Logistics Pipes for FTB?

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Jul 29, 2019
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Can I manually add logistics pipes to FTB? I really would want to use but the latest download version i can find is for MC 1.2.5
any help?
 

hutchkc

New Member
Jul 29, 2019
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I'm not sure if it accepts BC power or not, I would assume so. Before Applied Energistics (sp?) I used IC2 to power it since I seem to be in the minority that still give IC2 love around here.
 

OmegaPython

New Member
Jul 29, 2019
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I'm not sure if it accepts BC power or not, I would assume so. Before Applied Energistics (sp?) I used IC2 to power it since I seem to be in the minority that still give IC2 love around here.
Yes, it accepts BC (MJ) and IC2 (EU) power. Do you mean Thermal Expansion, not Applied Energistics?
 
Jul 29, 2019
309
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tried to add it and got this crash (its the second half of it)


Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\Frostbite528\Desktop\Ultimate\minecraft\crash-reports\crash-2013-04-15_23.18.36-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

java.lang.IllegalArgumentException: Slot 1100 is already occupied by portalgun.common.block.BlockPortalMod@42d6f9cc when adding logisticspipes.blocks.LogisticsSignBlock@2fa9e25c
at amq.<init>(Block.java:326)
at akb.<init>(BlockContainer.java:11)
at logisticspipes.blocks.LogisticsSignBlock.<init>(LogisticsSignBlock.java:19)
at logisticspipes.LogisticsPipes.PostLoad(LogisticsPipes.java:377)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:679)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:458)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 79463dbe ----------
I think its that the ID's are conflicting
anybody know what ID's i have to change (all of them, so i dont have to find them out 1 by 1)
 

hutchkc

New Member
Jul 29, 2019
66
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0
Yes, it accepts BC (MJ) and IC2 (EU) power. Do you mean Thermal Expansion, not Applied Energistics?

I was typing and didn't see whiz beat me to the punch. :)

I got asked a question and my thought train jumped tracks. What I meant to say is before I switched to AE I used to use logistic pipes and power it with IC2. Currently I am only running AE, but there are a couple things that log pipes do really well and think in 1.5 I'm going to run both. Log pipes will run the isolated local areas and special cases like bees. Have it feed the AE main storage/crafting system.
 

KirinDave

New Member
Jul 29, 2019
3,086
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Logistics Pipes is all but entirely deprecated and a quasi-legal port is all that's left. A port that is increasinly wonky and that I passed over for world-corruption bugs. We tend to favor BuildCraft Applied Energistics, and (if you are on 1.4.7) RedPower 2 here.

LP was a rad mod but its time seems to have passed. Please move along. If you'd like advice on how to convert over, please feel free to PM me (or really most people who have responded here) and we'll probably give you advice promptly.

Sorry to be the bearer of bad news, but sometimes mods just stop being updated in favor of new stuff.
 

hutchkc

New Member
Jul 29, 2019
66
0
0
tried to add it and got this crash (its the second half of it)


Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem; Failed to start game

A full error report has been saved to C:\Users\Frostbite528\Desktop\Ultimate\minecraft\crash-reports\crash-2013-04-15_23.18.36-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

java.lang.IllegalArgumentException: Slot 1100 is already occupied by portalgun.common.block.BlockPortalMod@42d6f9cc when adding logisticspipes.blocks.LogisticsSignBlock@2fa9e25c

you just need to change the id's in the config. Go into your minecraft config folder, depends on where you installed (C:\minecraft\config\) and look for a file that says logisticpipes. As I said at work so going off memory. Once there look for id=1100. There will be a couple (5-6) if i remem right. Change those numbers to something like 9100 as well as the others. You might have to fiddle around to find an open slot. You can see the open id slots in NET by going through the options, but I just don't recall enough to even get you close.
 
Jul 29, 2019
309
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0
Hooray i got it to work!
For future reference,
when using the Ultimate pack
change the id's 1100 and 1101
to 1452 and 1453 (i know that they are unused)

i dont know all the unused id's, i just picked random ones and got lucky
i cannot know for sure if this works for all packs