Got a server with a working economy. There are some items I want players to be able to get access to, but I want them to buy them rather than craft as a means of quantity control.
The only solutions I have come up with using ServerSigns and TekkitCustomizer. I ban the item so that if you own, you lose it. You go to the sign, pay the fee, you get a permission node for 60 seconds to place a quarry and 1 quarry. if after 60 seconds you don't place the quarry or you break it and attempt to pick it up, it vanishes, but, if you are slick and carry a project table with you and quarry components, you can create a couple of them quickly and place them as well, and end up with more than the 1 you purchased.
Is there a way I can only remove the recipe, but not the item so I can prevent this 1 loop hole?
The only solutions I have come up with using ServerSigns and TekkitCustomizer. I ban the item so that if you own, you lose it. You go to the sign, pay the fee, you get a permission node for 60 seconds to place a quarry and 1 quarry. if after 60 seconds you don't place the quarry or you break it and attempt to pick it up, it vanishes, but, if you are slick and carry a project table with you and quarry components, you can create a couple of them quickly and place them as well, and end up with more than the 1 you purchased.
Is there a way I can only remove the recipe, but not the item so I can prevent this 1 loop hole?