I see a lot of people denouncing magicky mods, claiming incongruity with tech mods.
or even I saw a post where the rope mod was outcast because it wasn't tech, in a 'tech' pack
I for one am of the school of thought that the more the better. at least in terms of what stability will allow, and certainly mods should be prioritised.
but for me the mixture of mods and the general ecclecticism of Minecraft is what makes it so creative.
also ofc you are free to play however you want, so I have no problem with the 'tech' purists. in fact I see their point of defing boundaries, and that strong imagination is a great strength. Still, i'll stick to the myriad modded experience where possible.
if I can have a rope bridge in my tech based world, then why not.
Also, who says Magic doesn't exist anyway... @:~)
Swaffer
or even I saw a post where the rope mod was outcast because it wasn't tech, in a 'tech' pack
I for one am of the school of thought that the more the better. at least in terms of what stability will allow, and certainly mods should be prioritised.
but for me the mixture of mods and the general ecclecticism of Minecraft is what makes it so creative.
also ofc you are free to play however you want, so I have no problem with the 'tech' purists. in fact I see their point of defing boundaries, and that strong imagination is a great strength. Still, i'll stick to the myriad modded experience where possible.
if I can have a rope bridge in my tech based world, then why not.
Also, who says Magic doesn't exist anyway... @:~)
Swaffer