So I finally convinced myself to upgrade to liquiducts. Though less versatile, the throughput of liquiducts far exceeds those of waterproof pipes. Not to mention they simulate the physics of fluids a lot better.
How do you guys get the redstone signal to them? In compact situations, where a two block high signal is too much (block + wire), what other solutions have you guys come up with?
Right now most of my outputs are three valves in a row. The center one I keep as a wooden waterproof pipe with an autarchic gate set to "if tank have liquid -> redstone + pulsar", so it pumps on its own and activates two liquiducts next to them. This is the most elegant way I've found for now, but I'm wondering what you guys do.
How do you guys get the redstone signal to them? In compact situations, where a two block high signal is too much (block + wire), what other solutions have you guys come up with?
Right now most of my outputs are three valves in a row. The center one I keep as a wooden waterproof pipe with an autarchic gate set to "if tank have liquid -> redstone + pulsar", so it pumps on its own and activates two liquiducts next to them. This is the most elegant way I've found for now, but I'm wondering what you guys do.