Little confused about LV/MV/HV

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MilConDoin

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Jul 29, 2019
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O9F75.png
Nice that my old list still flies around here as the seemingly definite source for overclockers. I feel appreciated :)
Here is a new version of the pic. Yellow for updates you should always do (more speed for equal or less EU cost) and also added the packet sizes and cable types needed for Jess887cp:
IC2-EU with Overclockers.png
 

Milaha

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Jul 29, 2019
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Thanks guys, I figured it out. It wasn't the internal storage, I put 4 into each and still had the issue.

I put transformer upgrades in them, then removed the LV transformer so it was just 2x MFSU > MV > Machines. This seems to supply 1024EU/t instead of 256EU/t according to a EU meter. Those LV transformers really hurt!

If you wanted to get rid of the transformer upgrades and go down to LV, you simply need 4x LV transformers per MFSU. Each transformer can accept 1 input packet and output 4x output packets at the lower voltage. This means that one MV transformer hapily transforms your MFSU down to 4x128, but to get that down to 16x32 you need 4 LV transformers.
 

Jess887cp

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Jul 29, 2019
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Nice that my old list still flies around here as the seemingly definite source for overclockers. I feel appreciated :)
Here is a new version of the pic. Yellow for updates you should always do (more speed for equal or less EU cost) and also added the packet sizes and cable types needed for Jess887cp:
View attachment 4347
All I can say is thank you. That is much better than my crappy photoshopped version. I'm going to be using that a whole bunch.
 

khorozm

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Jul 29, 2019
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Bad Biggle, that's not how it goes! khorozm almost got it, but only almost :p

EU is energy -> realworld joule
EU/t is power (energy/time) -> realworld watt
EU/p is charge -> realworld coulomb (very tenuously so...)
p/t is current (charge/time) -> realworld ampere

There is no equivalent to realworld voltage in the IC2 energy net. As far as electrical resistance goes, the comparison also can't be made because it doesn't equally affect all packet sizes. IC2 basically avoids the subject of both voltage and electrical resistance entirely by means of their EU packet size mechanic coupled with static loss per cable length, which creates a roughly adequate representation of "transform up to have less loss", but doesn't have anything to do with how that actually works in physics.

The advantage is that you don't need to use math... the disadvantage is that you can't use math. ;)

the idea of IC2 electricity is using packet size (EU/p) to represent voltage (energy per charge, or power per current)
where EU is clearly the unit of energy, so EU/p suits being the unit of voltage
and you can see one packet as one electron.

IC2 electricity works completely different with real life electricity. But since packet size is to simulate real life voltage, you can't say there is no voltage in IC2 electricity.
 

Omicron

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Jul 29, 2019
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If you go by that logic, then you can't make other realworld comparisons either. You can't take something that isn't "charge over time", and call it "current", or measure it in ampere. These things have fixed definitions in the SI. In the IC2 energy net, what they dub "voltage" is just as much a made-up term as "EU/t" is; it just so happens that the devs chose to name it the same as a realworld SI unit - somewhat of an unfortunate decision, considering EU packet mechanics or the resulting behavior of the e-net do not work anything like electric potential differences (which are measured in volts) do.

If you do realworld comparisons, be consistent. Don't mix and match with ingame terms.

and you can see one packet as one electron

And that just happens to be one of several accepted base units to measure charge in ;)
 

khorozm

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Jul 29, 2019
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If you go by that logic, then you can't make other realworld comparisons either. You can't take something that isn't "charge over time", and call it "current", or measure it in ampere. These things have fixed definitions in the SI. In the IC2 energy net, what they dub "voltage" is just as much a made-up term as "EU/t" is; it just so happens that the devs chose to name it the same as a realworld SI unit - somewhat of an unfortunate decision, considering EU packet mechanics or the resulting behavior of the e-net do not work anything like electric potential differences (which are measured in volts) do.

If you do realworld comparisons, be consistent. Don't mix and match with ingame terms.



And that just happens to be one of several accepted base units to measure charge in ;)

you are right, real world electricity starts with charge and electric force. it is impossible (and useless) to really compare them. but i don't actually find it unfortunate to name it voltage. but if you really need to find an analogy, treating a packet as a charge would make more sense.
 

Bigglesworth

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Jul 29, 2019
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Nice that my old list still flies around here as the seemingly definite source for overclockers. I feel appreciated :)
Here is a new version of the pic. Yellow for updates you should always do (more speed for equal or less EU cost) and also added the packet sizes and cable types needed for Jess887cp:
View attachment 4347
Put your name on that, I had no idea who made it. :)[DOUBLEPOST=1368697558][/DOUBLEPOST]
the idea of IC2 electricity is using packet size (EU/p) to represent voltage (energy per charge, or power per current)
where EU is clearly the unit of energy, so EU/p suits being the unit of voltage
and you can see one packet as one electron.

IC2 electricity works completely different with real life electricity. But since packet size is to simulate real life voltage, you can't say there is no voltage in IC2 electricity.
If you go by that logic, then you can't make other realworld comparisons either. You can't take something that isn't "charge over time", and call it "current", or measure it in ampere. These things have fixed definitions in the SI. In the IC2 energy net, what they dub "voltage" is just as much a made-up term as "EU/t" is; it just so happens that the devs chose to name it the same as a realworld SI unit - somewhat of an unfortunate decision, considering EU packet mechanics or the resulting behavior of the e-net do not work anything like electric potential differences (which are measured in volts) do.

If you do realworld comparisons, be consistent. Don't mix and match with ingame terms.

My original post was correct when comparing EU to RP Watts; volts are packets, amps is quantity of packets.

Things only get complicated with banana power.
 

PonyKuu

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Jul 29, 2019
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I think if you want to compare something with volts and amps, there should be something that somehow satisfies the Ohm's law. Otherwise it's kinda pointless.
Also does UE satisfy it?
Somewhere in IC forums was a good model for EUs:

In IC2 electricity is only a buzz word for small magical dwarfs carrying nanobatteries. From every energy source or storage there is one dwarf released every tick. Size of a dwarf is determined by amount of energy they are carrying. Cables are in reality just a tunnels where they run. If a cable or machine don't provide enough space for a dwarf it will get angry and blow up.

However many dwarfs are happy to run alongside each other and will in cooperation carry any amount of energy through a cable. Big dwarf will still prefer to blow up, then to split, but he can split into smaller dwarfs in transformer. Every smaller dwarf which is produced by transformer can go to the same output tunnel.

These useful little creatures are also sometimes nicknamed packets.
 

Omicron

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Jul 29, 2019
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That is an awesome analogy, with the dwarves :D I need to remember that!

(And yes, both UE and blutricity are governed by Ohm's Law.)
 

Omicron

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Jul 29, 2019
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UE is supposed to be a full simulation of real electricity mechanics. I'd be highly surprised if it didn't obey Ohm's Law (though maybe it's just not implemented yet).
 

PonyKuu

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Jul 29, 2019
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UE is supposed to be a full simulation of real electricity mechanics. I'd be highly surprised if it didn't obey Ohm's Law (though maybe it's just not implemented yet).
Well there are some oddities. Transformers, for example. Their electricity seems to be DC, so that should be some sort of DC-to-DC converter... And also transformers from 1.4.7 version were adding and subtracting voltage instead of multiplying it.