In my MW2 world, I put my base fairly close to a Thaumcraft dungeon (about 250 blocks). I've destroyed the node, which as far as I know should stop taint from spreading any further (I hope), dug out the dungeon, and built a decent mob trap using plain vanilla mechanics.
Essentially, I enclosed each spawner, then put in a switch that controls redstone lamps as an on/off for the spawners. Each room has a water channel going out to 17 blocks from the spawner, then the two come together and drop the mobs 3 blocks down into the trap. The "waiting room" between the trap and the spawners, so anywhere inside the room is also within range of the spawners. I put in MumboJumbo's Tiny Mob Softener. It's an excellent design, with only a 3x2x2 footprint. I did have to change it a little, placing a sand block on a normal piston instead of cobble on a stick piston (I haven't found ANY slimes yet), and it still works. Once the mobs stop burning I generally kill them off with AM2 spells just to get my magic level up (a fist works just as well when mana runs out).
It's pretty fast. Every time a spawner pops, I get 3-4 mobs, so double that because there are two spawners and they don't compete. I've got more zombie flesh and heads than I know what to do with, and I'll never run out of arrows or bonemeal.
My question, though... Is there an alternative that is more "Magic World" in theme than Vanilla, but would be just as efficient? What kinds of mob traps have you guys made in your worlds? I've seen the MFR mob grinder, but of course it's not in MW2 (and it's not very "magic-flavored"). I'll eventually automate it with golems and xp jars, but other than that it's still just a vanilla spawner trap.
Essentially, I enclosed each spawner, then put in a switch that controls redstone lamps as an on/off for the spawners. Each room has a water channel going out to 17 blocks from the spawner, then the two come together and drop the mobs 3 blocks down into the trap. The "waiting room" between the trap and the spawners, so anywhere inside the room is also within range of the spawners. I put in MumboJumbo's Tiny Mob Softener. It's an excellent design, with only a 3x2x2 footprint. I did have to change it a little, placing a sand block on a normal piston instead of cobble on a stick piston (I haven't found ANY slimes yet), and it still works. Once the mobs stop burning I generally kill them off with AM2 spells just to get my magic level up (a fist works just as well when mana runs out).
It's pretty fast. Every time a spawner pops, I get 3-4 mobs, so double that because there are two spawners and they don't compete. I've got more zombie flesh and heads than I know what to do with, and I'll never run out of arrows or bonemeal.
My question, though... Is there an alternative that is more "Magic World" in theme than Vanilla, but would be just as efficient? What kinds of mob traps have you guys made in your worlds? I've seen the MFR mob grinder, but of course it's not in MW2 (and it's not very "magic-flavored"). I'll eventually automate it with golems and xp jars, but other than that it's still just a vanilla spawner trap.