Liquiducts

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namiasdf

New Member
Jul 29, 2019
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I also don't like the shape, of the most compact design.

The most compact design is the only one that is better than my existing design using waterproof piping. Just that my design has 100 billion times the accessibility. I can walked through the middle of all my engines/piping. (1) It allows me a path through my engine room, as to open up my base and (2) it looks cool.

I am trying to create a design that will allow me the usage of liquiducts, as to save room on water tank size, but there never is a decisive advantage over my current design. In terms of space efficiency, it's only better by a few blocks, but is a hell of a lot less accessible. Also, try designing the placement of those gates to detect whether any of your RECs "has space for energy" and that the tank "has liquid" (water), using both of those conditions in an AND gate to activate redstone signal.

edit: I've found the optimal solution, but it's still. Structure pipe is a waste of space, when I could utilize all components in my current design. (i.e. It's not just there because I needed to add it in lieu of wanting gate control; my current design has no "extra" parts.)

fJD8Rlx.jpg
 

Methusalem

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Jul 29, 2019
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That's a lot of pipes. :)

As comparison, here my liquid storage. (Yep, just started, all the tanks are still empty) The Liquiduct is powered by a gate in the floor and the tesseract is able to accept input to fill the tank and at the same time to provide consumers with all the liquid goodness.
(The floor is of course filled in, just wanted to show you where the structure pipe and gate are sitting)

LiquidStorage_zpsd22ab5a6.png


Lava and Water tanks don't follow this system. They are aligned symmetrically, the liquiducts are again powered by gates in the floor. This allows to put Aqueous Accumulators between them to refill the water tank and an Extruder for easy access to obsidian

LavaandWater_zps18df6808.png



An example how it is used from the liquid processing in 1.4.7.
In the center is the oil processing. One tesseract for the Crude Oil. It accepts input from pumps, a Liquid Transposer (Soil Sand centrifuged into fuel cans) and a Centrifuge (Oily Propolis). And if everything runs dry, then the tesseract will be supplied by the oil tank.
The oil tesseract is connected to refineries, again liquiducts powered by a gate and they pump the fuel into another tesseract supplying boilers and the fuel tank.

OilProcessing_zpsd580c294.png


The MJ Engines, again from 1.4.7. Tesseracts at the left wall feeding the engines with lava, biomass and steam. No gates needed here, since the output from the tanks and steam boilers are powered already. It just passes straight through into the engines.

PowerRoom_zps9ce2bef3.png


[\SPOILER]
 
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namiasdf

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Jul 29, 2019
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I have tried my best to not use tesseracts. The only exception is my quarry, since there is no other reasonable way to go about it.

Presents an interesting design challenge I'm willing to take.
 

Hydra

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Jul 29, 2019
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Err. Are you just going to write random stuff explaining what the subject of a topic is without bothering to read the rest of the topic?
 
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malicious_bloke

Over-Achiever
Jul 28, 2013
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Liquiducts have their uses. I have a bank of 24 squeezers making liquid honey, when these are working full time the waterproof pipes fill up completely and randomly decide to stop offloading into my iron tanks. So i got fed up and switched out for liquiducts instead, problem solved :)