Open Looting back crafting

Discussion in 'FTB Presents SkyFactory 2.5 1.7.10' started by frederikja163, Nov 22, 2016.

  1. Summary of the problem Looting back crafting

    Pack Version 2.5.5

    What is the bug? You can grab items from one looting bag and as long as you dont empty it completely you can still craft it to another looting bag resseting the bag then you can craft it back and you now have double the loot

    Mod & Version loot bags

    Link to log file

    Is it repeatable? yes

    Known Fix make looting bags have a tag if they are opened then they are uncraftable
  2. Jandakast

    Jandakast Guest

    The "Prevent Merging Opened Bags" option is set to true in the default SF2.5.5 LootBags.cfg config file. This is on line 31 if you have the default config.

    Are you playing on a single player world or on a server?
    Do you know if any config files been modified?
  3. kolikooo1

    kolikooo1 New Member

    Does that option prevent the opened bags from being turned to 4 of the lower tier ones?
    Last edited: Nov 30, 2016
  4. Jandakast

    Jandakast Guest

    The lootbags mod adds a tag to the bag when it is opened which holds the information for what items are in the bag. I have been unable to find a way to create a recipe for only bags without a tag. So, by creating a recipes for the bags that have tag data before adding the original bag recipes you can set a different item returned for the opened bags.

    I have been unable to find a way to use the recipe.removeShapeless method in conjunction with the .onlyWithTag method.

    I have provided Darkosto with the information and a sample of the work around.
    Last edited: Dec 1, 2016

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