Limited size to an ME network? (Problem reoccuring NOT fixed)

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ringgeest11

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Jul 29, 2019
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With level emitters access should not be a problem at all. 4x the cable? where and why? there are easy and compact ways of sharing things between networks that do not cost crazy amounts of resources.

for example, my AE network looks similar to this:
Processing ME (processes all but a set amount of raw material) => Supplier ME (Central Storage. Holds everything from finished products, raw materials, etc) => crafting ME (this one controls all crafting, and receives input from the supplier obviously to complete it's tasks) => Various other small focused task ME systems (feed back into the storage or processing ME's).

It does take a bit of playstyle modification to get used to a modular system, but In a multiplayer environment, not only is splitting your network up a good idea, it's good practice and shows your sysop that you care
Could you take some screenshots of how you have done this? It sounds interesting.
 

midi_sec

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Jul 29, 2019
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server is down atm, but when it's up i can. until then i can do my best to explain.

off the top of my head i'm using a couple different methods to move things to networks, depending on the resource. let's take honey combs for example;
from my bee wing, they're harvested and brought into the processing room, squeezed, etc. after processing they're sitting in that ME, blah...so i move them using a storage bus on processing network dumping all of the processed bee products into an obsidian chest with an Import bus on the other side, going to my storage network. useful if you're moving All of an item, not giving it a chance to sit in a ME.

honey drops is an interesting product. i use them as a reagent, a raw material, and a liquid, so i have to keep a certain amount on hand for use. for this part, check out the video @4:44
I use a similar setup to draw products out of a particular network using Level Emitter. put the level emitter on the cable from your target network. You don't have to use bc pipes, can just level emit straight into a bus. useful for keeping X amount of Y in a certain ME.

i think, is pretty much all i need to ensure i can craft anything from my crafting room, process everything in the processing room, and when it's all finished it finds it's way down into the warehouse.

edit: i'm missing one. hmm. i'll come back later if i think of it.
 
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ratchet freak

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Nov 11, 2012
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[EDIT]
The problem is fixed!
For those interested in how to solve not being able to pump in enough power (2k eu/t+, Massive networks!) all you have to do is to add a couple of Power Relays and sent power to them too. These relays only need to be connected to the already existing network. As you might know however they do not act as a link between blocks so you will have to cable a tiny bit to work around it.
Problem is back again... Power Relays did not solve the problem for an extended time frame. Only ONE of the Relays accepts inpu. The rest does not :\
--------------------------------
Hey all,

I am building a big base. Like massive. As part of the base there is a CORE where the network comes together. Here is the problem... The network is not nearly complete, yet it is already expriencing serious trouble. The energy input is well over 2k EU/t and the visual indication on the Controller says it is charged. Yet when opening the controller it says the energy it gets is not adequite.
Anyone know of a limit to the amount of energy that can be sent or processed in one network?

For those interested here are the specs of the network thus far (this is unfinished):
768 Storage Drives
657 Cables
256 Containment walls
192 Vents
56 Crafting CPU's
8 Pattern providers
2 Interfaces

Yes the storage is immense and completely absurd. But I want it to provide this epic sense of massiveness when entering the CORE where all storage drives are located.
shrink down you MAC, you don't need more than a dozen crafting CPUs before you don't even notice the difference

IOW half of what your current MAC should do you fine
 

ringgeest11

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Jul 29, 2019
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shrink down you MAC, you don't need more than a dozen crafting CPUs before you don't even notice the difference

IOW half of what your current MAC should do you fine
I honestly don't think the MAC's are the main problem here... Storage drives gulp up 10x the power easily. 1 storage drive filled with 10 65k disks goes over 20 units/t. Multiple by 768.
 

KingTriaxx

Forum Addict
Jul 27, 2013
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I don't know about your system, but 49 REC's didn't seem to be enough to power a 64x64 MAC. Seems like it simply won't accept power over a certain amount.