Lots of bugs, details inside.

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zedekblue

Active Member
May 16, 2013
34
3
33
Title Lots of bugs, details inside.

Launcher Type Server

Modpack Custom

Modpack version

Minecraft version 1.7.10

Have you modified the pack? Yes

Link to log file

Details of the issue So I've been working on a modpack of my own, and I have a couple bugs I'd like to squash.

I've tried posting on a hundred different forums, searching around as much as possible, and I'm not finding any solutions. Hopefully someone here can help. I'm just going to throw all my problems into one post.

Modlist here: http://pastebin.com/ZSm15Dnp .

PROBLEM 1:
Chococraft timeout
Players are getting kicked whenever they feed/tame chocobos.
This is on Chococraft 4.1.5.
Server error here: http://pastebin.com/YRRNm3rM .
My unnoticed bug report here: http://www.minecraftforum.net/forum...-chococraft-2-happiness-distilled?comment=512


PROBLEM 2:
Tinker's Glove
The Traveller's Glove doesn't give the mining boost it's supposed to. This has been an issue in other/previous FTB packs, however, Infinity Skyblock (maybe regular infinity too) somehow managed to fix the problem, so I know there's a workaround somewhere.



PROBLEM 3:
Moon Lag
Galacticraft planets (only tested on the moon so far though) put the server into a serious overdrive. Server upload quadruples, and causes lag for any players with insufficient download speeds. And despite our server having 10-12 Mbps upload speeds, it will sometimes even exceed that.
My unnoticed (although fairly new) bug report here, with a lot more detail and a big fancy screenshot: https://github.com/micdoodle8/Galacticraft/issues/2266


PROBLEM 4:
This isn't so much a problem as it is a question. Can someone explain to me how biome ID's work, and how, if at all, I can use ID's over 127 with minimal issues?
I'm trying to add BoP and remove some of the current worldgen mods, but BoP alone uses every non-vanilla biome slot up to 124. I've had to remove half the biomes to support what we already have installed.


Thank you so much for any help, suggestions, or ideas you may have.
 
Last edited:

zedekblue

Active Member
May 16, 2013
34
3
33
Bump
Problem 2 seems to have gone away after my most recent update. Guess it was a mod conflict.
If anyone has an answer to one at least, I'd love to hear it. I don't expect answers for everything.