Passing fad.
You mean to say, new liquids in general are a passing fad. Unless we're going to pretend random lakes of poison and unhelpful spa water are not tiny liquid anthropomorphs riding a motorcycle jumping over a shark.
Passing fad.
I hope neither liquid metals nor multiblocks are passing fads.Liquidizing metals is the new multiblock.
Yeah, that's true to some extent; with the liquid dictionary it seems to be kind of popular to add a lot of liquids. I think we'll see a large drop in this after a while and more careful consideration about what liquids add to the experience and not. I think liquid metals have potential to add a lot though.You mean to say, new liquids in general are a passing fad. Unless we're going to pretend random lakes of poison and unhelpful spa water are not tiny liquid anthropomorphs riding a motorcycle jumping over a shark.
I hope neither liquid metals nor multiblocks are passing fads.
Just like the ore doubling, item piping etc I hope they become established and well-integrated parts of the modpacks. Multiblocks are already to a large degree, though many still have issues with the multifarms, but other than that for some purposes they just work better (tanks, boilers etc).
I hope neither liquid metals nor multiblocks are passing fads.
Just like the ore doubling, item piping etc I hope they become established and well-integrated parts of the modpacks. Multiblocks are already to a large degree, though many still have issues with the multifarms, but other than that for some purposes they just work better (tanks, boilers etc).
I think you might be partially mixing up something having aesthetics as primary value and something being a passing fad? There's reasons many people still prefer the quarry to the much more efficient and cheaper mining turtle (or for that matter the IC2 miner), and I think one of those reasons is they like the looks of a laser drill more than a cube-bot. Others prefer the turtle, of course; it's a matter of taste. But I think there's a large enough amount of people that like both liquids and multiblocks for those to stay and continue to be popular. Some people even prefer steve's carts miners to all other much more effective methods!As they stand "multiblocks" are nothing more than "single magical blocks" that happen to bigger. The only difference is that instead of crafting them in a crafting table, you craft them by placing the blocks. You still have to build them exactly to the recipe.
Actually the multifarm is best about trying to get away from that, but the only real success is TE machines.
Liquid metals will be/are the same. You don't use them as liquids. You certainly won't want to store them as such. It's a fad to "ooooh look! liquids!" but the end result is still "put ore in, get ingot out"
That's of course a valid viewpoint. But honestly, I feel that if you don't want to you don't have to if you don't want to, and that if you just choose not to, it's the same situation as if it weren't central. Most recipes aren't so expensive ore doubling is strictly necessary, except for a few really high-tech stuff. It's not hard to build a phat castle, or get a three full-powered quarries up and running without using ore doubling (especially not with minium stones allowing easy access to iron).To be honest, I'd be happier if ore doubling and piping WEREN'T central to mods. Ore doubling, while neat the first few times you set it up, essentially limits your start in MC to one of a few different routes (pulveriser, macerator, smeltery, slag furnace if you're feeling hipster), which makes the initial few days of a world a grind to do and watch.
Well, I didn't mean piping in specific but rather moving around stuff from inventory to inventory, and I think there are _many_ ways to do this, including golems, turtles, conveyor belts, various kinds of pipes/tubes/AE, ender chest systems, vanilla hoppers+water slides etc. I typically use a combination of methods, though I usually end up with AE for most of the stuff at the end of it...[DOUBLEPOST=1377087167][/DOUBLEPOST]For some reason I cannot edit posts... It should be "I feel that if you don't want to you don't have toAnd, I like item transport, but there are a number of new and interesting methods that don't involve piping that show that there are other ways of doing things (routers are fantastic, but the devices themselves and the filters are such a pain to make that it makes them prohibitive). If BC HADN'T become one of the first major mods, there would be other ways of doing things.
That's of course a valid viewpoint. But honestly, I feel that if you don't want to you don't have to if you don't want to, and that if you just choose not to, it's the same situation as if it weren't central. Most recipes aren't so expensive ore doubling is strictly necessary, except for a few really high-tech stuff. It's not hard to build a phat castle, or get a three full-powered quarries up and running without using ore doubling (especially not with minium stones allowing easy access to iron).
(On a side note, there are a few more methods of ore doubling; grinder, tinker's tool autosmelt, force tools pulverize and might be others)
As they stand "multiblocks" are nothing more than "single magical blocks" that happen to bigger. The only difference is that instead of crafting them in a crafting table, you craft them by placing the blocks. You still have to build them exactly to the recipe.
Actually the multifarm is best about trying to get away from that, but the only real success is TE machines.
Liquid metals will be/are the same. You don't use them as liquids. You certainly won't want to store them as such. It's a fad to "ooooh look! liquids!" but the end result is still "put ore in, get ingot out"
Tinker's Construct certainly asks if we can be interested in liquid alloying, so there is that. You could argue the motivation for keeping the metal as a liquid is increasingly heavy-handed, but it's tricky.
THe problem is to increase the storage density we need to start making hyperdense tanks (a single block holding 4096 buckets or better). Even ExtraUtils's relatively tame 256mb tank is considered "OP".
I do think it's a little odd for people to complain about storing liquids directly in anything greater than the steel tank 32buckets/block, but be fine to can it up and have 1,728 buckets worth in a diamond chest (or 7k of cobblestone, for that matter). Apparently, according to my calculations, by melting it down and storing it in cans, you can store 12k ingots worth of metal in a single diamond chest, which is quite impressive.
Ah.Passing fad.
I think MDiyo made the ingot-mb ratio like that for a reason. (a liquid block isn't a full storage block, aka 9 ingots, and it looks *about* 7/9 of a storage block. I personally think it's perfect.While I agree liquid storage has to be more end-game compact, I don't think it necessarily have to be that as early game. All tank solutions right now are earlygame (tanks, iron tanks) or midgame (steel tanks, ender tanks) accessible, and I'd prefer if a new more space efficient tank was considerably more expensive than steel tanks. I think liquid storage is generally fine, it's only when it comes to liquidized stackable blocks it can be an issue. And there's a simple solution to that:
Reduce the amount of liquid in a metal ingot. Right now one ingot is 144 mB, which means about 7 ingots per bucket or 111 ingots per tank/iron tank block or 222 ingots per steel tank block. If one ingot was instead 24 mB, one bucket would be about 41 ingots and one tank block could store about 10 stacks of ingots' worth. A steel tank block would be about 20 stacks of ingots worth. Since it's easy to slap down large tanks in a compact way (compared to chests) I think that could be enough by far for most purposes; a simple 3x3x3 steel tank would hold 36000 ingots which is enough for anything but the most massive systems.
Well, nothing says storage blocks have to be solid and there's many things deviating from having a consistent size; just look at the tanks themselves, they can contain far more than one block's worth of liquid. Even the TiC lava tanks are a single block but can take three or four cubic metre's of lava.Ah.
But aren't multiblocks still cool?[DOUBLEPOST=1377106885][/DOUBLEPOST]
I think MDiyo made the ingot-mb ratio like that for a reason. (a liquid block isn't a full storage block, aka 9 ingots, and it looks *about* 7/9 of a storage block. I personally think it's perfect.
I think MDiyo made the ingot-mb ratio like that for a reason. (a liquid block isn't a full storage block, aka 9 ingots, and it looks *about* 7/9 of a storage block. I personally think it's perfect.