Looking for Farming Companion mod(1.10.2).

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Jakalth

New Member
Jul 29, 2019
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I'm looking for a companion mod for a farming based modpack I'm working on. The pack it's self works well and is pretty fleshed out, if minimally, with farming mods like harvestcraft and mystical crops, but it feels like something is missing. Namely, something to actually DO with all the crops your growing.

Specifically what I'm looking for is a 1.10.2 mod that allows you to sell the crops and food items you've grown/crafted and buy new seeds to start your next crop. Having the mod require that you buy all your seeds, as in the seeds no longer spawn when you break grass/crops or can no longer be crafted from the crops(in the case of harvestcraft) would be a big plus. This way it gives farming a bit more of a challenge and makes it a bit less boring since you need to plan what you can buy as you increase the size of your farm.

The crops planted would still need to produce food as normal, aka: planting vanilla seeds and growing wheat means you can still right click harvest the wheat to get the wheat item while the crop keeps growing. But you would not get any seeds from harvesting the crops like you normally do. This way cost, production, and luck will control the size of your fields at first and limit what crops you can afford to buy. It also means that Mystical agriculture has a limiting factor in that you need to be able to afford to buy the seeds to turn into mystical crops.

Having some type of currency for the mod would be very usefull, that way your not simply using resources you gathered underground via mining or running a quarry to pay for everything.

As an example of what I'm looking to do, look at farming games like stardew valley or similar. I'm looking to add that kind of gameplay to the modpack while not changing anything else about Minecraft. This way, you have a fun farming game inside Minecraft, that can be played along side of your normal Minecraft gameplay.
 

Jakalth

New Member
Jul 29, 2019
83
0
0
I'm also hoping to be able to control the prices for buying and selling of crops and food individually so I can re-ballance the entire marketing of the pack. This way, for example, a crop will be worth one amount, while a food item crafted from said crop will be worth a bit more then the crops used. making automation of food products more profitable then the crops themselves. Also means I can tweek it so higher teir crafting can also be worth more then the crafted ingredients it was made from.