Looting structures

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Yusunoha

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Jul 29, 2019
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it's something that has been bugging me ever since villagers was added to minecraft, looting generated structures for easy resources. I never really liked the easy way of getting certain resources by just going around a bit, so I have been thinking for a while now about a mod, that would disable the option of mining blocks from generated structures.

I really started thinking about this when forestry added it's villager, if you'd look around long enough you could gather a dozen of apiaries for free, which takes out the challenge of making them. I thought "if they have a private mode, then why not use it?" so if the forestry villager would be alive, you couldn't get the apiary.

but after that thaumcraft added their own villager, which is free glowstone without going to the nether, tinker's construct added it's own villager, which is a free piston and tinker's blocks, also free wool in the floor for an easy bed and more mods will be adding their own villagers aswell which will equal to more free resources.

so how about a mod, when installed, stops you from gather resources from these structures? you can break the blocks, but they won't drop any blocks. it doesn't stop you from gathering plants from villagers as there's not really a good other way of getting carrots and potatoes. you can get them from zombies, but it doesn't make sense for that to be the only option for it. now some people (or maybe most people) will hate this, as they find it fair for them to gather resources for the time spend looking around for them, so I was also thinking of it being depended on the difficulty level, and it'd only work in hard or hardcore mode.

do note, I have no coding knowledge, so it's not that I'll be making this, I just wanted to share my suggestions for this and hear what others have to say about it.
 

RedBoss

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Jul 29, 2019
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It sounds trite but maybe, just don't use the structures. It's odd that "stealing" villager crops is fine, but using anything else in the village is "cheaty." There already is an option to gather crops found in villages, just kill lots of zombies. I don't see how you can write off that option a d take crops, but taking blocks is off limits.

You may get lucky and find someone to code this for you. Or maybe there is a bukkit plugin that'll help you out.

To me it seems to be a situation of play style and not a high enough demand for a mod. Either way enjoy yourself.
 

egor66

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Jul 29, 2019
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RedBoss has a point your argument make little if any sense, I am all for play fair but the couple of items from a village are in no way game breaking, tinkers has removed the smelter from villages the rest is just wood & sticks & some random parts that are 99% useless, 1 glowstone is by no means a game breaker the chest will have any of the same random items form a TC mini DG or a mob trap/DG, the mysthcraft a couple of pages & a table thats not at all hard to make again no deal breaker, the worst is maybe the bee keeper as at start you do not have seed oil to make api's, so yes if they are replaced with bee house could be a tad more balanced, hmm what else oh the smith well thats random stuff & mostly only 1 items thats of any real use, did I miss anything, ah yes the other new villager (tinkers I think) only trades nuggets & for the most part is totally useless.
 

Bagman817

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Jul 29, 2019
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More options are always a good thing. If you personally find villages 'cheaty', you can disable structures when you create your world, or simply refrain from taking the blocks you find objectionable. No coding experience required for self control.
 

Yusunoha

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Jul 29, 2019
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you can also take a different look at it, if this was added, you could have mod makers go crazy with their villager buildings without having to worry that they'd be giving too much free resources.
but I like the idea of tiered chests... it'd be really great if it'd work with forge, then the dungeon mods like better dungeons and battle towers would finally have good lootings in them for the challenge.
 

Daemonblue

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Jul 29, 2019
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RedBoss has a point your argument make little if any sense, I am all for play fair but the couple of items from a village are in no way game breaking, tinkers has removed the smelter from villages the rest is just wood & sticks & some random parts that are 99% useless, 1 glowstone is by no means a game breaker the chest will have any of the same random items form a TC mini DG or a mob trap/DG, the mysthcraft a couple of pages & a table thats not at all hard to make again no deal breaker, the worst is maybe the bee keeper as at start you do not have seed oil to make api's, so yes if they are replaced with bee house could be a tad more balanced, hmm what else oh the smith well thats random stuff & mostly only 1 items thats of any real use, did I miss anything, ah yes the other new villager (tinkers I think) only trades nuggets & for the most part is totally useless.

What version of TC are you using? In 1.5.2 wgt you can still get villages spawning with smelteries and there is nothing in the changelog for the dev versions documenting their removal. Also, for apiaries you can use creosote oil instead of seed oil, which is much easier to get and requires no power to produce. Heck, by the time I had a carpenter ready I was able to make 6 apiaries and tons of impregnated sticks for frames.
 

egor66

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Jul 29, 2019
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What version of TC are you using? In 1.5.2 wgt you can still get villages spawning with smelteries and there is nothing in the changelog for the dev versions documenting their removal. Also, for apiaries you can use creosote oil instead of seed oil, which is much easier to get and requires no power to produce. Heck, by the time I had a carpenter ready I was able to make 6 apiaries and tons of impregnated sticks for frames.

hmm maybe smelteries are still there but must be rare, pre last tinkers update they spawned in almost every village now I am yet to see one, only around 8 villages checked admittedly, yes creosote was added, & makes it simple to create after you have made a coke furnace, but I beleave the point was early game or on game start up, like when your wandering around while looking for a spot to make a base.
 

Daemonblue

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Jul 29, 2019
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True, but even when you have access to seed oil creosote is easier to get in large quantities. The only thing you have to use seed oil for is the escritoire for researching stuff. Since you need around 100 seeds to get a bucket worth of seed oil compared to 4 logs (or 1 coal iirc) to get a bucket worth of creosote (which can be put in glass bottles) it's kinda easy to see which is more viable early game. I would recommend the escritoire asap when you start working on bees since it's a quick way to get stacks of honey combs.

Edot: Also, if you exit to the launcher, re-enter the game, and then recreate a world it will change a village's spawn generation, so you can get smelteries in villages that didn't have them before. Same with bees, mystcraft buildings, thaumcraft buildings, and TC work huts. This only doesn't work with vanilla buildings.
 

arentol

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Jul 29, 2019
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I really started thinking about this when forestry added it's villager, if you'd look around long enough you could gather a dozen of apiaries for free, which takes out the challenge of making them. I thought "if they have a private mode, then why not use it?" so if the forestry villager would be alive, you couldn't get the apiary.

but after that thaumcraft added their own villager, which is free glowstone without going to the nether, tinker's construct added it's own villager, which is a free piston and tinker's blocks, also free wool in the floor for an easy bed and more mods will be adding their own villagers aswell which will equal to more free resources.

....And while you are running around gathering those things I am mining and building infrastructure and 8 hours into the game I have twice as much stuff as you and the ability to get more stuff faster than you for quite a while to come. Barring ridiculous luck finding stuff it will always be better to build resources normally over trying to jump-start by searching extensively for villages and other structures.

I just don't think this is an issue.

Sent from my SCH-I605 using Tapatalk 2
 
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Yusunoha

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Jul 29, 2019
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you can use creoscote oil for apiaries? :eek: since when? I never knew that, sure is going to make things easier for me
 

SatanicSanta

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Jul 29, 2019
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It sounds like Better Dungeons and Dungeon Pack are not your kinds of mods...


Like stated above, just don't loot villages than.
 

Daemonblue

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Jul 29, 2019
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you can use creoscote oil for apiaries? :eek: since when? I never knew that, sure is going to make things easier for me

Don't know when it was added since I never really mucked around with bees before, but looking through the NEI recipes it shows you can use creosote for everything but the escritoire which you only need one of anyway. Of course there might be some recipes later that creosote can't be used on since I haven't messed around with alvearies yet, but yea, early game creosote blows seed oil away for apiaries and frames.
 

LeQwasd

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Jul 29, 2019
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I never take materials from houses, i take loot from chests, but from houses... If i see glitched one ( had lots in ultimate pack) i fixed them instead.