Nothing is wrong with chests...if you have the space. Some worlds (before barrels) I would have a line of 30 chests. This is a lot of room in my factory, and I prefer some compactness. Also, I would always run out of space for something (especially for things like cobble), and having two chests on your network providing the same thing is kind of dicey. I'm never sure which chest wins.
If you run out of space for something, just add a DSU for it.
As for compactness, that doesn't really matter. You can connect remote inventories very easily with LP.
Also, even with these 30 chests, I still found myself using my remote requestor into my ender pouch to get mats. I cannot stand "being an ant on speed" ... running to this chest to get X and that chest to get Y so I can load another crafting table. I type very fast, so typing is not an issue with me.
Same.
The crafting pipe mk III required an assembly table if memory serves. I never had documentation on why this was so much better, so I never used them. Perhaps this might have solved my issue?
The Mk III has an internal buffer, similar to RP2's tube system. The Mk II + Mk III also craft 16 at a time instead of 1.
I can easily make tesseracts with AE, not sure what the issue is here. With a minium stone, 4 iron = 1 ender pearl so I'm not worried about keeping a transposer filled. AE just crafts the ender pearl for me (easily, unlike trying to craft these in LP...in which you would have to replace the minium stone when it wore out) and I usually have tons of iron by the time I need tesseracts.
Actually, you can autocraft including replacing minium stones in LP. It's just not very space-efficient. And that was just a quick example of the type of item that causes issues - there are many things that require liquid and a crafting recipe in different blocks.
How are provider pipes any more or less compact than export busses? They look the same size to me.
A provider pipe is the same size as an export bus. However, a provider pipe + gate is more compact than an export bus + level emitter, and chassis pipes allow basically as many things in a single block as you want.
As to expense, I've never really compared the mat cost properly.
AE is cheaper in some things, at least if you're concerne about space effecieny. That being said, quartz requires mining, whereas all of LP's resource requirements can be gotten other ways. Especially in the Unleashed pack, where UU-Matter is actually semi-useful, this becomes a big plus for LP.
The issue here would be that for LP, mat cost would appear to scale up faster as you need more storage. I do recognize that LP's mat cost has dropped significantly with some recent updates, but still...each diamond chest worth of slots (limited to 64 of most stackable mats) takes a diamond chest + chassis + 2 modules. One of the things I really really really like about AE is that they stack all mats of the same type into oneslot. In LP, you get that behavior in the requestor, but you still have to deal with the 64 item slot limitation in chests.
Use DSUs! My current LP system has a grand total of 4 diamond chests - and a bunch of DSUs. (And a bee chest and some other things. But that's my main storage.)
Also, as for resource cost LP is more resource-intensive if you're doing manual mining, but again all of LP's resource requirements can be met in a bunch of ways whereas AE requires quarrying / manual mining.
Finally I don't know why they nerfed LPs requestor like they did. I agree that AE's idea for remote connection is a bit under powerered and I don't know why mod authors feel they have to "balance" distance.
Neither do I. It's annoying and tedious (which is why I like LP in the first place) and it can be replicated with other mods. Not to metion that the time that it's most useful is when you're away from your base.
Do you have a GitHub account? If so, I would appreciate a comment on
this commit and/or making an issue on the bug tracker.
Also can anyone tell me what the range of the remote requester is. Say I had two bases on the opposite end of a biome (must be around 500 blocks at least), would the remote requester work? If not, could I have an ender chest or tesseract at each base with the appropriate pipes on them (I forget which ones).
Range used to be infinite, no power use. Range now is ~400,000 blocks, although power use is now rather high - the limit is draining the power junction in a single open of the requester. (Power use is 2500LP = 500MJ if in another world, plus the distance in LP (or distance / 5 in MJ))