Machines not working...

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Murdertramp

New Member
Jul 29, 2019
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Lately weve been having issues with Minefactory reloaded and pneumatic craft machines randomly stop working. We thought maybe it was from the chunks loading and unloading due to people leaving (since thats when it seems to happen) but shouldn't the machines pick up where they left off? sometimes someone can be standing in the chunk and it still happens. In order to fix this they have to pick the machine up and place it back down.

Were also having issues with tesseracts randomly not sending energy as well as computer craft monitors not displaying information sometimes. Sometimes they will randomly stop and other times when the server restarts. they are coded to start up when the server starts. In order for them to display the information we've asked them to all we have to do is go into the computer and right click it and it starts working again.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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Lately weve been having issues with Minefactory reloaded and pneumatic craft machines randomly stop working. We thought maybe it was from the chunks loading and unloading due to people leaving (since thats when it seems to happen) but shouldn't the machines pick up where they left off? sometimes someone can be standing in the chunk and it still happens. In order to fix this they have to pick the machine up and place it back down.

Were also having issues with tesseracts randomly not sending energy as well as computer craft monitors not displaying information sometimes. Sometimes they will randomly stop and other times when the server restarts. they are coded to start up when the server starts. In order for them to display the information we've asked them to all we have to do is go into the computer and right click it and it starts working again.
Not sure if you are using them to power your machines, but I think people have been having problems with TE3 conduits stopping transmitting power randomly. It's a knowns issue that is being worked on I believe, but not sure if this is what you describe.

As for the CC stuff I dont know. If it is programmed/named properly to restart once reloaded, it should work just fine.
 

draceus

New Member
Jul 29, 2019
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I have the exact same issue, all my minefactory machines stops working after a while and I have to pick them up and place again in order for them to start working.
Anyone know how to fix this yet?
 

Shevron

Well-Known Member
Aug 12, 2013
838
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Not sure if you are using them to power your machines, but I think people have been having problems with TE3 conduits stopping transmitting power randomly. It's a knowns issue that is being worked on I believe, but not sure if this is what you describe.

As for the CC stuff I dont know. If it is programmed/named properly to restart once reloaded, it should work just fine.
I get that a lot. Have to break the energy conduits and replace them, then they'll start transmitting again.

I found this issue especially common in Agrarian Skies for some odd reason.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I have the exact same issue, all my minefactory machines stops working after a while and I have to pick them up and place again in order for them to start working.
Anyone know how to fix this yet?
I get that a lot. Have to break the energy conduits and replace them, then they'll start transmitting again.

I found this issue especially common in Agrarian Skies for some odd reason.
It is a bug that arises when parts of conduits are loaded while other parts are not loaded. The conduits then somehow become disconnected from each other and you need to force an update of the network to make them work again.

Only way to truly fix it is to make absolutely sure that ALL your conduits are chunkloaded. This way no part of the conduits becomes loaded/unloaded sepparate from the other parts of the network. This bug is common for people not using chunkloaders, as their movement will gradually load/unload chunks and thereby parts of the conduit network.
 

Murdertramp

New Member
Jul 29, 2019
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yes, we are using mcpc...the mfr is really annoying but were dealing. however now were having sorta the same issue with pneumatic craft
 

Bigpak

New Member
Jul 29, 2019
539
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I am using MCPC+ as well and I am not having this issue, technically there is no such thing as MCPC+ anymore as it has been renamed to cauldron. What version of minecraft are you running if so what pack if it is custom, etc. Details would be nice so we can help :)
 

Murdertramp

New Member
Jul 29, 2019
14
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0
ahh yah we use creeperhost as our host and they had me install mcpc+/cauldron. we run Direwolf20 1.6.4 with plugins

autorank
clearlagg
prism
essentials
enjin plugin
groupmanager
listener
showcasestandalone
simple region market
simplehelptickets
towny
vault
votifier
world border
world edit
worldguard
 

ihatetn931

New Member
Jul 29, 2019
6
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0
I've been working on trying to get this issue fixed for the pass couple of days, updating to the latest cauldron fixed the pneumaticCraft issue (build 144).

Only problem now is minefactory reloaded, when you teleport away from the chunk and teleport back the minefactory reloaded machines will no longer work till you break and replace them, no matter what cable you're using, if you're powering it with ic2 cable, the cable will not attach to the minefactory reloaded machines till broken and replaced.

If you restart the server the machines will work again.

There must be some way to fix this issue, it's somewhat annoying breakin all minefactory reloaded machines each time you teleport.

Direwolf20 pack 1.0.23 (or somthing along them lines)
Minecraft 1.6.4
Minefactory reloaded 2.7.9

Tested server with no plugins other then the ones i needed to do the teleports (essentials).

It's not a bug with conduits, it's a bug in somthing esle and since there is no logs of it it's not easy to troubleshoot.
 
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