you want to see abuse, the quantumflux generator fed by item nodes making cobble is pretty good. :D (Devs, please don't nerf it)
 
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melonheadorion

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Jul 29, 2019
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i kinda figured that they nerfed, it was my first assumption, and rightfully so that they nerfed it. i was hoping to get away from doing long lines of pipe to the nether and/or leaving equipment there since it is a multiplayer server, but may not have much of a choice if i decide to go this route.
i did use multiple fabs for the dynamo, but the outcome is just the same, probably worse since more power is required to run the fabs than the dynamo is already producing. the multiple fabs cant produce enough to run 1 dynamo because it is drawing more power than it is making.

i am trying to automate it if possible. i was going to use netherrack to turn into lava for it. although would be easier to fuel the dynamo's, was probably nerfed as well, and would need multiple machines to create the lava needed. i might play around with that idea more since netherrack is so quick to mine.
i wouldnt mind doing oil or other fuels such as that, but again, dont want to be worrying about equipment being left for the taking/long conduits to pump.
 

melonheadorion

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Jul 29, 2019
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also, im wondering if i will just need a full charge on a capacitor to run multiple fabs to keep up with the dyno as a way to jump start it. at the same time, as long as it gets started, it should be enough if the dyno is making more power than needed to run the amount of fabs
 

melonheadorion

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Jul 29, 2019
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""I can almost guarantee you that you will want more than one dynamo per fabricator. When your fabricator does run, does it fill the dynamo entirely? If so, try attaching another dynamo to that particular fabricator. Continue adding more until the dynamos do not fill up. If you're still not getting a surplus at that point, then it won't ever work.""

also, with the fab, it only gets to 3k on the scale for lava created, and then will go back to zero because that lava was put in the dyno. the dyno obviously uses that quickly to power the system and ultimately goes back down to 10-20 for lava being available to create power which, obviously is not enough to continue until the fab creates more. because of this, there is no surplus being created. i will play around with this option a little bit more, but i think that it may be futile. any idea what the input requirement for a fabricator is currently?
 

Type1Ninja

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Jul 29, 2019
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I agree with Ninja, its apparent that the lava fab uses more rf/t than one dynamo puts out. Then the question becomes, will a lava fab produce enough lava for more than one dynamo, and if so, how many will one fab keep up with.

Ninja, if you want to see abuse, the quantumflux generator fed by item nodes making cobble is pretty good. :D (Devs, please don't nerf it)
Well said.
I haven't tried q-flux; maybe I should look at it. "Energy from nothing" seems to be the theme of the mod (from what I've heard, which may be erroneous), so it isn't really abusive if it's intentional. :p
 

Baron_Falcon

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Jul 29, 2019
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Well said.
I haven't tried q-flux; maybe I should look at it. "Energy from nothing" seems to be the theme of the mod (from what I've heard, which may be erroneous), so it isn't really abusive if it's intentional. :p


It is balanced by the fact it puts out very little eu/t so you need a massive bank to make it viable for a decent processing setup, which gets expensive quickly, much like survival generators. My system demands has me making coal generators fed by tree farm to keep up on my way up the tiers.
 
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Type1Ninja

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Jul 29, 2019
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It is balanced by the fact it puts out very little eu/t so you need a massive bank to make it viable for a decent processing setup, which gets expensive quickly, much like survival generators. My system demands has me making coal generators fed by tree farm to keep up on my way up the tiers.
So, not really abusive. It's just simple. :p
It seems like it'll be a neat mod, and will help negate the need for tesseracts to transmit power (although I may be wrong).
 
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Baron_Falcon

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Jul 29, 2019
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So, not really abusive. It's just simple. :p
It seems like it'll be a neat mod, and will help negate the need for tesseracts to transmit power (although I may be wrong).

I need to look into that then. I'm finding that not having known mods and unfamiliarity has slowed my game down considerably.
 
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Azzanine

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Jul 29, 2019
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Just use a survivalist/ furnace gen. Maybe even the TE steam dynamo.
Just make sure you setup a charcoalery first. My first point of call after making my first shack is to set up a manual tree farm of sorts. I farm and harvest like as many logs as I can to turn most of it in to charcoal in regular furnaces only once I have like 5 stacks of charcoal.
Then I get to work on a more automated solution and make my wood based feedback loop power gen (atm I am using advanced generators syngas).
On certain modpacks that have BigReactors I actually go from a survivalist generator to a 3x5x3 2 rod reactor. However if the steel material option is turned on this is slowed down considerably.
Does infinity have Immersive Engineering? Water wheels are rather effective RF gen. You could also use it with the lava gen to see if it enriches your output. Chances are that it will just produce the same as if you just hooked up the wheel directly.

Sent from my GT-I9100 using Tapatalk
 

melonheadorion

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Jul 29, 2019
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alright, i did a little playing around in open world and found this....this is still a feasible power option to be self sustaining. it is a bit wonky though and feel free to test more.

i tested with 8 dynos and between 1 and 4 fabs and the 1 redstone energy cell. i found that 1 fab is not enough to create enough lava for 8 machines. 2 is enough, but will run out of lava, but seems lose lava very very slow. 3 fabs seems to keep the dynos full, but slowly reduces the amount of lava created. 4 fabs on 8 dynos seems to sustain the lava in the dyno, and also sustains the amount of lava being created by the fabs. again, this is a closed system that is powering itself. it also is charging the energy cell steadily. i also connected 4 pulverizers and rand all 4 at the same time, which didnt seem to change anything with the power system since it really has the redstone charge that it holds. since it has this power saving option, it held the charge that was initally connected and would only have to pull from the energy cell to charge the little bit lost and didnt effect anything.

the weird part of this is that the fabs will never be full power, nor will they ever be full lava. i would assume that if it could be full on lava/power, it would charge the battery in seconds. the lava creation fluxuates between 40 and 60 mb and the power input fluxuating between 300rf and 4000rf. again, this is the issue i was running in to at the beginning. perhaps, with a full power cell, it does the same thing. i expected it to keep itself full since it didnt have to charge anythign, but it didnt work that way. although the fabs cannot produce enough lava per tic, nor can it keep a full energy bar, it seems to be able sustain the dynos at full, and continually charge the cell, and power multiple machines. different machines will obviously have different effect, but will depend on what it is.

adding more dynos doenst help charge it more either. with the addition of too many more, it would reduce the amount of lava being created since it has to pull more from the fabs, but can be fixed with adding more of those. i ran 14 dynos off of 4 fabs and kept the 40-60 lava production and the 300-4000 energy input
 
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Zelfana

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Jul 29, 2019
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Did you augment the dynamos with fuel efficiency? By default they will generate about as much RF as it takes to make the lava so it will not have positive RF outcome without augmenting.
 

melonheadorion

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Jul 29, 2019
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after posting, i was just messing around a bit and found something interesting. i wanted to see how the power would react when there was a quarry attached going full bore. the system couldnt keep up. everything was working just as before, except the energy cell was being drained by the quarry which means the system couldnt keep up and will only really sustain small mechanical systems. however, i added another energy cell and found something by mistake. since the energy cell has multiple sides to it that you can change to input/output, if you add more inputs from the engines to the other faces of the energy cell, it helps take the excessive power that the dynos are making, to add to the cell as if it is allowing more traffic through the other lanes, instead of jsut the one originally. this does not create excess power. it seems that it sustains the system with keeping the energy held in the cell, to stay at a constant range instead of ultimately draining it. this setup also keeps all of the fabs full. the system also runs the quarry without power cells attached, at a slower speed.
it seems to react on how it is setup and how the conduits are directed. it is nowhere near as simple as what many of the videos show.
 

Zelfana

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Jul 29, 2019
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Yeah, it will not make any extra power without augmenting and might even struggle to stay as an infinite loop even without other machines.
 

Baron_Falcon

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Jul 29, 2019
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The systems I've seen using the lava gen are creating steam using MFR I think to run big reactor turbines.