I just can't handle the clucking. I usually go AFK while my energy loops produce infinite resources via sieves/lasers and watch Youtube. The clucking will make you go...
M A D.
It's possible to squeeze an ungodly amount of chickens into a 1-block space above a hopper.
I might do that, the modpack I play is updating much slower these days so adding mods is less of a hassle. I might save it for another world though it does sound interesting.If you can add mods, try the Energy Manipulator. Basically brings back the Energy Condenser block (but not the collectors) from EE2 and the EMC system. It's highly configurable.
Pump in rubbish or high value items, pump out tons of eggs.
If you can add mods, try the Energy Manipulator. Basically brings back the Energy Condenser block (but not the collectors) from EE2 and the EMC system. It's highly configurable.
Pump in rubbish or high value items, pump out tons of eggs.
I personally changed the crafting recipe to require "end game"/rare materials, and even tweaked it's settings turning it into a multiblock for really expensive item processing. I also configured it that only raw resources can be processed, not crafted items/components, plus also a 20% "tax rate" (so it's lossy) and also custom EMC values. (For example, a piece of cobble is 2 (1 after tax), and a diamond is 79k).I might do that, the modpack I play is updating much slower these days so adding mods is less of a hassle. I might save it for another world though it does sound interesting.
2 emc becomes 1 after "20%" tax rate. Sounds familiar.I personally changed the crafting recipe to require "end game"/rare materials, and even tweaked it's settings turning it into a multiblock for really expensive item processing. I also configured it that only raw resources can be processed, not crafted items/components, plus also a 20% "tax rate" (so it's lossy) and also custom EMC values. (For example, a piece of cobble is 2 (1 after tax), and a diamond is 79k).
Default recipe is only obsidian, glowstone and emeralds, nothing that hard in a modded game.
Makes it something to work towards, not something 5 minutes into a world. Quite powerful being able to make something out of anything, but is very convenient (especially as a "trash can" for your automated quarries/farms and overflow).
The mod allows you to change the recipe within it's configs (something modder added at my request).2 emc becomes 1 after "20%" tax rate. Sounds familiar.
Did you change the recipe using energy manipulator itself or did you use minetweaker for that.
one can make bees lay eggs
Well depends I guess how many eggs you want and how many time you want to take for the initial setup. My method can easily make 60 eggs a day with few lag in a 1 day build and forget project. Breeding bees might take from longer is you already have the infrastructure to and eternity if you start the bee branch.See the bit about lag and noise? Wanna guess why people suggest bees?
And it's not exponential, really. More Geometric then Exponential.
And you vastly underestamate how fast bees can get. Unlike Chickens, one can make bees lay eggs faster with good breeding, or just genetic modification.
That is very generous thank you. I would love to take a look, although I tend to play the game with a different balance level that I suspect you tend to play (at least on your modpack) but that's no problem.The mod allows you to change the recipe within it's configs (something modder added at my request).
It works using whole numbers, so with tax rate all the common junk needs to be 2. It does have some system to multiply values when there is a tax rate, but couldn't see a need to use it.
If you are interested, I could share my config files and custom EV values. I calculated everything based on rarity, then fine tuned over a couple of worlds on a server with other players.
Correct. The advanced Mutatron isn't cheap, mind you, but picking your mutations is worth (almost) any price.The leporine bee is literally one step with the advanced mutatron, forest and meadows iirc.
Here you go (and anyone else interested)That is very generous thank you. I would love to take a look, although I tend to play the game with a different balance level that I suspect you tend to play (at least on your modpack) but that's no problem.