Then you were not looking for what LP is truly about: Sorting and item manipulation. In regards to the rainbow vs black and white; AE offers: Fill it up, empty it, and very little in-between. This is why I previously stated the two are fundamentally different mods. LP focuses on sorting/supplying items and allowing you to move exact amounts any and everywhere. AE focuses on storage and autocrafting. The other properties of the mods that are similar are there to support the main points of the mod not be apart of the main point. This would be why I said your knowledge of LP seems to be limited despite having used it since 1.2.5. I would still stand by that assumption and would further assume that you relied on the same modules used in 1.2.5 rather than newer ones when used in these later versions. Again this is not meant in offense it just seems that you either think very little of LP's ability to control each individual item or simply have no need for it personally.
First off, I'm not offended at all (I don't give you that power). I'm simply trying to understand what you are talking about. Maybe you know something I don't know? I'd like to know what I don't know that you think I should know...that way I can learn it.
I do think you are making some assumptions without basis; "I choose not to use features of LP" is not the same as "I don't know about features of LP". Your last assertion was more correct. "I simply have no need of it personally" might be a better fit for where I am at. I recognize that it's easy out here to assume someone is clueless, but in my opinion that's not an excuse for just jumping to that conclusion.
So lets look a few examples, and maybe you can see what I do or do not know.
In LP, to create a storage system for autocrafting, I would always group mats into categories. Each category required: 1 diamond chest, 1 MK2 chassis, 1 poly item sink module, and 1 provider module. These had to be interconnected and routed, and once you start attaching quarrys to the network you might need two or more per group (e.g. dirt/cobble). Additionally, min(64,chest inventory) of your mats are required to stay in the chest doing nothing, so the poly item sink can work properly. You could configure a regular item sink module to have use of those mats, but then that requires you to actually configure the item sink module which is tedious. You also have the problem that the item sink module is at a lower priority than a poly sink, so if you make a mistake and accidentally put an item that belongs in an item sink configured chest into a poly sink'd chest...you'll wind up with issues. Anyway, each category requires 4 craftable items which are each complex crafts and take a large number of mats. (This is why the first thing I'd craft in an LP crafting system is LP components themselves.) If you try to use this system without a default route or with any configuration issues in your item sinks or provider modules, you'll spend at least 2-5 minutes (longer for some people) finding out what's wrong and fixing it. Extensive testing of any LP system is almost mandatory given the number of configuration parameters involved.
In AE, to create an equivalent storage system for autocrafting, I'd need an ME drive and one or more storage modules. As long as I'm not going for 16k or 64k storage modules, this uses far less mats, and takes far less time to set up and configure. In fact, it's dead simple and there's really nothing
to configure. If you want sorting, use the features in an ME access point.
So in LP, if I want to make a train ride and autocraft railcraft tracks for my ride without having to go back home, I'd have to attach a crafting pipe to a chest next to the rolling machine, and a satellite pipe on the rolling machine itself which is configured to match the crafting pipe. Sometimes this would mysteriously fail, especially on larger jobs. There were times that you would find tons of mats in the machine but the machine refused to craft. Other times the crafting pipe would fail to remove the finished items from the chest.
In AE, just an import bus and export bus is required. It just works. Again, dead simple.
Finally, if I want to keep a couple stacks of refined iron around because I make tons of wind or solar gens and I don't want to wait around for these to cook? In LP, you need to use an alternate network and a "gateway" chest. The gateway chest has a supplier pipe on the alternate network that keeps the chest supplied with X amount of refined iron from the alternate net. The alternate net has a furnace with a crafting pipe which crafts iron to refined iron, and a provider pipe from the chest where you store your regular iron. If you run low on iron, the system doesn't care...it's going to make sure that you have X amount of refined iron anyway. There's no way to tell it "don't use iron if the iron amount I have falls below Y".
In AE, an import bus, an export bus, two level emitters, and a furnace are all that's needed. No alternate network. You point both emitters to the export bus, configure the export bus to only export if no redstone signal is sent, then configure one emitter to emit a signal if there isn't enough iron, and the other to emit a signal if there is enough refined iron. That's it. Less simple than the above, but the requirements are less simple too.
So I'm curious if you have better solutions to the above problems that maybe I've overlooked in LP? Maybe I'm doing this all wrong? Perhaps the modules have changed some very recently? I really haven't used LP for over a month now and I did note that the mat cost for LP components has gone down in the latest builds. What else am I missing? Just as importantly, how would I know I have missed it?
Thanks for your cogent reply.